Septsphynx Level 1 of the Dungeon (0, 0, D:1) a +0 long sword (3, 11, D:1) a hobgoblin corpse (skeletalised by now) (6, 17, D:1) a +0 scale mail (9, -22, D:1) 4 stones a +0 dagger a kobold skeleton (12, -13, D:1) a +0 spear (14, -9, D:1) a +0 short sword (17, -22, D:1) a +0 dagger (26, 18, D:1) 7 stones (27, -2, D:1) a +0 dagger (29, -10, D:1) a +0 club a goblin skeleton (29, 18, D:1) a rat skeleton (32, -12, D:1) a +0 sling (33, 25, D:1) a bat corpse (skeletalised by now) (34, -17, D:1) the scarab talisman of Existentialism {rElec rC+++ Str-2 Slay-2} [scarab talisman] rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Str-2: It affects your strength (-2). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (36, -20, D:1) a bat skeleton (36, 20, D:1) a +0 short sword a kobold skeleton (48, 9, D:1) a +0 short sword (49, -10, D:1) a +0 sling (50, 1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe of venom (2, -4, D:2) a +0 robe (6, -13, D:2) 14 gold pieces (10, -15, D:2) 3 stones (16, -30, D:2) a hobgoblin corpse (27, -24, D:2) a +0 dagger (29, -24, D:2) a quokka corpse (50, 17, D:2) a quokka corpse (skeletalised by now) (54, -2, D:2) a +0 robe (54, 2, D:2) a +0 club a goblin corpse (skeletalised by now)