Dungeon Crawl Stone Soup version 0.33-a0-566-gaf1b155deb (console) character file. Game seed: 18197486989596866205 13 ShinQuickMan the Conjurer (level 2, 19/19 HPs) Began as a Human Conjurer on Dec 14, 2024. Got out of the dungeon alive. The game lasted 00:01:26 (341 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 341, Time: 00:01:27 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 37% Magic: 5/5 EV: 11 Int: 18 God: Gold: 2 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . h - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 2 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) i - a +0 sling Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant weapon {unknown} f - 2 scrolls of teleportation {unknown} g - 2 scrolls of identify {unknown} Potions b - a potion of magic c - 2 potions of mutation {unknown} e - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.8 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 17% 1 Kinetic Grapnel Frge 8% 1d4 17% 1 Poisonous Vapours Alch/Air 8% 1d2 17% 1 Summon Small Mammal Summ 8% N/A 17% 1 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Found a robe. Found a sling. g - 2 scrolls labelled KARUJE ANGADEL (gained 1) You see here a +0 sling. i - a +0 sling A bat comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! A quokka comes into view. A bat comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. The quokka bites you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. There is a stone staircase leading down here. You see here 3 stones. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #..K......# #.........# ### #.........# #.# ##.........############.# ...........##...........# #.........##...........# #.........##...........# #.........##.(@........# ##.........#......ß.....# .....###.####.#.....♣....# ..##.###.####.#..........# ..##..........#..........# ..####....#####..........# >........................# ..###.>##^.######..###.### ..###.###..## ##.## #.# ......# #...## #..# ##.# There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) A hobgoblin (D:1) 3 kobolds (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 111 | D:1 | Reached XP level 2. HP: 16/19 MP: 2/5 114 | D:1 | Learned a level 2 spell: Searing Ray 341 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_rooms, shapermc_ecumenical_altar_pompeii, feat_on_display Action || total ---------------------------++------- Melee: Whip || 5 Cast: Magic Dart || 13 Armour: Robe || 7 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 340 | 259 | 81 | 0 | 101 | 1 | 340.0 | Dungeon | 340 | 259 | 81 | 0 | 101 | 1 | 340.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 340 daAuts