Dungeon Crawl Stone Soup version 0.34-a0-16-ga46f707188 (console) character file. Game seed: 114374947464453581 23 ShinQuickMan the Conjurer (level 2, 19/19 HPs) Began as a Human Conjurer on Apr 30, 2025. Got out of the dungeon alive. The game lasted 00:03:05 (970 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 970, Time: 00:03:06 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 95% Magic: 4/6 EV: 11 Int: 18 God: Gold: 75 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . c - +1 short sword (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of flight HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: flying A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons c - a +1 short sword of venom (weapon) Armour a - a +0 robe (worn) Magical Staves e - a staff of cold j - a staff of alchemy Jewellery f - a ring of flight (worn) Scrolls g - a scroll of fog {unknown} h - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of curing {unknown} Talismans i - the quill talisman of Makhleb's Whim {Dex+5} (You found it on level 2 of the Dungeon) [quill talisman] Dex+5: It affects your dexterity (+5). Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.1 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History (Press . to maintain the ray.) The searing ray hits the endoplasm. You kill the endoplasm! You stop channelling your searing ray. You begin untransforming. You continue untransforming. x3 Your quills recede back into your body. A quokka comes into view. Found a twisted glowing staff. There is an escape hatch in the ceiling here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (69% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The quokka bites you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (69% to hit) You focus your ray upon the quokka. The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. Your magical contamination has completely faded away. A quokka comes into view. You see here a staff of alchemy. j - a staff of alchemy The quokka bites the plant. The plant begins to die. The quokka bites the plant. Something bites the plant. The plant begins to die. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. There is an open gate here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ...........................####.# ###.##........................... ................................. ....#......#####................. #..........#...#................. ###........#.ß.#######........... ...........#.........#..♣.♣.♣.♣.. ..).#......##........##.......... ....#..⌠....#.........'.......... ....#...⌠...#...@.....'.......... ....#..⌠....#.........'.......... ....+......##........##.......... ....##.....#.........#..♣.♣.♣.♣.. ######.....#.ß.#######........... # #.....#...#................. # #.....#####................. # #........................... # #........................... # ######################...... There were no monsters in sight! Vanquished Creatures A dart slug (D:2) 3 endoplasms 4 hobgoblins (D:1) 3 quokkas A ball python (D:1) 2 bats (D:1) A goblin (D:2) 3 kobolds (D:1) 3 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 211 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 214 | D:1 | Learned a level 2 spell: Searing Ray 791 | D:2 | Noticed Sigmund 880 | D:2 | Identified the quill talisman of Makhleb's Whim {Dex+5} 970 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_2, aquarium_window_1, aquarium_window_fake, aquarium_view_2c, aquarium_view_2a, aquarium_balcony_3a D:2: wad_woods_stonehenge, layout_basic, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Short sword || 13 Unarmed || 4 Cast: Magic Dart || 15 Searing Ray || 11 Armour: Robe || 23 Dodge: Dodged || 19 Form: || 1 Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 968 | 693 | 275 | 0 | 384 | 2 | 484.0 | Dungeon | 968 | 693 | 275 | 0 | 384 | 2 | 484.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 838 daAuts D:2: 130 daAuts