Dungeon Crawl Stone Soup version 0.34-a0-67-g04553db0ad (console) character file. Game seed: 7470368904615438231 21 ShinQuickMan the Conjurer (level 2, 19/19 HPs) Began as a Human Conjurer on May 22, 2025. Got out of the dungeon alive. The game lasted 00:03:22 (350 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 350, Time: 00:03:22 Health: 19/19 AC: 0 Str: 7 XL: 2 Next: 87% Magic: 8/10 EV: 17 Int: 18 God: Gold: 16 SH: 0 Dex: 11 Spells: 4/7 levels left rFire x . . d - melded +0 dagger rCold . . . (offhand unavailable) rNeg . . . a - melded +0 robe rPois ∞ (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, explore regen a: Begin Untransformation You escaped. You were a walking scroll. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons d - a +0 dagger (melded) Armour a - a +0 robe (melded) Magical Staves h - a staff of cold Scrolls e - a scroll of noise {unknown} Potions b - a potion of magic c - a potion of haste {unknown} g - 2 potions of attraction {unknown} Talismans f - an inkwell talisman (active) Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.1 Spellcasting - Level 4.0(4.5) Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regain HP and MP as you explore. Message History You stop channelling your searing ray. There is a stone staircase leading down here. There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is severely wounded. (Press . to maintain the ray.) The searing ray hits the endoplasm. You kill the endoplasm! You stop channelling your searing ray. You see here a rat corpse. g - 2 brown potions You see here a staff of cold. h - a staff of cold Things that are here: a +0 club; a goblin corpse; a jackal corpse An endoplasm comes into view. You can't go up here! The endoplasm quivers. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##.## #...# #÷ #######...# #.### #. .P♣PP.#...# #.# #. ..P♣..#...# ##.# #. PPPP..#.#.# ###..# #. ...P..#.#.# #...## #. P.....#...####.### #. .♣♣P..#........# #. .P♣P..#........# #. ...P..#.;......#########. .P....#..........)....... PP.P.P#........#########. .P..♣.#........# #. P...PP#.#......# #. ♣PP♣P.#.#...[..# #. PP.P.P#...###### #. ..P.♣.#...#### #. #######......## #. ####.............## There were no monsters in sight! Vanquished Creatures 4 endoplasms (D:1) A hobgoblin (D:1) 4 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 bats (D:1) 3 goblins (D:1) A kobold (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 146 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 149 | D:1 | Learned a level 2 spell: Searing Ray 350 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_rooms, serial_shops, nicolae_shop's_first_dollar Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 20 Searing Ray || 9 Armour: Robe || 17 Dodge: Dodged || 20 Form: Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 349 | 282 | 67 | 0 | 19 | 1 | 349.0 | Dungeon | 349 | 282 | 67 | 0 | 19 | 1 | 349.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 349 daAuts