Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 3342210580242174113 676 Shadan the Conjurer (level 7, -17/37 HPs) Began as a Deep Elf Conjurer on May 17, 2025. Was an Initiate of Vehumet. Demolished by an orc warrior ... wielding a +0 flail (21 damage) ... on level 6 of the Dungeon. The game lasted 00:35:41 (6548 turns). Shadan the Conjurer (Deep Elf Conjurer) Turns: 6548, Time: 00:35:42 Health: -17/37 AC: 5 Str: 4 XL: 7 Next: 33% Magic: 16/19 EV: 12 Int: 25 God: Vehumet [......] Gold: 389 SH: 0 Dex: 13 Spells: 16/20 levels left rFire . . . - Nothing wielded rCold + . . r - orb {mayhem} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . z - +1 pair of gloves SInv . n - +0 pair of boots Will ..... (no amulet) Stlth +++ o - ring of protection from cold HPRegen 0.26/turn A - ring of flight MPRegen 0.32/turn %: mayhem @: lethally poisoned (-17 -> -28), flying A: magic regeneration a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 389 gold pieces. Inventory: Hand Weapons s - the +4 long sword "Foam" {protect, Fly rElec Str+3} (You found it on level 3 of the Dungeon) Fly: It grants you flight. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Armour a - a +0 robe (worn) n - a +0 pair of boots (worn) r - an orb of mayhem (worn) v - a +2 buckler z - a +1 pair of gloves (worn) Jewellery o - a ring of protection from cold (worn) A - a ring of flight (worn) Scrolls c - 4 scrolls of teleportation {unknown} e - 2 scrolls of blinking {unknown} f - 2 scrolls of noise {unknown} k - a scroll of summoning {unknown} l - 4 scrolls of identify {unknown} m - 2 scrolls of enchant weapon {unknown} q - a scroll of fog {unknown} w - a scroll of fear {unknown} y - a scroll of enchant armour {unknown} Potions b - 2 potions of magic d - 4 potions of brilliance {unknown} h - 3 potions of attraction {unknown} i - 3 potions of moonshine {unknown} j - 4 potions of heal wounds {unknown} p - 3 potions of curing {unknown} u - a potion of mutation {unknown} x - a potion of enlightenment {unknown} Baubles g - 2 flux baubles Talismans t - a quill talisman Skills: + Level 0.5 Fighting + Level 3.2 Dodging + Level 4.2 Stealth + Level 0.2 Unarmed Combat + Level 7.0 Spellcasting + Level 7.1 Conjurations + Level 1.4 Air Magic You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 c - Shock Conj/Air 100% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 8% N/A 10% 2 Fulminant Prism Conj/Alch 13% 3d8 16% 4 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 16% 4 Curse of Agony Necr 8% N/A 88% 5 Forge Monarch Bomb Fire/Frge 4% 4d6 100% 6 Rimeblight Ice/Necr 4% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel very sick. The water moccasin misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (70% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is heavily wounded. The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) You feel sick. The water moccasin bites you. The searing ray misses the water moccasin. The searing ray hits the orc priest! You kill the orc priest! Vehumet accepts your kill. The orc warrior flies into a frenzy! The searing ray hits the orc wizard. The orc wizard is moderately wounded. You feel sick. The water moccasin closely misses you. The orc priest calls upon Beogh to heal the orc wizard. The orc wizard's wounds heal themselves! The orc warrior closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! Your Stealth skill increases to level 4! The searing ray hits the water moccasin! The water moccasin is almost dead. The searing ray hits the orc wizard! The orc wizard is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The orc warrior hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The water moccasin misses you. The orc warrior hits you with a +0 flail!! Ouch! That really hurt! You die... ?###.....# ... .........# .... .........# <... .........#..... ..........#..... ................ ..........#...## ........@o...... .......oS.##...# #....##)......# #.##....o.....# # ###.....|..# #........# #.<......# ##........ #...!...# You could see a water moccasin, an orc priest, an orc wizard and a neutral orc warrior (fast, strong, frenzied). Vanquished Creatures An ice beast (D:5) An ogre (D:4) 3 bombardier beetles An orc priest (D:6) 2 hounds (D:5) 5 iguanas (D:5) An adder (D:4) 2 gnolls (D:4) 4 ufetubi (D:5) 2 dart slugs 3 ribbon worms 15 orcs 8 endoplasms 14 giant cockroaches 10 hobgoblins 2 jackals (D:2) 3 quokkas 9 ball pythons 5 bats A frilled lizard (D:2) 15 goblins 6 kobolds 9 rats 122 creatures vanquished. Vanquished Creatures (collateral kills) 2 gnolls (D:4) 2 creatures vanquished. Grand Total: 124 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shadan the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 521 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 854 | D:1 | Got the Quarto of Concussion and Lava 858 | D:1 | Learned a level 2 spell: Searing Ray 860 | D:1 | Learned a level 1 spell: Shock 1172 | D:2 | Reached skill level 5 in Conjurations 1569 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 2479 | D:3 | Reached XP level 4. HP: 24/24 MP: 0/12 2876 | D:3 | Reached XP level 5. HP: 14/28 MP: 9/14 3606 | D:3 | Identified the +4 long sword "Foam" {protect, Fly rElec | Str+3} 3866 | D:3 | Found an ornate altar of the Wu Jian Council. 3869 | D:3 | Reached skill level 5 in Spellcasting 4297 | D:4 | Found Cuschawku's General Store. 4568 | D:4 | Noticed an ogre 4575 | D:4 | Killed an ogre 4629 | D:4 | Reached XP level 6. HP: 33/33 MP: 8/16 4936 | D:4 | Found a staircase to the Ecumenical Temple. 5434 | Temple | Entered the Ecumenical Temple 5604 | D:5 | Entered Level 5 of the Dungeon 5821 | D:5 | Reached skill level 1 in Air Magic 5847 | D:5 | Reached XP level 7. HP: 33/37 MP: 11/18 6424 | Temple | Became a worshipper of Vehumet 6548 | D:6 | Demolished by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_basic, serial_park_tiny_2, st_stairs_14, minmay_misc_feat_columns D:2: minmay_roachtagon, layout_basic D:3: cheibrodos_greedy_goblins, layout_basic, nicolae_wu_jian_glorious_leap D:4: layout_layer_cave, minmay_temple_entry_wispy, serial_shops, shop D:5: layout_basic D:6: layout_rooms, gup_sewer_entry_spiral Temple: regret_index_temple_chain_breaker Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 | 7.1 Spellcasting | 4 5 6 7 | 7.0 Stealth | 3 4 | 4.2 Dodging | 3 | 3.2 Air Magic | 1 | 1.4 Fighting | | 0.5 Unarmed Combat | | 0.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 4 | | || 4 Cast: Magic Dart | 82 | 75 | 9 || 166 Shock | 21 | 4 | || 25 Searing Ray | 8 | 30 | 4 || 42 Armour: Robe | 32 | 9 | 7 || 48 Dodge: Dodged | 33 | 14 | 11 || 58