Dungeon Crawl Stone Soup version 0.33-a0-595-g69c26771d4 (console) character file. Game seed: 14386674973737600912 416 ShinQuickMan the Conjurer (level 6, 0/41 HPs) Began as a Human Conjurer on Dec 22, 2024. Slain by a hornet zombie (2 damage) ... on level 5 of the Dungeon. The game lasted 00:10:37 (2393 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 2393, Time: 00:10:38 Health: 0/41 AC: 4 Str: 8 XL: 6 Next: 92% Magic: 8/12 EV: 11 Int: 20 God: Gold: 163 SH: 0 Dex: 11 Spells: 2/13 levels left rFire . . . s - +4 hammer {protect, rPois rN+++} rCold . . . (no shield) rNeg + + + a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr + c - +1 pair of gloves SInv . (no boots) Will ..... q - amulet of Vitality {Regen++ RegenMP++} Stlth ++ l - ring of resist corrosion HPRegen 1.86/turn (no ring) MPRegen 0.93/turn %: no passive effects @: about to teleport, untranslocatable, immotile, very slightly contaminated A: explore regen a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 163 gold pieces. Inventory: Hand Weapons e - a +0 dagger m - the +8 mace of Light {chaos, rN+} (You found it on level 4 of the Dungeon) rN+: It protects you from negative energy. p - a +0 trident of flaming s - the +4 hammer of the Mouth (weapon) {protect, rPois rN+++} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Missiles g - 2 throwing nets Armour a - a +0 robe (worn) c - a +1 pair of gloves (worn) Jewellery k - an amulet of magic regeneration l - a ring of resist corrosion (left hand) n - a ring of ice q - the amulet of Vitality (around neck) {Regen++ RegenMP++} (You found it on level 4 of the Dungeon) [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. Wands i - a wand of mindburst (20) j - a wand of flame (28) Scrolls f - 3 scrolls of identify {unknown} u - a scroll of poison {unknown} Potions b - 2 potions of magic d - a potion of berserk rage {unknown} h - a potion of might {unknown} r - a potion of curing {unknown} t - a potion of enlightenment {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 4.0 Spellcasting + Level 5.5 Conjurations - Level 4.0 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 15% 2d5 (+2d2 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 60% 2d10 4% 1 Poisonous Vapours Alch/Air 48% 1d3 5% 1 Apportation Tloc 8% N/A 13% 1 Freeze Ice 16% 1d4 13% 1 Kinetic Grapnel Frge 16% 1d4 13% 1 Summon Small Mammal Summ 16% N/A 13% 1 Mephitic Cloud Conj/Alch/Air 16% N/A 11% 3 Hailstorm Conj/Ice 15% 3d6 12% 3 Confusing Touch Hex 4% N/A 36% 3 Dazzling Flash Hex/Fire 8% N/A 36% 3 Frozen Ramparts Ice 8% 1d2 36% 3 Dispel Undead Necr 4% 3d7 77% 4 Curse of Agony Necr 4% N/A 98% 5 Silence Hex/Air 2% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Uskayaw Xom Shops: D:4 ( Annotations: D:3 1 runed translucent door, Crazy Yiuf D:5 Menkaure Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog zombie (wandering, hasn't noticed you, 87% to hit) The searing ray misses the bullfrog zombie. (Press . to maintain the ray.) The hornet zombie hits you. The bullfrog zombie hits you. Unknown command. The searing ray misses the bullfrog zombie. The hornet zombie closely misses you. The bullfrog zombie hits you but does no damage. An orc comes into view. It is wielding a +0 war axe. The hornet zombie closely misses you. The searing ray hits the bullfrog zombie. The bullfrog zombie is lightly damaged. The bullfrog zombie barely misses you. The hornet zombie hits you! The bullfrog zombie hits you but does no damage. The searing ray hits the bullfrog zombie. The bullfrog zombie is moderately damaged. You finish channelling your searing ray. The hornet zombie hits you! The gnoll hits you with a +0 whip. The shadow imp laughs crazily. The bullfrog zombie hits you but does no damage. As you read the scroll labelled BEOSKA OMAU, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. The hornet zombie hits you! * * * LOW HITPOINT WARNING * * * The bullfrog zombie hits you. