Dungeon Crawl Stone Soup version 0.34-a0-348-g79144c6770 (console) character file. Game seed: 1997102573008932645 324 ShinQuickMan the Conjurer (level 6, -2/41 HPs) Began as a Human Conjurer on July 11, 2025. Slain by a water moccasin (6 damage) ... on level 5 of the Dungeon. The game lasted 00:12:56 (2789 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 2789, Time: 00:12:57 Health: -2/41 AC: 6 Str: 7 XL: 6 Next: 48% Magic: 0/12 EV: 11 Int: 27 God: Gold: 77 SH: 0 Dex: 11 Spells: 2/13 levels left rFire . . . (100%) n - +1 whip {heavy, Will+} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ s - +6 ring of intelligence HPRegen 0.26/turn m - +4 ring of protection MPRegen 0.13/turn %: no passive effects @: lethally poisoned (-2 -> -19) A: explore regen a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons c - a +0 short sword n - the +1 whip of the Bedighting Genius (weapon) {heavy, Will+} (You found it on level 3 of the Dungeon) Will+: It increases your willpower. o - a +0 sling Missiles e - a throwing net Armour a - a +0 robe (worn) i - a +0 pair of boots Jewellery m - a +4 ring of protection (worn) q - the ring of Greed {Dex+3 SInv} (You found it on level 3 of the Dungeon) [ring of see invisible] Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. s - a +6 ring of intelligence (worn) Wands v - a wand of polymorph (5) Scrolls d - 2 scrolls of revelation f - a scroll of teleportation l - a scroll of immolation r - a scroll of enchant weapon t - a scroll of blinking {unknown} u - a scroll of enchant armour {unknown} Potions b - a potion of magic g - a potion of berserk rage {unknown} h - a potion of haste j - a potion of lignification {unknown} k - 2 potions of brilliance {unknown} p - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 4.0 Spellcasting + Level 4.9 Conjurations - Level 4.0 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 13% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 8% 1 Sandblast Erth 10% 2d5 8% 1 Ozocubu's Armour Ice 5% N/A 24% 3 Tukima's Dance Hex 5% N/A 24% 3 Martyr's Knell Necr/Summ 5% N/A 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Fedhas Okawaru Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Your fulminant prism explodes! The blast of energy engulfs the water moccasin! The water moccasin is severely wounded. You hear a shout! Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Fulminant Prism (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is almost dead. The searing ray hits the water moccasin but does no damage. The water moccasin is almost dead. The water moccasin bites you! x2 You are poisoned. The water moccasin poisons you! Okay, then. You stop channelling your searing ray. You feel very sick. The water moccasin misses you. You feel very sick. The water moccasin attacks as it pursues you! The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! Okay, then. You hit the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin bites you. You die... ### #.# #<# #.# ##.## #.###...### #...@S....# #####...#.# ##.#.... #.#..### #.#..# #.#..# #.#..# You could see a water moccasin. Vanquished Creatures A phantom (D:4) A sleepcap (D:4) Ijyb (D:3) 2 iguanas (D:4) A gnoll (D:3) 5 adders 2 ufetubi (D:4) 3 dart slugs 6 orcs A ribbon worm (D:2) 3 giant cockroaches 7 hobgoblins 2 jackals (D:4) 3 quokkas 9 ball pythons 3 bats 7 endoplasms 7 frilled lizards 9 goblins 7 kobolds 7 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 367 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 370 | D:1 | Learned a level 2 spell: Searing Ray 1054 | D:2 | Found a blossoming altar of Fedhas. 1069 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1273 | D:2 | Reached XP level 4. HP: 29/30 MP: 5/9 1278 | D:2 | Learned a level 4 spell: Fulminant Prism 1592 | D:3 | Reached skill level 1 in Alchemy 1622 | D:3 | Identified the ring of Greed {Dex+3 SInv} 1622 | D:3 | Noticed Ijyb 1718 | D:3 | Identified the +1 whip of the Bedighting Genius {heavy, | Will+} 2114 | D:4 | Reached XP level 5. HP: 35/35 MP: 4/11 2114 | D:4 | Noticed a phantom 2146 | D:4 | Killed a phantom 2186 | D:4 | Reached XP level 6. HP: 41/41 MP: 8/12 2362 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2682 | D:3 | Found an iron altar of Okawaru. 2742 | D:3 | Killed Ijyb 2776 | D:5 | Entered Level 5 of the Dungeon 2778 | D:5 | Noticed a water moccasin 2789 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic D:2: layout_loops_cross, basic_altar, minmay_lizard_pond D:3: layout_rooms, okawaru_altar_gauntlet_db, minmay_hedge_maze, uniq_ijyb D:4: layout_rooms D:5: layout_loops_ring, minmay_temple_entry_junction_2, minmay_misc_feat_pillars, chequers_serial_rivers_micro_b, corexii_hall_statues_s, nicolae_wooded_promenade Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.0 Alchemy | 2 4 | 4.0 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 18 | 6 || 24 Whip | | 16 || 16 Cast: Magic Dart | 23 | 12 || 35 Searing Ray | 17 | 32 || 49 Fulminant Prism | | 7 || 7 Use: Scroll | | 6 || 6 Potion | | 1 || 1 Stab: Sleeping | 2 | || 2 Distracted | | 1 || 1 Armour: Robe | 14 | 55 || 69 Dodge: Dodged | 24 | 50 || 74 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2798 | 1972 | 826 | 0 | 1043 | 5 | 559.6 | Dungeon | 2798 | 1972 | 826 | 0 | 1043 | 5 | 559.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 939 daAuts D:2: 688 daAuts D:3: 622 daAuts D:4: 534 daAuts D:5: 12 daAuts