Septsphynx Level 1 of the Dungeon (5, 7, D:1) a bat skeleton a jackal skeleton (6, 7, D:1) a jackal skeleton (7, 0, D:1) a bat skeleton (24, 23, D:1) a +0 club a goblin skeleton (24, 35, D:1) an inkwell talisman (30, 34, D:1) a +0 sling (35, 2, D:1) a +0 club (43, 49, D:1) a +0 spear (44, 9, D:1) a rat skeleton (49, 11, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (3, 0, D:2) a +0 ring mail (7, -8, D:2) a bat skeleton (10, 10, D:2) a hobgoblin skeleton an adder skeleton (11, -12, D:2) a +0 leather armour (14, -6, D:2) a hobgoblin skeleton (20, -8, D:2) a +0 buckler (22, 14, D:2) a +0 whip (28, 18, D:2) a +0 short sword a kobold skeleton (30, 18, D:2) a +0 dagger a +0 robe a +0 dagger the human skeleton of Jessica a ball python skeleton (45, 16, D:2) a +0 hammer (48, 17, D:2) a +3 quarterstaff of chaos Level 3 of the Dungeon (5, -14, D:3) a +0 whip a kobold corpse (skeletalised by now) (7, -4, D:3) a staff of alchemy a +0 ring mail (8, 18, D:3) a +0 leather armour (10, 19, D:3) a +0 short sword (17, 23, D:3) a +0 short sword (22, -30, D:3) a +0 spear (23, -31, D:3) a +0 whip (24, -31, D:3) a +0 whip (24, 7, D:3) the storm talisman "Yffuer" {Rampage rF- rC+ Int+2} [storm talisman] Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (32, 2, D:3) a storm talisman (34, -10, D:3) a +0 club a +0 sling a goblin corpse (skeletalised by now) (36, -10, D:3) a +0 dagger a goblin corpse (skeletalised by now) (36, 0, D:3) a +0 quarterstaff (36, 18, D:3) a rat corpse (skeletalised by now) (36, 21, D:3) a +0 dagger (39, 7, D:3) an adder skeleton (41, 16, D:3) a +0 scale mail (43, 7, D:3) a +0 sling (49, -23, D:3) a +0 club an orc corpse (skeletalised by now) (58, -18, D:3) a +0 spear a kobold corpse (skeletalised by now) a bat corpse (skeletalised by now) (60, -30, D:3) a +0 dagger (62, -28, D:3) a frilled lizard corpse (skeletalised by now) (63, 6, D:3) a staff of alchemy Level 4 of the Dungeon (1, -4, D:4) a +0 sling (4, 22, D:4) a +0 leather armour (12, 32, D:4) an adder corpse (skeletalised by now) (13, -14, D:4) a jackal corpse (skeletalised by now) (14, -14, D:4) a jackal corpse (skeletalised by now) (35, 35, D:4) a +0 short sword a kobold corpse (skeletalised by now) (37, 34, D:4) a +0 dagger a kobold skeleton (44, 29, D:4) a +0 club (46, 8, D:4) a hound corpse (skeletalised by now) (50, -14, D:4) a +0 dagger a kobold corpse (skeletalised by now) Level 5 of the Dungeon (3, -13, D:5) 14 gold pieces (3, 19, D:5) a +0 flail an orc corpse (skeletalised by now) (3, 21, D:5) an adder corpse (skeletalised by now) (8, 4, D:5) a +0 scimitar a +0 robe (9, 4, D:5) a +0 war axe (9, 5, D:5) a +0 dagger a +0 robe (10, 5, D:5) a +0 war axe a +0 robe an orc skeleton (11, 5, D:5) a +0 mace an orc corpse (skeletalised by now) (16, 4, D:5) a +0 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) an atropa-tipped dart (5, -2, D:8) an atropa-tipped dart (5, -1, D:8) an atropa-tipped dart (17, 16, D:8) a +1 helmet