Shayle Level 1 of the Dungeon [Shop] Cesoky's Book Emporium a parchment of Blink (58 gold) a parchment of Magic Dart (40 gold) a parchment of Disjunction (418 gold) a parchment of Martyr's Knell (130 gold) a manual of Maces & Flails (800 gold) a parchment of Poisonous Vapours (40 gold) a parchment of Summon Small Mammal (40 gold) a parchment of Ozocubu's Refrigeration (328 gold) a parchment of Rending Blade (130 gold) (3, -3, D:1) a +0 short sword 3 stones a kobold skeleton (10, 14, D:1) a frilled lizard skeleton (14, 10, D:1) a +0 mace (18, 22, D:1) a +0 dagger (20, 26, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (27, 17, D:1) a quill talisman (28, 9, D:1) a +0 leather armour (28, 15, D:1) a +0 scale mail (30, 19, D:1) a quokka skeleton (33, -3, D:1) a +0 robe (53, -8, D:1) a +0 scale mail (54, -8, D:1) a +0 whip a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 11, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (0, 12, D:2) a ball python corpse (skeletalised by now) (2, 15, D:2) a +0 plate armour (3, 15, D:2) a frilled lizard corpse (skeletalised by now) (5, 4, D:2) a +0 club (9, 34, D:2) a hobgoblin corpse (skeletalised by now) (22, 33, D:2) 5 javelins (23, 38, D:2) a parchment of Soul Splinter (24, 38, D:2) a bat corpse (skeletalised by now) (27, 15, D:2) a +0 club (28, 3, D:2) a +0 sling (34, 11, D:2) a +0 dagger (39, 27, D:2) a parchment of Mercury Arrow (40, 2, D:2) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (40, 31, D:2) a +0 club a stone a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Amper" {rC++ Will+ Str-2} (4040 gold) [ring of protection from cold] rC++: It greatly protects you from cold. Will+: It increases your willpower. Str-2: It affects your strength (-2). the rimehorn talisman of the Eternal Fruit {rElec rF- Str+2 Stlth+} (3650 gold) [rimehorn talisman] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. the +3 leather armour of Undesirable Species {rF+ Int+3} (3730 gold) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +5 dagger "Ruwk" {holy, Dex+3} (4190 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring of Ciniyv {^Drain rC++ Str+6} (5490 gold) [ring of strength] ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. Str+6: It affects your strength (+6). the +1 ring mail of Ryexaghaky {rPois rC+ Slay+3} (3980 gold) rPois: It protects you from poison. rC+: It protects you from cold. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the +0 robe of the Ecumenical Temple {Str+4 Slay-6} (90 gold) Str+4: It affects your strength (+4). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). It cannot be enchanted further. the +1 robe of Philately {*Slow rC+ Str+3} (2060 gold) *Slow: It may slow you when you take damage. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. the ring of Esitz {Will+ rCorr Dex+4 Stlth-} (3960 gold) [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. the ring "Nuddyodd" {rCorr Wiz} (4260 gold) [ring of wizardry] rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. the amulet "Sibewk" {Chemistry rPois Str+3 Dex-2} (4330 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). the +1 robe "Vibaus" {Int+3 SInv} (2340 gold) Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +0 ring mail "Ikhlacw" {Harm Rampage Str+2} (1520 gold) Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+2: It affects your strength (+2). It cannot be enchanted further. the +4 whip "Noon" {antimagic, Dex+4} (4290 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +0 pair of boots of Lethargy {Regen+ Dex+3 Stlth+} (2060 gold) Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +8 short sword "Diss" {flame, rF+ rN+ rCorr Str-2} (6500 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). It cannot be enchanted further. the ring of Emiestil {Fly rCorr Str+4 SInv} (4170 gold) [ring of resist corrosion] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). SInv: It lets you see invisible. the alchemy staff "Gyula" {rPois Str+4 Dex-4 Tloc Fire Alch} (4320 gold) [staff of alchemy] rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. the ring of Kirafetu {Dex+10} (5140 gold) [ring of dexterity] Dex+10: It affects your dexterity (+10). the eel talisman of the Sea {Slay+6} (8400 gold) [eel talisman] Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (0, 0, D:3) a quokka corpse (4, -12, D:3) a frilled lizard corpse (16, -4, D:3) a +0 hand axe an orc skeleton (17, -14, D:3) a ball python corpse (18, -3, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (19, -2, D:3) a +0 leather armour a +0 falchion an orc corpse (skeletalised by now) (30, 21, D:3) an orb of mesmerism (34, -3, D:3) a +0 dagger a +0 orcbow (36, -6, D:3) a bat corpse