Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7964266220080918818 289 Sheyk the Conjurer (level 6, -7/32 HPs) Began as a Deep Elf Conjurer on Dec 23, 2024. Mangled by an orc priest ... wielding a +0 morningstar (12 damage) ... on level 4 of the Dungeon. The game lasted 00:31:43 (3069 turns). Sheyk the Conjurer (Deep Elf Conjurer) Turns: 3069, Time: 00:31:44 Health: -7/32 AC: 4 Str: 2 (3) XL: 6 Next: 9% Magic: 14/23 EV: 16 Int: 29 God: Gold: 182 SH: 0 Dex: 12 Spells: 3/14 levels left rFire . . . b - +5 Force Lance {heavy, knockback} rCold . . . (no shield) rNeg . . . a - +0 robe rPois + k - +0 helmet rElec . c - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ j - ring of magical power HPRegen 0.25/turn m - +5 ring of evasion MPRegen 0.36/turn %: no passive effects @: very slightly contaminated, hasted, very quick A: magic regeneration, clever 1, frail 1, poison resistance, sturdy frame 1 a: Convert to Beogh You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 182 gold pieces. Inventory: Hand Weapons b - the +5 Force Lance (weapon) {heavy, knockback} (You found it on level 4 of the Dungeon) q - a +0 dagger of speed Armour a - a +0 robe (worn) c - a +0 cloak (worn) k - a +0 helmet (worn) o - a +2 chain mail of cold resistance p - the +0 leather armour of the Ecumenical Temple {rF+ rC+} (You found it on level 3 of the Dungeon) rF+: It protects you from fire. rC+: It protects you from cold. Jewellery j - a ring of magical power (left hand) m - a +5 ring of evasion (right hand) Scrolls d - 3 scrolls of identify i - a scroll of amnesia Skills: * Level 2.3 Fighting - Level 3.0 Dodging * Level 4.6 Stealth * Level 4.6 Spellcasting * Level 5.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Your mind is acute. (Int +4, Str/Dex -1) You are frail. (-10% HP) Your system is resistant to poisons. (rPois) Your movements are slightly less encumbered by armour. (ER -2) Message History The searing ray hits the orc priest but does no damage. (Press . to maintain the ray.) The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc priest! You kill the orc priest! The searing ray misses the orc priest. (Press . to maintain the ray.) The orc priest shouts, "Surrender to Beogh and we'll let you live!" You have reached level 6! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 morningstar and wearing a +0 scale mail (83% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 morningstar and wearing a +0 scale mail (moderately wounded, 83% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc priest hits you with a +0 morningstar! * * * LOW HITPOINT WARNING * * * You feel yourself speed up. The orc priest hits you with a +0 morningstar! You die... .# #..# #.# .# #..# #.# .#####..# #.# ........# #.# ## .#####.## #.# #. .# #.# #.# #. .# #.# #.# ####. ## #.# #####.# #.... #.# ##).o@.# #.##. ######.# ###>..#### #.##. .<.....# #....).# #.##. ......####.#...(###### #.##. .......##............# #.##. ........#..##....)...# ##.##. ........#..##..#.###.#######...#. ......#.#.....##.# #..))...)..... .....##.#...#..#.###.##.####...## You could see an orc priest. Vanquished Creatures A bombardier beetle (D:4) 2 orc priests (D:4) An iguana (D:4) An orc wizard (D:3) 4 adders A shadow imp (D:4) 3 ribbon worms A dart slug (D:4) 6 orcs 7 endoplasms 4 giant cockroaches 3 goblins 3 hobgoblins 4 jackals (D:1) 5 kobolds 2 quokkas A ball python (D:3) 6 bats A frilled lizard (D:1) 5 rats 61 creatures vanquished. Vanquished Creatures (collateral kills) 2 orcs (D:3) 2 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:4) 1 creature vanquished. Grand Total: 64 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sheyk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 44 | D:1 | Found Jufomops's Antique Armour Shoppe. 157 | D:1 | Reached XP level 2. HP: 16/16 MP: 0/8 969 | D:2 | Reached skill level 1 in Fighting 1088 | D:2 | Found a faded altar of an unknown god. 1360 | D:2 | Reached XP level 3. HP: 20/20 MP: 9/9 1853 | D:3 | Reached XP level 4. HP: 15/25 MP: 11/11 1899 | D:3 | Identified the +0 leather armour of the Ecumenical Temple | {rF+ rC+} 2503 | D:4 | HP: 1/26 [orc priest/divine providence (10)] 2517 | D:4 | Reached skill level 5 in Conjurations 2517 | D:4 | Reached XP level 5. HP: 20/30 MP: 8/13 2525 | D:4 | Learned a level 2 spell: Searing Ray 2771 | D:4 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 2771 | D:4 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 2771 | D:4 | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 2771 | D:4 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 2839 | D:4 | Learned a level 4 spell: Fulminant Prism 2844 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2878 | D:4 | Found the +5 Force Lance {heavy, knockback} 3056 | D:5 | Entered Level 5 of the Dungeon 3067 | D:4 | Reached XP level 6. HP: 15/32 MP: 14/14 3069 | D:4 | Mangled by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_ring, serial_shops, shop D:2: layout_loops_ring, basic_ecumenical_altar, kennysheep_cluttered_room, corner_web_ring D:3: layout_basic D:4: layout_loops_ring, kennysheep_path_1 D:5: layout_basic, kennysheep_generic_room_9, uniq_duvessa Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.6 Fighting | 1 2 | 2.3 Dodging | 3 | 3.0 Spellcasting | 4 | 4.6 Conjurations | 5 | 5.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 1 || 1 Lance | | 1 || 1 Cast: Magic Dart | 74 | 71 || 145 Searing Ray | | 8 || 8 Use: Potion | 1 | 7 || 8 Scroll | | 7 || 7 Armour: Robe | 7 | 8 || 15 Dodge: Dodged | 11 | 13 || 24