Dungeon Crawl Stone Soup version 0.33-a0-528-gafdce70f48 (console) character file. Game seed: 3257091997070878925 175 ShinQuickMan the Conjurer (level 5, -5/35 HPs) Began as a Human Conjurer on Dec 5, 2024. Slain by Grinder (9 damage) ... on level 4 of the Dungeon. The game lasted 00:08:40 (2440 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 2440, Time: 00:08:40 Health: -5/35 AC: 3 Str: 7 XL: 5 Next: 55% Magic: 3/11 EV: 11 Int: 21 God: Gold: 124 SH: 0 Dex: 11 Spells: 5/12 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . o - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles m - 8 poisoned darts n - 6 datura-tipped darts Armour a - a +0 robe (worn) o - a +0 pair of boots (worn) Magical Staves j - a staff of cold Scrolls c - a scroll of fear {unknown} g - a scroll of identify {unknown} h - a scroll of enchant armour {unknown} i - a scroll of teleportation {unknown} k - a scroll of fog {unknown} l - a scroll of poison {unknown} Potions b - a potion of magic e - a potion of haste {unknown} f - 2 potions of attraction {unknown} p - a potion of enlightenment {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 4.0 Spellcasting - Level 4.0 Conjurations + Level 3.3 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 38% 2d7 4% 2 Launch Clockwork Bee Frge 4% N/A 34% 3 Maxwell's Portable Pile Tloc 4% (3-9)d2 34% 3 Summon Ice Beast Ice/Summ 4% N/A 34% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Eringya's Surprising Cr Summ 4% N/A 75% 4 Martyr's Knell Necr/Summ 4% N/A 75% 4 Summon Mana Viper Hex/Summ 4% N/A 97% 5 Magnavolt Erth/Air 2% 4d9 100% 7 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Grinder Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Grinder! Grinder is moderately wounded. The blast of energy engulfs you! You hear a shout! Grinder blinks! You can act again. Unknown command. Grinder attacks as she pursues you! Grinder barely misses you. Grinder attacks as she pursues you! Grinder hits you! You writhe in agony. Casting: Fulminant Prism (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, 75% to hit) The searing ray hits Grinder. Grinder is moderately wounded. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) Grinder closely misses you. The searing ray misses Grinder. Grinder hits you! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Grinder! Grinder is heavily wounded. Grinder barely misses you. The searing ray hits Grinder. Grinder is heavily wounded. You finish channelling your searing ray. Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * Unknown command. Okay, then. Grinder attacks as she pursues you! Grinder hits you! You die... Grinder sighs, "Dead already? I want a refund." ..~.........# ~~♣~.~~~♣.#.# ~~~PPP~~♣...# ≈≈~~P~P~#..# ≈≈~P~~~<#.# ~~~~~~~...# ~P♣P~~~.### ♣♣~♣#.# ## #5# #@# #.# ..# ...# #.#.# #.#.# #.#.# # #.. You could see Grinder. Vanquished Creatures An ogre (D:3) The ghost of TwoGrow the Tinkerer, a weakling GnFw (D:3) 2 ribbon worms 4 ball pythons 6 endoplasms 4 giant cockroaches 5 goblins 5 hobgoblins 5 kobolds A quokka (D:3) 3 bats 4 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 116 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 119 | D:1 | Learned a level 2 spell: Searing Ray 260 | D:1 | Found a faded altar of an unknown god. 1006 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1635 | D:3 | Found a runed translucent door. 1636 | D:3 | Noticed TwoGrow's ghost (weakling GnFw) 1718 | D:3 | Noticed an ogre 1842 | D:3 | Killed an ogre 1843 | D:3 | Reached XP level 4. HP: 10/30 MP: 0/10 1843 | D:3 | Reached XP level 5. HP: 12/35 MP: 0/11 2332 | D:3 | Learned a level 4 spell: Fulminant Prism 2350 | D:3 | Killed TwoGrow's ghost 2372 | D:3 | Got the Textbook on Postmortem Invitation 2428 | D:4 | Noticed Grinder 2429 | D:4 | Paralysed by Grinder for 4 turns 2440 | D:4 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse D:2: layout_rooms, serial_co_window_serial, co_window_paths_b, co_window_paths_b, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_paths_b, co_window_paths_a, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_c, co_window_of_opportunity_c, co_window_of_opportunity_b, co_window_broadway_b, co_window_broadway_b, co_window_corner_b, co_window_paths_d, glass_columns_c, glass_columns_c, glass_columns_a, glass_columns_b D:3: minmay_skewed_foursquare, layout_loops_ring, ebering_ghost_reflecting_pool D:4: layout_basic, serial_shops, shop, serial_bayou, serial_bayou_crossing, serial_bayou_lagoon_b, serial_bayou_ford_a, serial_bayou_pond_d, uniq_sigmund, uniq_eustachio, uniq_grinder, uniq_duvessa Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.0 Alchemy | 2 3 | 3.3 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Dagger | 10 | 11 || 21 Throw: Dart | 2 | || 2 Cast: Magic Dart | 17 | || 17 Searing Ray | 19 | 6 || 25 Fulminant Prism | | 2 || 2 Stab: Sleeping | 1 | 1 || 2 Armour: Robe | 36 | 14 || 50 Dodge: Dodged | 34 | 8 || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2448 | 1940 | 508 | 0 | 1340 | 4 | 612.0 | Dungeon | 2448 | 1940 | 508 | 0 | 1340 | 4 | 612.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 920 daAuts D:3: 764 daAuts D:2: 746 daAuts D:4: 16 daAuts