Dungeon Crawl Stone Soup version 0.34-a0-5-gdfa2712768 (console) character file. Game seed: 6074576073483478233 15 ShinQuickMan the Conjurer (level 2, 19/19 HPs) Began as a Human Conjurer on Apr 29, 2025. Got out of the dungeon alive. The game lasted 00:01:27 (573 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 573, Time: 00:01:28 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 50% Magic: 5/5 EV: 11 Int: 18 God: Gold: 25 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . g - +0 spear rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of flight HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: flying A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons g - a +0 spear (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of flight (worn) Scrolls c - a scroll of amnesia {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of identify {unknown} j - 2 scrolls of revelation {unknown} m - a scroll of brand weapon {unknown} Potions b - a potion of magic h - a potion of curing {unknown} i - a potion of ambrosia {unknown} k - a potion of haste {unknown} l - a potion of enlightenment {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.9 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 2! (D) Dungeon Where to? (Tab/Enter - D:1 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) Your magical contamination has completely faded away. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Magic restored. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##...# ##.######.####..##. ###....# ##.## #..........#. #...#### ##...###......)...#. ##.### ##..≈..##............ #..# #..≈.≈..#.........#.. #.## #.≈...≈.#.........##. #.# ###.≈...≈.###.......... #.# ##.......≈...#..######## #.# ###..≈≈≈≈≈.≈.≈.##...# # #.###...≈....@.≈..≈...#.## # #.#...≈≈....≈......≈≈....# #.#..≈.......≈≈≈≈....≈...# #.#...≈≈≈≈≈......≈≈≈≈....# #.#......................# #.#.###################### #...# ##### There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 bats (D:1) 4 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 519 | D:2 | Reached XP level 2. HP: 19/19 MP: 0/5 573 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_basic, fountainhead, minmay_misc_feat_four_crosses D:2: layout_loops_corners, basic_altar Action || total ---------------------------++------- Melee: Spear || 3 Cast: Magic Dart || 18 Armour: Robe || 5 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 572 | 390 | 182 | 0 | 281 | 2 | 286.0 | Dungeon | 572 | 390 | 182 | 0 | 281 | 2 | 286.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 501 daAuts D:2: 70 daAuts