Septsphynx Level 1 of the Dungeon (0, 0, D:1) 6 poisoned darts (3, 6, D:1) a +0 dagger (9, -22, D:1) a +0 sling (9, -11, D:1) a hobgoblin skeleton (11, -19, D:1) a +0 dagger (14, 3, D:1) a potion of enlightenment (20, -29, D:1) a +0 club (41, -18, D:1) a +0 mace (44, 9, D:1) a +0 scale mail (46, -9, D:1) a potion of haste (49, -36, D:1) a +0 robe (49, -5, D:1) a ball python corpse (skeletalised by now) (51, -34, D:1) a +0 short sword a kobold skeleton (57, -33, D:1) a rat skeleton (58, -34, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 20, D:2) a potion of ambrosia (5, 15, D:2) 6 large rocks (7, 15, D:2) a +0 club (10, 21, D:2) 6 stones (20, 4, D:2) a hobgoblin skeleton (21, 3, D:2) a +0 dagger a hobgoblin skeleton (23, 0, D:2) a +0 dagger a goblin skeleton (23, 1, D:2) a +0 animal skin a +0 helmet (24, -1, D:2) a +0 club a goblin skeleton (24, 0, D:2) a +0 dagger a hobgoblin skeleton a goblin skeleton (24, 2, D:2) a +0 club a +0 sling (25, 7, D:2) a +0 dagger a ball python skeleton (29, 21, D:2) a +0 robe (30, 18, D:2) a +0 short sword (31, -4, D:2) 5 stones (32, 35, D:2) a ball python skeleton (35, -21, D:2) a ball python corpse (skeletalised by now) (41, 9, D:2) a potion of mutation (41, 20, D:2) a potion of haste (45, 5, D:2) a +0 scythe a +0 robe (54, 6, D:2) a potion of curing Level 3 of the Dungeon (0, 0, D:3) a quokka skeleton (6, 9, D:3) a +0 dagger a +0 leather armour a +0 trident (8, 9, D:3) a +0 club 2 boomerangs a +0 scale mail (9, 10, D:3) 4 stones (19, -9, D:3) a potion of might (20, 1, D:3) a rat corpse (skeletalised by now) (25, -10, D:3) 7 stones (27, 1, D:3) the inkwell talisman of True Grit {rN+ Str+7 Dex-4} [inkwell talisman] rN+: It protects you from negative energy. Str+7: It affects your strength (+7). Dex-4: It affects your dexterity (-4). (28, 23, D:3) a +0 short sword a kobold corpse (skeletalised by now) (30, 10, D:3) a +0 dagger a stone (33, -12, D:3) a +0 dagger a goblin skeleton (33, -1, D:3) 7 stones (34, -12, D:3) 5 stones (48, 19, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +2 whip of electrocution (still there?) a +0 leather armour (still there?) (1, -7, D:4) a +0 trident (7, -5, D:4) 5 stones (9, -1, D:4) a ball python corpse (13, -2, D:4) a +0 club (16, -6, D:4) 2 boomerangs (17, -10, D:4) a potion of heal wounds