Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 8772755309860830252 0 Septsphynx the Magician (level 1, 15/15 HPs) Began as a Djinni Enchanter on Jan 15, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:35 (2 turns). Septsphynx the Magician (Djinni Enchanter) Turns: 2, Time: 00:00:36 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +1 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) d - a +0 partisan Armour b - a +0 robe (worn) Potions c - 2 potions of invisibility Skills: + Level 0.8 Short Blades + Level 2.1 Dodging + Level 2.4 Stealth + Level 2.8 Spellcasting + Level 2.8 Conjurations + Level 2.8 Hexes + Level 2.8 Summonings + Level 2.8 Necromancy + Level 2.8 Translocations + Level 2.8 Forgecraft + Level 2.8 Fire Magic + Level 2.8 Ice Magic + Level 2.8 Air Magic + Level 2.8 Earth Magic + Level 2.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 22% N/A 9% 2 b - Confusing Touch Hex 11% N/A 19% 3 c - Tukima's Dance Hex 11% N/A 19% 3 d - Dazzling Flash Hex/Fire 22% N/A 19% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Septsphynx the Djinni Enchanter. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a partisan and a gold piece. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, Dazzling Flash. You see here a +0 partisan. d - a +0 partisan Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ## #..## #....## # #......######... #............ #.<@....... #..##+####. #..##$. #..+.### ...#.# #...# + #...# ##..# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Septsphynx the Djinni Enchanter began the quest for the | Orb. 0 | D:1 | Septsphynx set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_rooms