Dungeon Crawl Stone Soup version 0.34-a0-5-gdfa2712768 (console) character file. Game seed: 7812809997557380308 9 ShinQuickMan the Conjurer (level 2, 19/19 HPs) Began as a Human Conjurer on Apr 29, 2025. Got out of the dungeon alive. The game lasted 00:03:35 (580 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 580, Time: 00:03:35 Health: 19/19 AC: 0 Str: 7 XL: 2 Next: 12% Magic: 9/9 EV: 17 Int: 18 God: Gold: 17 SH: 0 Dex: 11 Spells: 3/6 levels left rFire x . . - Magic Parchment rCold . . . (offhand unavailable) rNeg . . . a - melded +0 robe rPois ∞ (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, explore regen a: Begin Untransformation You escaped. You were a walking scroll. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Armour a - a +0 robe (melded) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} Potions b - a potion of magic Talismans d - an inkwell talisman (active) Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.6 Spellcasting - Level 4.0(4.5) Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regain HP and MP as you explore. Message History You have reached level 2! Memorise Searing Ray, consuming 2 spell levels and leaving 3? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. You kill the jackal! A kobold comes into view. It is wielding a +0 short sword. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (moderately wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! Things that are here: a +0 short sword; 4 stones You now have 17 gold pieces (gained 8). You open the door. There is an open door here. There is an open door here. There is a huge open gate here. The kobold shouts! There is an open gate here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .....###'#'## #.# ............# .# ............# . ............## .............## ....#.........#. .....#.......... ####............. ...# ##...#################..# ##÷.#≈≈≈≈≈§≈;≈≈≈≈≈≈≈#..# #..#≈§≈≈§§§.≈≈≈≈≈≈≈#..# #..#§≈≈≈§......≈≈≈≈#..# #..#≈§....§......≈≈#..# #..#§.............≈#..##### #..#≈.............≈#......# #..###..ß.###.ß..###..###... #..#o#...........#K#..# . #..#######'''#######..# ######...##...........##...# You could see an orc and a kobold. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 kobolds (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 495 | D:1 | Reached XP level 2. HP: 19/19 MP: 6/9 500 | D:1 | Learned a level 2 spell: Searing Ray 580 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 24 Dodge: Dodged || 6 Form: Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 580 | 493 | 87 | 0 | 57 | 1 | 580.0 | Dungeon | 580 | 493 | 87 | 0 | 57 | 1 | 580.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 580 daAuts