Dungeon Crawl Stone Soup version 0.34-a0-5-gdfa2712768 (console) character file. Game seed: 17724435141270310671 7 ShinQuickMan the Conjurer (level 2, 19/19 HPs) Began as a Human Conjurer on Apr 29, 2025. Got out of the dungeon alive. The game lasted 00:01:06 (275 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 275, Time: 00:01:06 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 4% Magic: 5/5 EV: 11 Int: 18 God: Gold: 17 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of enlightenment {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (asleep, 100% to hit) The magic dart hits the dart slug. The dart slug is moderately wounded. The dart slug launches a dart at you. The slug dart misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (moderately wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart hits you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is almost dead. A dart slug comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (almost dead, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! You have reached level 2! Memorise Searing Ray, consuming 2 spell levels and leaving 3? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You see here 3 stones. You see here a +0 robe. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.###...##..###..(####.. ###....(...##.......##.l #..#######.........#.. #...#...##....⌠....# ###...##...........# #########.......# ###...######...### ##.......## ###[#### #.........# ###...### #....@....####.......# #..........##......... ##.......##......⌠.... ###...######......... ##### ##.......# ###...### ##### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A ball python (D:1) 2 bats (D:1) 2 goblins (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 190 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 193 | D:1 | Learned a level 2 spell: Searing Ray 275 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_rooms, hellmonk_ecumenical_altar_blasted Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 14 Armour: Robe || 3 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 274 | 165 | 109 | 0 | 57 | 1 | 274.0 | Dungeon | 274 | 165 | 109 | 0 | 57 | 1 | 274.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 274 daAuts