Shayle Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -22, D:1) a +0 spear (10, -11, D:1) a bat skeleton (13, -9, D:1) a hobgoblin skeleton (16, -13, D:1) a +0 dagger 5 stones (17, -2, D:1) a rat skeleton (18, 8, D:1) a +0 rapier (22, -8, D:1) a +0 ring mail (24, -12, D:1) a +0 ring mail (24, 6, D:1) a bat skeleton (26, -12, D:1) a ball python skeleton (28, -6, D:1) a frilled lizard skeleton (30, 12, D:1) a +0 spear (31, -3, D:1) a hobgoblin skeleton (32, 12, D:1) a quokka skeleton (34, 12, D:1) a +0 club a +0 plate armour (49, -3, D:1) a +0 ring mail Level 2 of the Dungeon (0, 25, D:2) a +0 hammer (10, 19, D:2) a +0 club 4 stones (13, 2, D:2) a bat skeleton (13, 4, D:2) a +0 barding of cold resistance (15, 6, D:2) a quokka skeleton (34, 9, D:2) a +0 dagger (36, 43, D:2) a ring of protection from cold (38, 26, D:2) an amulet of regeneration (40, 9, D:2) a +0 robe (41, 40, D:2) a hobgoblin skeleton (44, 3, D:2) a rat skeleton (44, 21, D:2) a +0 dagger a goblin skeleton (48, 35, D:2) a +0 club a goblin skeleton (49, 50, D:2) a +0 quarterstaff a ball python skeleton (50, 36, D:2) the inkwell talisman of True Grit {Rampage *Corrode rElec Slay-6} [inkwell talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (1, -3, D:3) a +0 ring mail (3, 43, D:3) a +0 club (13, 5, D:3) an amulet of faith (21, -7, D:3) a +0 scale mail (24, 6, D:3) a +0 dagger (33, -3, D:3) a +0 dagger (41, 38, D:3) a +0 plate armour (46, 7, D:3) a +0 dagger (49, 44, D:3) a scarf of repulsion (58, 2, D:3) a +0 club Level 4 of the Dungeon (2, -1, D:4) a +0 short sword (8, 23, D:4) a +0 robe (22, 23, D:4) a hobgoblin corpse (31, 1, D:4) a +0 leather armour (36, 2, D:4) 12 gold pieces Level 5 of the Dungeon (25, 9, D:5) 3 gold pieces