Dungeon Crawl Stone Soup version 0.34-a0-322-gb9c99e84c2 (console) character file. Game seed: 5286018259081054385 1137 ShinQuickMan the Conjurer (level 8, 0/52 HPs) Began as a Human Conjurer on July 8, 2025. Shot with an arrow by a centaur (10 damage) ... on level 6 of the Dungeon. The game lasted 00:18:32 (3806 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 3806, Time: 00:18:33 Health: 0/52 AC: 5 Str: 7 XL: 8 Next: 36% Magic: 6/16 EV: 11 Int: 22 God: Gold: 344 SH: 0 Dex: 11 Spells: 7/18 levels left rFire . . . (100%) l - staff of conjuration rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) j - +1 cloak rCorr . (100%) (no gloves) SInv . h - +0 pair of boots Will ..... (no amulet) Stlth ++ e - ring of positive energy HPRegen 0.28/turn (no ring) MPRegen 0.15/turn %: no passive effects @: studying Translocations A: explore regen a: Convert to Beogh You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You also visited: Ossuary. You collected 344 gold pieces. Inventory: Hand Weapons d - a +0 dagger k - a +0 trident o - the +7 spear "Foothiyfo" {heavy, rN+} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Missiles f - 2 atropa-tipped darts t - 7 poisoned darts Armour a - a +0 robe (worn) h - a +0 pair of boots (worn) j - a +1 cloak (worn) p - the +0 chain mail of Icwoqat {+Inv rC++ Str-5 Dex+3} (You found it on level 4 of the Dungeon) +Inv: It lets you turn invisible. rC++: It greatly protects you from cold. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). Magical Staves l - a staff of conjuration (weapon) Jewellery e - a ring of positive energy (worn) Wands u - a wand of roots (9) Scrolls g - 8 scrolls of noise i - a scroll of fear n - a scroll of enchant armour q - a scroll of vulnerability s - 2 scrolls of fog x - 2 scrolls of poison y - a scroll of immolation B - 2 scrolls of teleportation C - 2 scrolls of enchant weapon {unknown} E - a scroll of blinking {unknown} Potions b - 2 potions of magic c - a potion of ambrosia {unknown} m - 2 potions of berserk rage r - a potion of might v - a potion of heal wounds {unknown} w - 2 potions of mutation {unknown} z - 2 potions of cancellation {unknown} A - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 5.6 Spellcasting - Level 7.0 Conjurations - Level 4.0 Translocations - Level 4.0 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 22% 3d12 10% 4 d - Iskenderun's Mystic Conj/Tloc 45% 2d10 (+2d510% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 46% N/A 1% 1 Blink Tloc 46% N/A 2% 2 Sandblast Erth 12% 2d6 10% 1 Summon Ice Beast Ice/Summ 6% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Ossuary (visited) Temple: D:4-7 The Realm of Zot is guarded by orbs of entropy. Altars: Dithmenos Ru Trog Wu Jian Yredelemnul Shops: D:4 *= Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History A water moccasin comes into view. The water moccasin hisses angrily. Things that are here: a +0 short sword; a curare-tipped dart; a kobold corpse Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the water moccasin. The water moccasin is lightly wounded. The water moccasin is knocked back by the mystic blast. Something shouts, "Away with thee, thou loggerheaded unchin-snouted ratsbane!" There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. HP restored. There is a stone staircase leading down here. Unknown command. You climb downwards. The centaur shouts! The ogre shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! A scorpion comes into view. The centaur shoots an arrow. The arrow hits you! A hound comes into view. The orc priest shouts! You hear a bark! The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) There is a stone staircase leading up, spattered with blood here. Casting: Iskenderun's Mystic Blast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the ogre! The ogre is moderately wounded. The ogre is knocked back by the mystic blast. The jelly quivers. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" You hear a shout! