Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Shadou the Conjurer (Deep Elf Conjurer) Turns: 2930, Time: 00:05:45 Health: 28/28 AC: 2 Str: 4 XL: 5 Next: 54% Magic: 14/14 EV: 12 Int: 25 God: Gold: 128 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You are on level 4 of the Dungeon. You have visited 1 branch of the dungeon, and seen 4 of its levels. You have collected 152 gold pieces. You have spent 24 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of intelligence Scrolls c - a scroll labelled UTTUTA XUCVA i - 7 scrolls of identify h - a scroll labelled MOHACLUMNO m - 3 scrolls labelled OCIGOM IWILO e - a scroll labelled OJOPUMPURU Potions g - 2 potions of magic d - a murky inky potion f - a lumpy green potion j - a brown potion k - 2 inky potions l - 2 fuming emerald potions n - 2 fuming red potions o - 2 metallic brown potions p - a smoky silvery potion q - 2 sedimented purple potions Skills: + Level 3.5 Dodging + Level 3.8 Stealth * Level 4.7 Spellcasting * Level 5.5 Conjurations + Level 1.0 Translocations + Level 1.0 Alchemy You have 2 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 Your spell library contains the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 76% 1d7 2% 1 Sandblast Erth 10% 2d5 9% 1 Volatile Blastmotes Fire/Tloc 16% 2d11 21% 3 Summon Ice Beast Ice/Summ 5% N/A 26% 3 Forge Lightning Spire Air/Frge 5% 3d4 63% 4 Nazja's Percussive Temp Frge 2% 4d4 93% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Makhleb Shops: D:1 [ D:3 ? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The sleepcap is severely damaged. The sleepcap closely misses you. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you. The searing ray hits the sleepcap. You destroy the sleepcap! The searing ray hits the shadow imp. The shadow imp is lightly wounded. You finish channelling your searing ray. Your Translocations skill increases to level 1! Your Alchemy skill increases to level 1! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (lightly wounded, 78% to hit) The searing ray hits the shadow imp. The shadow imp is heavily wounded. (Press . to maintain the ray.) The searing ray hits the shadow imp. The shadow imp is almost dead. The shadow imp barely misses you. The searing ray hits the shadow imp. You kill the shadow imp! You stop channelling your searing ray. You encounter a hobgoblin. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You pick up a parchment of Forge Lightning Spire and begin reading... You add the spell Forge Lightning Spire to your library. You open the door. There is an open door here. You now have 128 gold pieces (gained 15). An ogre comes into view. ..........†.########..... ............'......'.....####.# ............##.....#.....<....# .......##....+.....#..O..####.# ..........####.....#.....# ...#†......##.##'#.#.o5.O# ...#.......##......#.....# ...#.#.###.##.##.###.....# ...#.#..##.....#@# #.....# ####.##..#..####.###.....# ..# #.#..####.........# .###.#........####'### #....######.# #..### #...# #..######.### #.........# ##.######## There are no monsters in sight! Vanquished Creatures A hound (D:3) An orc priest (D:4) An iguana (D:4) 2 sleepcaps An adder (D:4) A shadow imp (D:4) A dart slug (D:4) 10 orcs 7 endoplasms 5 hobgoblins A quokka (D:1) 4 ball pythons (D:1) 2 bats 2 frilled lizards 4 goblins 4 kobolds 5 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shadou the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 160 | D:1 | Found Opryteir's Armour Emporium. 238 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 241 | D:1 | Learned a level 2 spell: Searing Ray 1022 | D:2 | Reached XP level 3. HP: 14/19 MP: 2/10 1643 | D:3 | Found Sefigips's Magic Scroll Shop. 1651 | D:3 | Bought a scroll of identify for 24 gold pieces 1669 | D:3 | Reached skill level 5 in Conjurations 1669 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/12 1674 | D:3 | Learned a level 4 spell: Fulminant Prism 1679 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2167 | D:3 | Found a burning altar of Makhleb. 2457 | D:4 | Encountered an ogre 2741 | D:4 | Reached XP level 5. HP: 11/28 MP: 6/13 2833 | D:4 | Reached skill level 1 in Translocations 2833 | D:4 | Reached skill level 1 in Alchemy Illustrated notes Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 | 3.5 Stealth | 3 | 3.8 Spellcasting | 4 | 4.7 Conjurations | 5 | 5.5 Translocations | 1 | 1.0 Alchemy | 1 | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 50 | 58 || 108 Searing Ray | 1 | 4 || 5 Fulminant Prism | | 1 || 1 Armour: Robe | 3 | 8 || 11 Dodge: Dodged | 2 | 12 || 14