Dungeon Crawl Stone Soup version 0.33-a0-656-g0a0a479413 (console) character file. Game seed: 132386760664345092 22 ShinQuickMan the Conjurer (level 2, 19/19 HPs) Began as a Human Conjurer on Jan 10, 2025. Got out of the dungeon alive. The game lasted 00:02:18 (472 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 472, Time: 00:02:18 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 91% Magic: 6/6 EV: 11 Int: 18 God: Gold: 26 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . e - +0 short sword rCold . . . c - orb {light} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: glowing A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Missiles d - 8 poisoned darts Armour a - a +0 robe (worn) c - an orb of light (worn) Scrolls f - a scroll of blinking {unknown} h - a scroll of teleportation {unknown} i - a scroll of noise {unknown} Potions b - a potion of magic g - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.1 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 =:[* Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (haloed, 98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is moderately wounded. (Press . to maintain the ray.) The searing ray hits the endoplasm! You kill the endoplasm! You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Sorry, you're not good enough to have a special ability. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (haloed, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! There is an entrance to Deocosk's Armour Shop here. Found Badiurai's General Store. There is an entrance to Badiurai's General Store here. You open the door. There is an open door here. You open the door. There is an open door here. You have 26 gold pieces. You open the door. Found Risaclin's Jewellery Shoppe. There is an open door here. There is an entrance to Risaclin's Jewellery Shoppe here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.......#########.##..........# # ........................####..# # #.......##..####'#####..# #..# # ...........##PP#.#PP##.>.# #..# # #.##########PP.#.#~~P###.###..# # #.# ##P..P#.#~~~P##......### #.# #####P.P..#^#~~~~P#.#.##.... ..# #...#P.P..#.#~~~~P#.#.##..## ..####.#.#######.####### ##..## #...##.#.'......@......+ #.... #....#.#.#######.####### ##.## .........#P~~~~#.#...PP# #.# #.###..#.#P~~~~#.#..PPP# #.# #.# ##...##P~~~#.#P.PP## #.# #.# #.#..##P~~#.#..P## #.# ..# #.#...##PP#.#PP## #.. ..# #.###.#####'#### ##### #.####..........†...# #.... ......######....###.# .# #.### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 5 endoplasms (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 223 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 226 | D:1 | Learned a level 2 spell: Searing Ray 251 | D:1 | Found Deocosk's Armour Shop. 278 | D:1 | Found Docihyt's Book Boutique. 417 | D:1 | Found Badiurai's General Store. 443 | D:1 | Found Risaclin's Jewellery Shoppe. 472 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_basic, serial_shops, shop, nicolae_shop_back_alley_shop, nicolae_shop_real_fake_doors, nicolae_shop_just_a_little_nook Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Short sword || 5 Cast: Magic Dart || 15 Searing Ray || 6 Armour: Robe || 9 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 471 | 329 | 142 | 0 | 106 | 1 | 471.0 | Dungeon | 471 | 329 | 142 | 0 | 106 | 1 | 471.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 471 daAuts