Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (console) character file. Game seed: 17518751802454923225 126904 ShinQuickMan the Eclecticist (level 16, 0/124 HPs) Began as a Human Conjurer on May 4, 2025. Was an Elder of Ashenzari. Hit by a boomerang thrown by a merfolk (13 damage) ... on level 2 of the Shoals. The game lasted 01:57:08 (21401 turns). ShinQuickMan the Eclecticist (Human Conjurer) Turns: 21401, Time: 01:57:08 Health: 0/124 AC: 7 Str: 8 XL: 16 Next: 72% Magic: 21/40 EV: 11 Int: 29 God: Ashenzari [****..] Gold: 89 SH: 5 Dex: 12 Spells: 23/55 levels left rFire + . . W - staff of the Eye in the Sky (curse) {rF+ Will+ Hexes Fire, Bglg, Sorc} (curse) rCold + + . (no offhand) rNeg . . . R - +2 robe of Ashenzari's Inaction {rC+, Self, Sorc} (curse) rPois . p - +0 helmet "Seeker of Ashenzari" {Bglg, Comp} (curse) rElec . G - +1 cloak of the Chained Welkin {Bglg, Elem} (curse) rCorr + (no gloves) SInv + (no boots) Will +++.. B - amulet "Revealing Frustration" {Reflect SH+5, Sorc, Fort} (curse) Stlth ++ b - ring "Stickiness of Ashenzari" {Wiz, Self, Sorc} (curse) HPRegen 0.40/turn i - ring of the Republic {rC+ Will+ rCorr Int+3} MPRegen 0.27/turn %: reflection, clarity, wizardry (x1) @: marked A: explore regen a: Renounce Religion, Curse Item, Shatter the Chains You were on level 2 of the Shoals. You worshipped Ashenzari. Ashenzari was greatly pleased with you. You visited 5 branches of the dungeon, and saw 25 of its levels. You collected 2520 gold pieces. You spent 2431 gold pieces at shops. Inventory: Missiles N - 50 poisoned darts V - a curare-tipped dart Armour p - the cursed +0 helmet "Seeker of Ashenzari" (worn) {Bglg, Comp} (You found it on level 3 of the Dungeon) It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Companions: Summonings, Necromancy and Forgecraft. t - a +0 buckler of poison resistance G - the cursed +1 cloak of the Chained Welkin (worn) {Bglg, Elem} (You found it on level 6 of the Dungeon) It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. P - the scarf of the Marlin {repulsion, Will++} (You found it on level 1 of the Orcish Mines) Will++: It greatly increases your willpower. R - the cursed +2 robe of Ashenzari's Inaction (worn) {rC+, Self, Sorc} (You took it off an orc sorcerer on level 1 of the Orcish Mines) It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Sorcery: Conjurations and Alchemy. Magical Staves T - a staff of earth W - the cursed staff of the Eye in the Sky (weapon) {rF+ Will+ Hexes Fire, Bglg, Sorc} (You acquired it on level 12 of the Dungeon) [staff of fire] rF+: It protects you from fire. Will+: It increases your willpower. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Sorcery: Conjurations and Alchemy. Jewellery b - the cursed ring "Stickiness of Ashenzari" (worn) {Wiz, Self, Sorc} (You found it on level 1 of the Lair of Beasts) [ring of wizardry] Wiz: It increases the success rate of your magical spells. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Sorcery: Conjurations and Alchemy. f - an amulet of regeneration i - the ring of the Republic (worn) {rC+ Will+ rCorr Int+3} (You bought it in a shop on level 2 of the Orcish Mines) [ring of resist corrosion] rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). k - a ring of fire n - a ring of protection from cold B - the cursed amulet "Revealing Frustration" (worn) {Reflect SH+5, Sorc, Fort} (You found it on level 6 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. SH+5: It affects your SH (+5). It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Fortitude: Armour and Shields. D - a ring of flight Q - a ring of ice Wands a - a wand of charming (3) w - a wand of iceblast (10) H - a wand of flame (29) U - a wand of quicksilver (2) Scrolls e - 7 scrolls of revelation g - 4 scrolls of blinking h - 3 scrolls of immolation o - 3 scrolls of vulnerability u - 4 scrolls of fear v - 5 scrolls of poison x - a scroll of butterflies E - 2 scrolls of teleportation I - 5 scrolls of fog Potions c - 2 potions of mutation d - 3 potions of resistance j - a potion of enlightenment l - 8 potions of haste m - 6 potions of curing r - 2 potions of ambrosia F - 5 potions of invisibility L - 6 potions of heal wounds M - 3 potions of brilliance Skills: - Level 8.1(10.8) Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 17.4(20.0) Spellcasting - Level 7.5(11.9) Conjurations - Level 15.5(19.0) Hexes - Level 11.2(13.0) Summonings - Level 4.0(7.2) Translocations + Level 5.5(7.3) Fire Magic - Level 4.0(7.9) Alchemy You had 23 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 36% 3d17 1% 4 d - Iskenderun's Mystic Conj/Tloc 71% 2d14 (+2d81% 4 e - Sphinx Sisters Hex/Summ 55% N/A 1% 7 f - Discord Hex 59% N/A 1% 8 g - Summon Cactus Giant Summ 40% N/A 1% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 100% N/A 0% 2 Inner Flame Hex/Fire 100% N/A 0% 3 Freeze Ice 100% 1d10 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Shock Conj/Air 100% 1d9 1% 1 Blink Tloc 100% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Scorch Fire 100% 2d9 1% 2 Sublimation of Blood Necr 30% N/A 1% 2 Frozen Ramparts Ice 60% 1d10 1% 3 Hailstorm Conj/Ice 59% 3d11 1% 3 Maxwell's Portable Pile Tloc 63% (3-9)d6 1% 3 Passwall Erth 30% N/A 1% 3 Swiftness Air 30% N/A 1% 3 Vampiric Draining Necr 30% 2d8 1% 3 Flame Wave Conj/Fire 91% 2d19 1% 4 Ignite Poison Fire/Alch 83% N/A 1% 4 Olgreb's Toxic Radiance Alch 66% N/A 1% 4 Sticky Flame Fire/Alch 83% 2d13 1% 4 Airstrike Air 15% 2d(3-19) 4% 4 Animate Dead Necr 30% N/A 4% 4 Conjure Ball Lightning Conj/Air 29% 3x3d8 7% 6 Nazja's Percussive Temp Frge 15% 4d6 14% 5 Ignition Fire 41% 3d12 83% 8 Disjunction Tloc 31% N/A 85% 8 Magnavolt Erth/Air 15% 4d12 98% 7 Splinterfrost Shell Ice/Frge 15% 6d8 98% 7 Maxwell's Capacitive Co Air 15% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:10 Shoals (2/4) Lair:2 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:8 [ D:12 *[: D:13 ! D:15 ( Orc:1 = Orc:2 (==!* Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The merfolk hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Unknown command. Press: ? - help, v - describe, . - travel Here: a harpy (almost dead) The floor, spattered with blood. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the merfolk! The merfolk is moderately wounded. The merfolk is knocked back by the mystic blast. The mystic blast hits the sea snake! The sea snake is severely wounded. The sea snake is knocked back by the mystic blast. The mystic blast hits the harpy! You kill the harpy! The mystic blast hits the harpy! You kill the harpy! The merfolk siren chants a haunting song. You are unaffected. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sea snake! The sea snake is moderately wounded. The sea snake is knocked back by the mystic blast. The mystic blast hits the merfolk!! The merfolk is moderately wounded. The merfolk is knocked back by the mystic blast. A merfolk comes into view. It is wielding a +0 trident. The merfolk siren chants a haunting song. You are unaffected. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sea snake!! You kill the sea snake! The merfolk throws a boomerang. The boomerang completely misses you. The merfolk throws a boomerang. The boomerang hits you! * * * LOW HITPOINT WARNING * * * The merfolk throws a boomerang. The boomerang hits you! 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