Sheyk Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (8, 21, D:1) a hobgoblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (9, -6, D:1) a rat skeleton (13, 11, D:1) a +0 club (15, -14, D:1) a bat skeleton (15, 4, D:1) a +0 mace (16, 16, D:1) a +0 whip (17, -16, D:1) 5 stones (20, 3, D:1) a +0 robe (20, 7, D:1) 5 stones (25, 13, D:1) a quokka skeleton (26, -20, D:1) a bat corpse (skeletalised by now) (26, 14, D:1) a rat skeleton (26, 28, D:1) a bat corpse (skeletalised by now) (29, 16, D:1) 4 stones (34, -12, D:1) a ball python skeleton (37, 13, D:1) a +0 whip 3 stones a kobold corpse (skeletalised by now) (37, 14, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (43, 21, D:1) a +0 ring mail (46, 12, D:1) a quokka skeleton (48, 15, D:1) an amulet of guardian spirit (49, 15, D:1) a +0 mace (50, 12, D:1) a +0 dagger (51, 15, D:1) a bat skeleton (53, -14, D:1) a frilled lizard skeleton (53, 11, D:1) a quokka skeleton (58, 1, D:1) a jackal corpse (skeletalised by now) (58, 3, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (63, 20, D:1) a quokka corpse (skeletalised by now) (66, 20, D:1) 4 stones Level 2 of the Dungeon [Shop] Efoqyaq's Antique Weapon Emporium a +2 dagger of venom (302 gold) a +0 quarterstaff (84 gold) a +0 dagger (42 gold) the +6 dagger "Feheff" {flame, rPois rC+} (1087 gold) rC+: It protects you from cold. rPois: It protects you from poison. a +3 orcbow (430 gold) a +0 hand axe (63 gold) [Shop] Touskuc's Weapon Emporium a +0 mace (30 gold) a +0 glaive (65 gold) a throwing net (30 gold) a +0 great sword (65 gold) 5 stones (5 gold) a +0 flail of protection (62 gold) a +0 sling (15 gold) a +0 dagger (20 gold) a +0 dagger (20 gold) 5 stones (5 gold) 4 stones (4 gold) [Shop] Denlyo Nili's Distillery 2 potions of haste (220 gold) a potion of lignification (33 gold) a potion of heal wounds (55 gold) a potion of curing (33 gold) a potion of enlightenment (55 gold) a potion of curing (33 gold) a potion of experience (550 gold) a potion of brilliance (44 gold) a potion of heal wounds (55 gold) 2 potions of might (88 gold) (0, 0, D:2) a +0 leather armour (4, 15, D:2) a hobgoblin corpse (skeletalised by now) (12, -2, D:2) a +0 whip (12, 5, D:2) an adder skeleton (17, 29, D:2) a +0 leather armour (18, -5, D:2) 4 poisoned darts (22, -18, D:2) a +0 club (32, -4, D:2) a +0 dagger a goblin skeleton (32, 26, D:2) a hobgoblin corpse (skeletalised by now) (37, -6, D:2) a +0 hand axe (39, -3, D:2) a bat corpse (skeletalised by now) (40, -1, D:2) the +8 hand axe of Seirrint {freeze, rF++ Int-3 SInv} Int-3: It affects your intelligence (-3). rF++: It greatly protects you from fire. SInv: It lets you see invisible. (unseen) (41, -4, D:2) 5 poisoned darts (51, 14, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, 4, D:3) a bat corpse (skeletalised by now) (4, -9, D:3) a +0 club a goblin corpse (skeletalised by now) (9, 1, D:3) a +0 dagger a goblin corpse (skeletalised by now) (19, -3, D:3) a quokka corpse (skeletalised by now) (20, -5, D:3) a quokka corpse (skeletalised by now) (20, 2, D:3) a +0 battleaxe a sewer (0, 0, Sewer) a +0 dagger (2, -3, Sewer) a +0 club 3 stones a kobold corpse (26, -7, Sewer) 11 gold pieces (26, -1, Sewer) a +0 pair of boots (27, -2, Sewer) a +0 helmet (27, -1, Sewer) Maxwell's Memoranda