Dungeon Crawl Stone Soup version 0.34-a0-363-g3f269bfe75 (console) character file. Game seed: 11006345351526384987 30 ShinQuickMan the Conjurer (level 3, 0/24 HPs) Began as a Human Conjurer on July 14, 2025. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:02:46 (1072 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 1072, Time: 00:02:47 Health: 0/24 AC: 3 Str: 7 XL: 3 Next: 20% Magic: 4/7 EV: 11 Int: 20 God: Gold: 56 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . (100%) d - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) g - +0 cloak rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ e - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -3) A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) g - a +0 cloak (worn) Jewellery e - a ring of see invisible (worn) Scrolls c - a scroll of identify {unknown} f - a scroll of blinking {unknown} k - a scroll of revelation {unknown} Potions h - a potion of curing {unknown} i - a potion of haste {unknown} j - 2 potions of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The searing ray misses the adder. The searing ray hits the endoplasm! You kill the endoplasm! The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the adder! You kill the adder! The adder closely misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! Magic courses through your body. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 63% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. The adder completely misses you. The searing ray misses the adder. You die... ########.####.#.......# #....#.######### ##########.#.# #....#####.#.########## #.##.).....#..........# #.###################.# #.............# #.# #############.# #.# #.#######.# #.S@†.....# #########.# ### You could see an adder. Vanquished Creatures An adder (D:1) 3 endoplasms (D:1) 2 giant cockroaches 4 hobgoblins A quokka (D:1) 4 ball pythons (D:1) 3 bats (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 256 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 259 | D:1 | Learned a level 2 spell: Searing Ray 1021 | D:2 | Noticed Sigmund 1069 | D:1 | Reached XP level 3. HP: 6/24 MP: 2/7 1070 | D:1 | HP: 1/24 [adder (3)] 1072 | D:1 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic D:2: layout_rooms, mrwooster_statue_mirror, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 14 Searing Ray || 16 Use: Potion || 1 Armour: Robe || 21 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1069 | 728 | 341 | 0 | 475 | 2 | 534.5 | Dungeon | 1069 | 728 | 341 | 0 | 475 | 2 | 534.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1006 daAuts D:2: 62 daAuts