Dungeon Crawl Stone Soup version 0.34-a0-16-ga46f707188 (console) character file. Game seed: 2282739743995202384 4 ShinQuickMan the Conjurer (level 1, 13/13 HPs) Began as a Human Conjurer on Apr 30, 2025. Got out of the dungeon alive. The game lasted 00:01:21 (254 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 254, Time: 00:01:21 Health: 13/13 AC: 5 Str: 7 XL: 1 Next: 70% Magic: 1/3 EV: 11 Int: 18 God: Gold: 18 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . h - staff of conjuration rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . g - +2 hat rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons d - a +0 whip Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) g - a +2 hat (worn) Magical Staves h - a staff of conjuration (weapon) Scrolls e - a scroll of enchant weapon {unknown} f - a scroll of identify {unknown} Potions b - a potion of magic Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 4% 2 Fulminant Prism Conj/Alch 7% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You see here a +2 hat. You start putting on your armour. You continue putting on your +2 hat. x5 You finish putting on your +2 hat. You see here a staff of conjuration. h - a staff of conjuration You see here a frilled lizard corpse. You see here a rat corpse. A kobold comes into view. It is wielding a +0 whip. You can't go up here! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold but does no damage. The kobold shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (100% to hit) The magic dart hits the kobold. The kobold is heavily wounded. You unwield your +0 whip. h - a staff of conjuration (weapon) The kobold completely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (heavily wounded, 100% to hit) You feel a surge of power! The magic dart hits the kobold. You kill the kobold! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ♣♣♣♣♣♣♣♣♣ ♣.......♣ ♣.PPPP..♣ ♣.P~~~P.♣ ##♣.P≈ß≈P.♣ #...P≈~~P.♣ #.♣.P.PP..♣ ####.♣@......♣ #########....♣♣♣♣♣♣♣♣♣ #.........#### #.####.#### #.# #.# #.# #.# #.# #.# ###.####.########### ......()...........# ....#.##.#########.# There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) An endoplasm (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 254 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_loops_ring, minmay_misc_feat_five, minmay_pentomino_s4 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 14 Armour: Robe || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 251 | 167 | 84 | 0 | 28 | 1 | 251.0 | Dungeon | 251 | 167 | 84 | 0 | 28 | 1 | 251.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 251 daAuts