Dungeon Crawl Stone Soup version 0.33-a0-604-g491c9d3d12 (console) character file. Game seed: 11552518211815962783 107 ShinQuickMan the Conjurer (level 4, 0/30 HPs) Began as a Human Conjurer on Dec 26, 2024. Slain by an iguana (12 damage) ... on level 3 of the Dungeon. The game lasted 00:06:22 (1268 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 1268, Time: 00:06:23 Health: 0/30 AC: 2 Str: 7 XL: 4 Next: 86% Magic: 2/10 EV: 11 Int: 20 God: Gold: 83 SH: 0 Dex: 12 Spells: 4/11 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ e - ring of willpower HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) i - a +0 sling Armour a - a +0 robe (worn) Jewellery e - a ring of willpower (left hand) Wands j - a wand of quicksilver (12) Scrolls d - 2 scrolls of identify {unknown} f - 2 scrolls of fear {unknown} h - a scroll of amnesia {unknown} Potions b - 2 potions of magic g - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 4.0 Spellcasting - Level 4.0 Conjurations + Level 2.1 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 8% 3d7 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Search for what [? for help]? dart Can't find anything matching that. Unknown command. The iguana hisses angrily. The iguana hisses menacingly. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (81% to hit) The searing ray hits the iguana. The iguana is moderately wounded. (Press . to maintain the ray.) The searing ray misses the iguana. The searing ray misses the iguana. The searing ray hits the iguana but does no damage. The iguana is moderately wounded. You finish channelling your searing ray. The iguana bites you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (moderately wounded, 81% to hit) The searing ray hits the iguana. The iguana is heavily wounded. (Press . to maintain the ray.) The iguana bites you! The searing ray hits the iguana. The iguana is heavily wounded. The iguana bites you! You die... #........######### #................. #................. #....)...####..... ####)###.......... #....# ####.#).<.. #.#..# #.#..... #.#..# #.####.# #.#..# .. .# #@#..# .. .# #l#..# #.. .# #.#..# #.. .# #.#..# [# #.#..# #.#..# #....# ##.###l# #.## #.#### #.# .l.. You could see an iguana. Vanquished Creatures An adder (D:2) 4 gnolls 2 dart slugs 3 orcs (D:3) A bat (D:2) 6 endoplasms (D:1) A giant cockroach (D:2) 7 goblins 4 hobgoblins (D:2) 8 kobolds 3 quokkas 3 ball pythons A frilled lizard (D:2) 5 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 124 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 127 | D:1 | Learned a level 2 spell: Searing Ray 370 | D:1 | Reached XP level 3. HP: 19/24 MP: 3/7 715 | D:1 | Upgraded the game from 0.33-a0-603-gebbabaea00 to | 0.33-a0-604-g491c9d3d12 738 | D:2 | Reached XP level 4. HP: 28/30 MP: 6/9 783 | D:2 | Learned a level 4 spell: Fulminant Prism 859 | D:2 | Reached skill level 1 in Alchemy 1268 | D:3 | Slain by an iguana Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_loops_ring, minmay_misc_feat_x, minmay_fountain_box, minivault_27 D:2: layout_rooms, nicolae_figureground_pulse D:3: layout_loops_ring, serial_shops, shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.0 Alchemy | 2 | 2.1 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 19 | 7 || 26 Cast: Magic Dart | 13 | 8 || 21 Searing Ray | 11 | 14 || 25 Stab: Sleeping | 1 | 2 || 3 Armour: Robe | 10 | 13 || 23 Dodge: Dodged | 18 | 16 || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1266 | 892 | 374 | 0 | 491 | 3 | 422.0 | Dungeon | 1266 | 892 | 374 | 0 | 491 | 3 | 422.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 729 daAuts D:2: 466 daAuts D:3: 70 daAuts