Dungeon Crawl Stone Soup version 0.34-a0-16-ga46f707188 (console) character file. Game seed: 5563160162423226187 188 ShinQuickMan the Conjurer (level 5, -6/35 HPs) Began as a Human Conjurer on Apr 30, 2025. Was an Initiate of Vehumet. Mangled by a gnoll ... wielding a +0 halberd (13 damage) ... on level 4 of the Dungeon. The game lasted 00:07:06 (2007 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 2007, Time: 00:07:07 Health: -6/35 AC: 2 Str: 7 XL: 5 Next: 67% Magic: 2/11 EV: 11 Int: 20 God: Vehumet [......] Gold: 239 SH: 0 Dex: 12 Spells: 1/12 levels left rFire . . . f - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ i - ring of willpower HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: very slightly contaminated A: explore regen a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 239 gold pieces. Inventory: Hand Weapons d - a +0 sling f - a +0 dagger (weapon) Missiles e - 4 poisoned darts l - a throwing net Armour a - a +0 robe (worn) Jewellery i - a ring of willpower (worn) Wands n - a wand of light (9) Scrolls c - 3 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} j - a scroll of vulnerability {unknown} m - a scroll of revelation {unknown} q - a scroll of silence {unknown} Potions b - 2 potions of magic g - 3 potions of heal wounds {unknown} k - a potion of attraction {unknown} o - 2 potions of curing {unknown} p - 2 potions of enlightenment {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 4.0 Spellcasting - Level 4.0 Conjurations + Level 3.5 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 12% 2d5 (+2d2 50% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 13% 1 Hailstorm Conj/Ice 12% 3d6 17% 3 Frozen Ramparts Ice 8% 1d2 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Cheibriados Kikubaaqudgha Vehumet Zin Shops: D:3 : Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (81% to hit) Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (26% risk of failure)! Continue anyway? Okay, then. Casting: Fulminant Prism (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the hobgoblin. The hobgoblin is almost dead. The gnoll hits you from afar with a +0 halberd! The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The searing ray hits the hobgoblin. You kill the hobgoblin! Vehumet accepts your kill. The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll hits you from afar with a +0 halberd! You die... .....# .. ....#g._j #†j...... ##+######.# #......##.# #......g..# #......#### ###.j### #.(†.# ###@.#####. #........## #.........# #.........### #........... #.......)..# #........#<# ##.........# #.........# #.........# You could see a gnoll. Vanquished Creatures A jelly (D:4) An iguana (D:4) 7 gnolls (D:2) 2 adders 2 dart slugs (D:1) 3 ribbon worms (D:3) 3 giant cockroaches 3 hobgoblins An orc (D:3) A quokka (D:2) 6 ball pythons 6 bats 8 endoplasms 2 frilled lizards 2 goblins 7 kobolds 3 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 213 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 216 | D:1 | Learned a level 2 spell: Searing Ray 796 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 854 | D:2 | Reached XP level 4. HP: 29/30 MP: 3/10 860 | D:2 | Learned a level 4 spell: Fulminant Prism 957 | D:2 | Reached skill level 1 in Alchemy 1505 | D:3 | Reached XP level 5. HP: 32/35 MP: 7/11 1510 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1588 | D:3 | Found Oquezep's Vocational Training. 1624 | D:3 | Found a glowing silver altar of Zin. 1625 | D:3 | Found a radiant altar of Vehumet. 1626 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 1627 | D:3 | Found a snail-covered altar of Cheibriados. 1643 | D:3 | Became a worshipper of Vehumet 1674 | D:3 | Noticed Ijyb 1987 | D:4 | Found a broken altar of Ashenzari. 2007 | D:4 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_basic D:2: layout_basic, amcnicky_mini_rare_corridor_liquid D:3: minmay_bubble_buster, layout_loops_ring, chequers_temple_overflow_statue_of_worship, nicolae_shop_vocational, uniq_ijyb D:4: layout_basic, overflow_temple_1_default, overflow_temple_1_default Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.0 Alchemy | 2 3 | 3.5 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 9 | 5 || 14 Fire: Sling | 27 | || 27 Throw: Dart | | 3 || 3 Cast: Magic Dart | 20 | 4 || 24 Searing Ray | 6 | 28 || 34 Evoke: Wand | | 1 || 1 Armour: Robe | 20 | 14 || 34 Dodge: Dodged | 32 | 16 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2016 | 1538 | 478 | 0 | 1007 | 4 | 504.0 | Dungeon | 2016 | 1538 | 478 | 0 | 1007 | 4 | 504.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 701 daAuts D:1: 680 daAuts D:3: 354 daAuts D:4: 278 daAuts