Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 2263978645935065672 21 Shadan the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Sept 21, 2026. Slain by Terence ... wielding a +2 hand axe of freezing (2 damage) ... on level 2 of the Dungeon. The game lasted 00:06:15 (806 turns). Shadan the Conjurer (Deep Elf Conjurer) Turns: 806, Time: 00:06:15 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 65% Magic: 8/8 EV: 11 Int: 22 God: Gold: 70 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) b - +0 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... e - amulet of regeneration Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons b - a +0 sling (weapon) Armour a - a +0 robe (worn) Jewellery e - an amulet of regeneration (worn) Talismans c - an inkwell talisman d - a quill talisman Scrolls c - 3 scrolls of teleportation {unknown} d - a scroll of identify {unknown} e - a scroll of fear {unknown} Potions f - 2 potions of curing {unknown} j - a potion of moonshine {unknown} Skills: + Level 2.4 Dodging + Level 3.0 Stealth + Level 3.1 Spellcasting + Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 6% N/A 19% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Forge Blazeheart Golem Fire/Frge 3% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 hand axe of freezing and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 hand axe of freezing and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 hand axe of freezing and wearing a +0 chain mail (lightly wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence but does no damage. Terence is heavily wounded. The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +2 hand axe of freezing! Ouch! That really hurt! Terence freezes you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. Terence hits you with a +2 hand axe of freezing. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ##......# ##########.#.# ## ........# #............# . #.......###'########.### #.##.........# #.# . #.........# #+# #.........# .... #.........####..... #.................. #.........@@....... #..........###..... ...........# .... .........# ... # .....##..# .. # ..... #..# . # ..... #..# # ## #..# # # You could see Terence. Vanquished Creatures 2 endoplasms (D:1) 3 hobgoblins 3 jackals (D:1) 2 quokkas 2 ball pythons (D:1) 2 bats A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shadan the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 124 | D:1 | Found Xaluu's Antique Armour Emporium. 201 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 402 | D:1 | Reached skill level 5 in Conjurations 423 | D:1 | Learned a level 2 spell: Searing Ray 797 | D:2 | Encountered Terence 806 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_rooms, serial_shops, nicolae_shop_well_armoured, minmay_tetromino_t2 D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Stealth | 3 | 3.0 Dodging | | 2.4 Spellcasting | | 3.1 Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 1 Drink: Magic || 1 Armour: Robe || 2