Dungeon Crawl Stone Soup version 0.33-a0-502-g2f7cafc865 (console) character file. Game seed: 11153201311304602569 7 ShinQuickMan the Conjurer (level 2, 19/19 HPs) Began as a Human Conjurer on Nov 29, 2024. Got out of the dungeon alive. The game lasted 00:00:53 (185 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 185, Time: 00:00:54 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 3/5 EV: 11 Int: 18 God: Gold: 7 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . f - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons f - a +0 club (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic c - 2 potions of curing {unknown} d - 2 potions of lignification {unknown} e - a potion of enlightenment {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.5 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You closely miss the bat. The bat is moderately wounded. The bat hits you. The bat hits you but does no damage. The bat barely misses you. Found a viscous emerald potion. The bat closely misses you. The bat hits you but does no damage. The bat hits you but does no damage. The bat closely misses you. The bat closely misses you. x2 You hit the bat but do no damage. The bat is moderately wounded. The bat barely misses you. The bat barely misses you. The bat hits you but does no damage. The bat barely misses you. You hit the bat. You kill the bat! No target in view! d - 2 viscous emerald potions (gained 1) Found 14 gold pieces. An endoplasm comes into view. You see here 14 gold pieces. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Unknown command. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 2! There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.. #.# #.#....# ..##.# #.#....#### ##. #$# #.#.......# . ###..##.# .#.#...###.# ..#.....#.# ..#.#...# #.# ..#.#.#.#.##..##.##..# #.# ............##...##.###.# ##.#.#...#..#.....#..##.# #.........##.....##....# ###.##.####...@...####.# #.##....##.....##....# #.#####..#.....#..#### #.# ##.##...##.## #.# #..##.##..# #.# ##..#.#..## #.# #..#.#..# #.# ##..#.#..# #.# #...#.#..# #.# #...#.#..# There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A goblin (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 155 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 185 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_single_sparkle, layout_loops_ring Action || total ---------------------------++------- Melee: Club || 6 Unarmed || 1 Cast: Magic Dart || 14 Use: Potion || 1 Armour: Robe || 14 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 186 | 142 | 44 | 0 | 52 | 1 | 186.0 | Dungeon | 186 | 142 | 44 | 0 | 52 | 1 | 186.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 186 daAuts