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The jelly jiggles. The centaur shoots an arrow. The arrow hits you! You die... ##.... .. . ...h. ...####+####. #.co# ....#......... . #..o##....#......)>. .. #.........#. #.#.#.#.#B#..<##..)..##. .......@......##......# #.#.#.#.#.#...##......# ..........J....#......# #.#.#.#O#.#...##.....## .............##.....# #.#.#.#.#.#....#...... ...............#....... #.#.# #.# #....#....... .... ... .... .# #.# .. You could see an ogre, a centaur, a bombardier beetle, a hound, a jelly, an orc priest and an orc. Vanquished Creatures An ice beast (D:6) A phantom (D:5) A kobold brigand (D:6) A bullfrog (D:5) 4 scorpions 2 burial acolytes (Ossuary) A howler monkey (D:4) 2 bombardier beetles 2 hounds 2 jellies An iguana (D:3) 3 mummies (Ossuary) 7 adders 7 gnolls 4 dart slugs 2 ribbon worms 4 gnoll zombies (Ossuary) 15 orcs 5 endoplasms 2 giant cockroaches 5 hobgoblins 4 jackals 4 quokkas 6 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) 7 goblins A goblin zombie (D:5) 7 kobolds 2 kobold zombies (Ossuary) 2 orc zombies (Ossuary) A quokka zombie (D:5) 4 rats 114 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 219 | D:1 | Reached XP level 2. HP: 14/19 MP: 0/5 222 | D:1 | Learned a level 2 spell: Searing Ray 457 | D:1 | Reached XP level 3. HP: 20/24 MP: 2/7 642 | D:2 | Found an ornate altar of the Wu Jian Council. 727 | D:2 | Found a faded altar of an unknown god. 1337 | D:3 | Reached XP level 4. HP: 19/30 MP: 3/9 1359 | D:3 | Learned a level 4 spell: Fulminant Prism 1448 | D:3 | Reached skill level 1 in Alchemy 1541 | D:3 | Found a shadowy altar of Dithmenos. 1544 | D:3 | Found a bloodstained altar of Trog. 1552 | D:3 | Found a basalt altar of Yredelemnul. 1635 | D:3 | Reached XP level 5. HP: 35/35 MP: 7/11 1637 | D:3 | Identified the +7 spear "Foothiyfo" {heavy, rN+} 1998 | D:4 | Identified the +0 chain mail of Icwoqat {+Inv rC++ Str-5 | Dex+3} 2001 | D:4 | Found Riej's Jewellery Shop. 2183 | D:4 | Found a sacrificial altar of Ru. 2228 | D:4 | Reached XP level 6. HP: 41/41 MP: 8/12 2255 | D:4 | Found Onumm's General Store. 2368 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2869 | D:5 | Entered Level 5 of the Dungeon 2887 | D:5 | Reached skill level 5 in Conjurations 2887 | D:5 | Reached XP level 7. HP: 41/46 MP: 10/13 3060 | D:5 | Found a sand-covered staircase. 3083 | D:5 | Reached skill level 6 in Conjurations 3270 | Ossuary | Entered an ossuary 3358 | Ossuary | Reached skill level 7 in Conjurations 3358 | Ossuary | Reached XP level 8. HP: 52/52 MP: 8/14 3730 | D:6 | Reached skill level 5 in Spellcasting 3806 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_basic, chequers_garden D:2: layout_loops_ring, basic_altar, shapermc_ecumenical_altar_mp_ritualfount D:3: layout_loops_ring, grunt_temple_overflow_diamond, minmay_fountain_box D:4: layout_cave_pods, nicolae_ru_awakened_eye, serial_shops, nicolae_shop_just_a_little_nook, minmay_shop_enchanted_jewellery, columned_hall_lemuel D:5: layout_rooms, enter_ossuary_4 D:6: layout_gridville, st_stairs_10, minmay_increasing_density Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 3 4 5 | 5.6 Alchemy | 2 4 | 4.0 Translocations | 4 | 4.0 Conjurations | 5 7 | 7.0 Dodging | | 2.0 Stealth | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 26 | | || 26 Spear | | 9 | 21 || 30 Throw: Dart | | 2 | || 2 Cast: Magic Dart | 23 | 3 | 2 || 28 Searing Ray | 16 | 25 | 21 || 62 Fulminant Prism | | 3 | 5 || 8 Iskenderun's Myst | | | 3 || 3 Evoke: Wand | | 1 | || 1 Use: Scroll | | 7 | 4 || 11 Stab: Sleeping | 1 | 1 | 2 || 4 Armour: Robe | 29 | 13 | 19 || 61 Dodge: Dodged | 30 | 14 | 23 || 67 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3828 | 2984 | 844 | 0 | 1381 | 7 | 546.9 | Dungeon | 3527 | 2683 | 844 | 0 | 1381 | 6 | 587.8 | Ossuary | 300 | 300 | 0 | 0 | 0 | 1 | 300.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 893 daAuts D:3: 684 daAuts D:2: 652 daAuts D:1: 641 daAuts D:5: 600 daAuts Ossuary: 300 daAuts D:6: 55 daAuts