Shayle Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (6, 5, D:1) a hobgoblin corpse (skeletalised by now) (11, 18, D:1) a +0 ring mail (17, 10, D:1) a +0 mace (19, 11, D:1) a +0 whip 2 stones a kobold skeleton (22, 9, D:1) 2 large rocks (27, 5, D:1) 2 boomerangs (29, 25, D:1) a frilled lizard corpse (skeletalised by now) (32, 26, D:1) a +0 robe (35, -4, D:1) a +0 sling (36, 20, D:1) a +0 club a frilled lizard corpse (skeletalised by now) (43, 32, D:1) a frilled lizard corpse (skeletalised by now) (45, 17, D:1) a ball python corpse (skeletalised by now) (47, 36, D:1) a hobgoblin corpse (skeletalised by now) (48, 4, D:1) a +0 club a +0 dagger a goblin skeleton a goblin skeleton (57, 1, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Etugik's Antique Armour Boutique the +1 robe of Discretion {rC+ rN+ rCorr} (683 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 scale mail (92 gold) a +2 cloak (379 gold) a +0 pair of boots (103 gold) a +0 leather armour (46 gold) a +2 chain mail of fire resistance (529 gold) a +0 cloak (103 gold) an orb of energy (253 gold) the +5 justicar's regalia {Inspire Amulet+ Str+4} (2070 gold) Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 leather armour (46 gold) (0, 0, D:2) a +0 dagger (1, 7, D:2) an inkwell talisman (2, 5, D:2) a +0 short sword 5 stones (13, 12, D:2) a rat corpse (skeletalised by now) (13, 25, D:2) a bat corpse (skeletalised by now) (22, 16, D:2) a +0 club (22, 28, D:2) a +0 spear (25, -2, D:2) a +0 morningstar (26, 16, D:2) a +0 spear (27, 2, D:2) a ball python skeleton (28, 3, D:2) a +0 club (37, 4, D:2) a bat skeleton (39, -8, D:2) a staff of necromancy (43, -1, D:2) a +0 short sword 2 stones a kobold skeleton Level 3 of the Dungeon (1, -4, D:3) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (3, 20, D:3) a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (4, 11, D:3) a +0 dagger a +0 sling (10, 10, D:3) a ball python skeleton (11, 14, D:3) a hobgoblin skeleton (12, 3, D:3) a quokka skeleton (14, 13, D:3) a bat skeleton (26, 16, D:3) a +0 dagger (28, -14, D:3) a +0 club (29, 12, D:3) a +0 hand axe (34, 11, D:3) a +0 hand axe an orc corpse (skeletalised by now) (35, 13, D:3) a +0 whip (35, 20, D:3) a +0 dagger (39, 21, D:3) a rat skeleton (48, -13, D:3) a +0 chain mail a +0 club the goblin corpse of Ijyb (skeletalised by now) (49, 15, D:3) a +0 dagger a ball python skeleton (51, 26, D:3) a hobgoblin corpse (skeletalised by now) (59, 11, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (10, 13, D:4) a quill talisman (17, -6, D:4) a +0 dagger (29, 1, D:4) a +0 leather armour (44, 16, D:4) the inkwell talisman of Refuge {-Tele rF+ Dex+4} [inkwell talisman] -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (49, 30, D:4) a +0 halberd (49, 31, D:4) a +0 spear a gnoll skeleton (50, 30, D:4) a +0 whip a +0 robe a gnoll skeleton (50, 31, D:4) a +0 club a +0 club a gnoll skeleton a gnoll skeleton (55, 9, D:4) a hound corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) 3 boomerangs (1, 10, D:5) a +0 scythe a +0 robe the human corpse of Sigmund (5, 6, D:5) a parchment of Ensorcelled Hibernation