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. A black bear comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (38% risk of failure)! Continue anyway? You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. The floor and the ceiling briefly switch places. You are magically locked in place. The hornet zombie hits you. You die... ##..♣g♣o.# ##..♣♣.Zgg♣## ##..♣♣.♣.♣g..# ###go♣♣.♣.♣♣♣.♣♣ #.>Y#♣.♣♣. ♣♣.♣ #...#♣..♣. ♣.♣♣ #.....(♣♣. ♣♣g♣ ######<..#♣..♣.♣♣♣o♣♣ ...........♣..♣Z.g♣.# .....)......♣♣5Z@♣♣## ............o..♣♣♣ ....>.)....... ..Y......h.... o..........).. ..........!... ............. You could see a black bear, 2 gnolls, a shadow imp, 2 orcs, a bullfrog zombie and a hornet zombie. Vanquished Creatures An orc warrior (D:4) A scorpion (D:4) 2 sleepcaps 2 orc wizards (D:5) 3 gnolls (D:3) 4 adders 2 ribbon worms (D:2) 4 dart slugs 9 orcs 7 ball pythons 4 bats 5 endoplasms A giant cockroach (D:4) 3 hobgoblins 3 jackals (D:4) 3 quokkas (D:1) 2 frilled lizards (D:1) 9 goblins 10 kobolds A rat (D:2) 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 140 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 145 | D:1 | Learned a level 2 spell: Searing Ray 392 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/7 772 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/9 786 | D:2 | Learned a level 4 spell: Fulminant Prism 833 | D:2 | You fall into a shaft and drop 2 floors! 900 | D:4 | Found Koddanuxaa's Weapon Emporium. 901 | D:4 | Noticed an orc warrior 962 | D:4 | Found the amulet of Vitality {Regen++ RegenMP++} 976 | D:4 | Reached skill level 1 in Alchemy 978 | D:4 | Noticed a scorpion 993 | D:4 | Killed a scorpion 994 | D:4 | Reached XP level 5. HP: 35/35 MP: 5/11 998 | D:4 | Identified the +8 mace of Light {chaos, rN+} 1525 | D:3 | Identified the +4 hammer of the Mouth {protect, rPois | rN+++} 1528 | D:3 | Found a runed translucent door. 1529 | D:3 | Noticed Crazy Yiuf 1550 | D:3 | Found a hide-covered altar of Uskayaw. 1565 | D:3 | Found a shimmering altar of Xom. 1901 | D:4 | Reached XP level 6. HP: 13/41 MP: 6/12 2063 | D:4 | Got the amulet of Vitality {Regen++ RegenMP++} 2075 | D:4 | Killed an orc warrior 2119 | D:4 | Reached skill level 5 in Conjurations 2306 | D:5 | Entered Level 5 of the Dungeon 2323 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 2327 | D:5 | Noticed Menkaure 2362 | D:5 | Noticed a black bear 2362 | D:5 | Noticed an ice beast 2392 | D:5 | HP: 1/41 [bullfrog zombie (2)] 2392 | D:5 | Noticed a black bear 2393 | D:5 | Slain by a hornet zombie Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_cross D:2: layout_basic D:3: layout_rooms, minitemple, serial_park_tiny_1, uniq_crazy_yiuf_cottage D:4: layout_rooms, serial_shops, nicolae_shop_gibbet_a_chance, kennysheep_crisscross D:5: minmay_general_purpose_star, layout_basic, mainiacjoe_overflow_tiny_flanked, nicolae_yredelemnul_corpse_copse, mainiacjoe_overflow_catch_the_wave, uniq_menkaure Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 | 4.0 Alchemy | 2 4 | 4.0 Conjurations | 5 | 5.5 Dodging | | 2.0 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 8 | 8 || 16 Mace | | 45 || 45 Cast: Magic Dart | 22 | || 22 Searing Ray | 13 | 21 || 34 Fulminant Prism | | 4 || 4 Evoke: Wand | | 3 || 3 Use: Scroll | | 4 || 4 Stab: Sleeping | 2 | || 2 Armour: Robe | 8 | 81 || 89 Dodge: Dodged | 9 | 62 || 71 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2412 | 1994 | 418 | 0 | 1063 | 5 | 482.4 | Dungeon | 2412 | 1994 | 418 | 0 | 1063 | 5 | 482.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 636 daAuts D:3: 602 daAuts D:4: 595 daAuts D:2: 504 daAuts D:5: 75 daAuts