Dungeon Crawl Stone Soup version 0.35-a0-605-ge5640dbc8c (webtiles) character file. Game seed: 6393209230972277740 47 Shayle the Sneak (level 3, -5/26 HPs) Began as a Revenant Enchanter on June 30, 2026. Slain by Terence ... wielding a +0 mace (10 damage) ... on level 2 of the Dungeon. The game lasted 00:05:12 (1522 turns). Shayle the Sneak (Revenant Enchanter) Turns: 1522, Time: 00:05:13 Health: -5/26 AC: 3 Str: 11 XL: 3 Next: 48% Magic: 2/5 EV: 11 Int: 16 God: Gold: 94 SH: 5 Dex: 9 Spells: 0/6 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) e - +0 pair of gloves SInv . (no boots) Will ..... d - amulet of reflection Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: reflection @: invisible A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles c - 4 poisoned darts (quivered) Armour b - a +0 robe (worn) e - a +0 pair of gloves (worn) Jewellery d - an amulet of reflection (worn) Scrolls c - 3 scrolls of teleportation {unknown} V - 2 scrolls of vulnerability i - 2 scrolls of identify e - a scroll of revelation {unknown} Potions i - a potion of invisibility d - 3 potions of curing {unknown} f - a potion of ambrosia {unknown} j - a potion of moonshine k - a potion of might {unknown} Skills: - Level 0.8 Short Blades - Level 1.7 Dodging + Level 5.3 Stealth - Level 2.0 Spellcasting - Level 2.4 Hexes You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 4% 1d3 21% 1 b - Ensorcelled Hibernat Hex/Ice 10% N/A 19% 2 c - Confusing Touch Hex 9% N/A 24% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 9% N/A 24% 3 Mercury Arrow Conj/Alch 2% 2d5 30% 2 Gloom Hex/Necr 10% N/A 36% 3 Frozen Ramparts Ice 2% 1d1 52% 3 Stone Arrow Conj/Erth 2% 3d7 52% 3 Swiftness Air 1% N/A 52% 3 Airstrike Air 0% 2d(1-17) 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History You block Terence's attack. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 mace. You hit Terence. Terence is severely wounded. Terence hits you but does no damage. You hit Terence. Terence is severely wounded. Terence hits you with a +0 mace. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 mace. You barely miss Terence. Terence is severely wounded. Terence closely misses you. Press: ? - help, Dir - look around, f - activate Confirm quaff: Terence, wielding a +0 mace and wearing a +0 ring mail (severely wounded, will become unable to see you) You fade into invisibility! Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is severely wounded. Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence barely misses you. Casting: Ensorcelled Hibernation (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You closely miss Terence. Terence is severely wounded. Terence screams, "Get out, before I make you get out!" Terence hits you with a +0 mace! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #####..... ... #......... ####.. #......... #..... ##......... #...> #.......... #...# ###.......... #...# .##.......... +.@.# .##.........# #.@.##.##.###+##### #...##.##.# ##........### ####.###...##### #.# #.......# #.# ####.##.##. ######'######....... #................#.. #.......########## You could see Terence (unable to see you). Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 4 endoplasms A hobgoblin (D:2) 3 quokkas (D:1) A ball python (D:2) 4 bats A frilled lizard (D:2) 5 goblins A kobold (D:1) 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shayle the Revenant Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 155 | D:1 | Reached skill level 4 in Stealth 185 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 941 | D:2 | Reached skill level 5 in Stealth 941 | D:2 | Learned a level 1 spell: Freeze 941 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 941 | D:2 | Reached XP level 3. HP: 9/26 MP: 5/5 1023 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 1027 | D:2 | Learned a level 3 spell: Confusing Touch 1504 | D:2 | Encountered Terence 1522 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_eye, layout_loops_ring, amcnicky_mini_corridor_feature, minmay_ruptured D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 4 5 | 5.3 Short Blades | | 0.8 Dodging | | 1.7 Spellcasting | | 2.0 Hexes | | 2.4 Action || total ---------------------------++------- Attack: Normal || 135 Spellclaws || 2 Melee: Dagger || 137 Cast: Freeze || 2 Ensorcelled Hiber || 1 Drink: Invisibility || 1 Read: Identify || 1 Vulnerability || 1 Stab: Sleeping || 13 Armour: Robe || 70 Dodge: Dodged || 70 Block: Other || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1514 | 1494 | 20 | 0 | 1124 | 2 | 757.0 | Dungeon | 1514 | 1494 | 20 | 0 | 1124 | 2 | 757.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 843 daAuts D:2: 671 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+