Dungeon Crawl Stone Soup version 0.34-a0-16-ga46f707188 (console) character file. Game seed: 13098143271390872067 37 ShinQuickMan the Conjurer (level 3, 24/24 HPs) Began as a Human Conjurer on Apr 30, 2025. Got out of the dungeon alive. The game lasted 00:03:33 (812 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 812, Time: 00:03:34 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 41% Magic: 8/8 EV: 11 Int: 20 God: Gold: 52 SH: 5 Dex: 11 Spells: 6/9 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of reflection Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: reflection @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of protection from cold g - an amulet of reflection (worn) Scrolls f - a scroll of revelation {unknown} h - a scroll of fog {unknown} Potions b - a potion of magic c - 3 potions of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.5 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 3% N/A 38% 3 Ozocubu's Armour Ice 3% N/A 38% 3 Teleport Other Tloc 3% N/A 38% 3 Tukima's Dance Hex 3% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Rending Blade Conj/Frge 11% 2d(6+1*) 52% 4 Dimensional Bullseye Hex/Tloc 1% N/A 80% 4 Detonation Catalyst Fire/Alch 3% 1d1 98% 5 Dispersal Tloc 1% N/A 100% 6 Gell's Gavotte Tloc 1% 2d(12-17) 100% 6 Manifold Assault Tloc 1% N/A 100% 7 Platinum Paragon Frge 1% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! You stop channelling your searing ray. Things that are here: a +0 club; a gnoll corpse A kobold comes into view. It is wielding a +0 dagger. The kobold moves out of view. Okay, then. Unknown command. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (100% to hit) The magic dart hits the kobold. The kobold is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! Things that are here: a +0 dagger; a kobold corpse Done exploring. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #####........####.## ##.# #....#'###'#.#####.###.## #.####.~#~.#..##....#..# #.# #.~~~.#.........#.# #.####.~ß~.#...#.......## #....#.....#...#.......#. ###.##♣...♣#............. #.##P♣.♣P#...##......#. #.###P.P##...........#. #.##P#@#P#...###.##..#. ##.###.♣.###### #.##.##. #..# #♣#♣# #.##.##. #.## #....... #.#### ####.### #.##.## ##### #.#.. #.†.#[#####...######.... ####.................... ########...###.###... ##### #÷####.. There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1) 5 endoplasms (D:1) 2 giant cockroaches (D:1) 4 jackals (D:1) 3 ball pythons (D:1) 2 bats (D:1) 2 goblins (D:1) 2 kobolds (D:1) 4 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 225 | D:1 | Reached XP level 2. HP: 16/19 MP: 1/5 228 | D:1 | Learned a level 2 spell: Searing Ray 616 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/7 812 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.5 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 3 Dagger || 9 Cast: Magic Dart || 20 Searing Ray || 11 Stab: Sleeping || 1 Armour: Robe || 22 Dodge: Dodged || 27 Block: Other || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 810 | 594 | 216 | 0 | 200 | 1 | 810.0 | Dungeon | 810 | 594 | 216 | 0 | 200 | 1 | 810.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 810 daAuts