Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 14254209592506627533 37 Septsphynx the Conjurer (level 3, -2/26 HPs) Began as a Demigod Conjurer on Oct 24, 2025. Slain by Edmund ... wielding a +1 flail of protection (5 damage) ... on level 4 of the Dungeon. The game lasted 00:06:53 (2318 turns). Septsphynx the Conjurer (Demigod Conjurer) Turns: 2318, Time: 00:06:53 Health: -2/26 AC: 2 Str: 8 XL: 3 Next: 7% Magic: 6/8 EV: 11 Int: 24 God: Gold: 181 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... l - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: acrobat @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 181 gold pieces. Inventory: Hand Weapons m - a +1 dagger of venom Missiles t - 6 curare-tipped darts v - 4 datura-tipped darts Armour a - a +0 robe (worn) Magical Staves u - a staff of alchemy Jewellery l - an amulet of the acrobat (worn) w - an amulet of guardian spirit Wands s - a wand of iceblast (13) Scrolls e - a scroll of fear {unknown} f - 2 scrolls of vulnerability {unknown} i - 4 scrolls of identify {unknown} j - a scroll of immolation {unknown} n - 4 scrolls of amnesia {unknown} q - a scroll of fog {unknown} r - a scroll of noise {unknown} Potions c - a potion of cancellation {unknown} d - a potion of haste {unknown} g - a potion of heal wounds {unknown} h - a potion of ambrosia {unknown} k - a potion of enlightenment {unknown} o - 3 potions of moonshine {unknown} p - a potion of mutation {unknown} x - a potion of curing {unknown} Skills: + Level 1.9 Dodging - Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Edmund shouts! (Press . to maintain the ray.) The searing ray hits Edmund. Edmund is lightly wounded. The searing ray hits Edmund but does no damage. Edmund is lightly wounded. Edmund barely misses you. The searing ray hits Edmund! Edmund is moderately wounded. You finish channelling your searing ray. Edmund closely misses you. Edmund says, "A flail is better than a scythe, any day of the week!" Edmund hits you with a +1 flail of protection. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 flail of protection and wearing a +0 leather armour (moderately wounded, 78% to hit) You focus your ray upon Edmund. The searing ray hits Edmund! Edmund is heavily wounded. (Press . to maintain the ray.) Edmund hits you with a +1 flail of protection! The searing ray hits Edmund. Edmund is heavily wounded. Edmund barely misses you. Magic courses through your body. You stop channelling your searing ray. Edmund hits you with a +1 flail of protection! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 flail of protection and wearing a +0 leather armour (heavily wounded, 78% to hit) You focus your ray upon Edmund. The searing ray hits Edmund but does no damage. Edmund is heavily wounded. (Press . to maintain the ray.) Edmund hits you with a +1 flail of protection. You die... Edmund says, "I'd like to see a scythe do that!" #..#####.# #..#####.# ##........# ##### #..######## ...# #.## ##.###.# #......# ##..##### #.@....# #@####.# ... # ..#.# #.. .> #. ### # You could see Edmund. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 dart slugs 2 endoplasms (D:2) 2 giant cockroaches 4 hobgoblins 4 ball pythons A frilled lizard (D:2) A goblin (D:2) 4 kobolds 4 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Septsphynx the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 548 | D:1 | Reached skill level 4 in Conjurations 659 | D:2 | Reached XP level 2. HP: 20/20 MP: 2/7 662 | D:2 | Learned a level 2 spell: Searing Ray 1702 | D:3 | Reached XP level 3. HP: 24/26 MP: 4/8 2306 | D:4 | Noticed Edmund 2318 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_rooms, minmay_stone_trees_medium D:2: layout_basic D:3: layout_basic, mainiacjoe_overflow_six_doors_small, lemuel_doored_altar, kennysheep_generic_room_15 D:4: layout_basic, uniq_pikel, uniq_edmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.4 Spellcasting | 2 | 2.0 Stealth | 2 | 2.0 Dodging | | 1.9 Action || total ---------------------------++------- Cast: Magic Dart || 38 Searing Ray || 10 Use: Potion || 1 Armour: Robe || 7 Dodge: Dodged || 10