Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 5948821435186660495, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name Shotbuck -rc /dgldir/rcfiles/crawl-0.34/Shotbuck.rc -macro /dgldir/rcfiles/crawl-0.34/Shotbuck.macro -morgue /dgldir/morgue/Shotbuck/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/Shotbuck:2026-02-18.18:08:36.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 24 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5f5a28e50a9e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5f5a28e5ecfa]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5f5a28e50f7a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x7371c2842910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x7371c289999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x7371c2842866]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xd7) [0x7371c28268b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x27750) [0x7371c2827750]: /lib/x86_64-linux-gnu/libc.so.6(+0xa3c67) [0x7371c28a3c67]: /lib/x86_64-linux-gnu/libc.so.6(+0xa4794) [0x7371c28a4794]: /lib/x86_64-linux-gnu/libc.so.6(+0xa48eb) [0x7371c28a48eb]: /lib/x86_64-linux-gnu/libc.so.6(+0xa5905) [0x7371c28a5905]: /lib/x86_64-linux-gnu/libc.so.6(free+0x73) [0x7371c28a87f3]: /usr/games/crawl-0.34(+0xce9fa1) [0x5f5a29645fa1]: /usr/games/crawl-0.34(+0xcdb5a9) [0x5f5a296375a9]: /usr/games/crawl-0.34(+0xcd88f1) [0x5f5a296348f1]: /usr/games/crawl-0.34(+0xcdad06) [0x5f5a29636d06]: /usr/games/crawl-0.34(+0xce09f6) [0x5f5a2963c9f6]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x5f5a28e37bce]: CLua::close() /usr/games/crawl-0.34(+0x2f5028) [0x5f5a28c51028]: /usr/games/crawl-0.34(+0x2f7ff1) [0x5f5a28c53ff1]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x7371c28280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x7371c2828189]: /usr/games/crawl-0.34(_start+0x25) [0x5f5a28d82f95]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007371c290fbf7 in __GI___wait4 (pid=1945861, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007371c290fbf7 in __GI___wait4 (pid=1945861, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005f5a28e5114c in call_gdb (file=0x7371c29ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1945751\000\000\000\000\000" #2 0x00005f5a28e5ed18 in do_crash_dump () at dbg-asrt.cc:673 t = 1771438322 dir = "/dgldir/morgue/Shotbuck/" name = "/dgldir/morgue/Shotbuck/crash-Shotbuck-20260218-181202.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7371c29ff6c0 <_IO_2_1_stderr_> #3 0x00005f5a28e50f7a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {65535}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007371c2842866 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007371c28268b7 in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {9651091996891858688, 281470681743360, 18446744073709551464, 2, 104840874953392, 18446744073709551464, 2, 104840874953392, 126932432357363, 2, 0, 18446744073709551464, 0, 104840874953088, 104840840533466, 104840876468704}}, sa_flags = 724773440, sa_restorer = 0x5f5a2b3fd418} #10 0x00007371c2827750 in __libc_message (fmt=fmt@entry=0x7371c29c3b34 "%s\n") at ../sysdeps/posix/libc_fatal.c:150 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffd66801720, reg_save_area = 0x7ffd668016b0}} fd = 2 list = nlist = cp = #11 0x00007371c28a3c67 in malloc_printerr (str=str@entry=0x7371c29c15c9 "corrupted double-linked list") at ./malloc/malloc.c:5765 No locals. #12 0x00007371c28a4794 in unlink_chunk (p=p@entry=0x5f5a2b5ccf10, av=) at ./malloc/malloc.c:1616 fd = bk = #13 0x00007371c28a48eb in malloc_consolidate (av=0x7371c29feca0 ) at ./malloc/malloc.c:4861 fb = 0x7371c29fecc8 maxfb = 0x7371c29fecf8 p = 0x5f5a2b5ccf10 nextp = 0x5f5a2b256710 unsorted_bin = 0x7371c29fed00 first_unsorted = nextchunk = 0x5f5a2b5cd1b0 size = 672 nextsize = 176 prevsize = nextinuse = #14 0x00007371c28a5905 in _int_free_maybe_consolidate (av=0x7371c29feca0 , size=) at ./malloc/malloc.c:4772 __PRETTY_FUNCTION__ = "_int_free_maybe_consolidate" #15 0x00007371c28a87f3 in __GI___libc_free (mem=) at ./malloc/malloc.c:3391 ar_ptr = p = err = 2 #16 0x00005f5a29645fa1 in l_alloc () No symbol table info available. #17 0x00005f5a296375a9 in luaM_free_ () No symbol table info available. #18 0x00005f5a296348f1 in luaF_freeproto () No symbol table info available. #19 0x00005f5a29636d06 in luaC_freeallobjects () No symbol table info available. #20 0x00005f5a2963c9f6 in close_state () No symbol table info available. #21 0x00005f5a28e37bce in CLua::close (this=0x5f5a29d06c60 ) at clua.cc:84 slisteners = #22 0x00005f5a28c51028 in _reset_game () at main.cc:355 No locals. #23 0x00005f5a28c53ff1 in _launch_game_loop () at main.cc:403 ge = @0x5f5a2b5ce630: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #24 main (argc=13, argv=0x7ffd6680cbf8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 1945751) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson4_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn how to memorise and cast spells. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a staircase leading out of the dungeon. Unknown command. You can memorise a spell from your spell library with [M]. At experience level 1, only level 1 spells are available to you. This will change as you gain experience. To find new spells, find and pick up spellbooks, and the spells will be added to your library. You pick up Shotbuck's Atlas of Introductory Spellcasting and begin reading... You add the spells Magic Dart and Mephitic Cloud to your library. Nothing quivered! Nothing quivered! To cast a spell, first memorise it with [M]. You can then cast it with [z]. Press [z], then press [?] to get a list of your spells. There are no items here. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Spells, like ammo, are shown in the quiver slot, so you can use [Q] to ready a spell in the quiver. Use [f] or [shift-tab] to fire the currently quivered spell. Once you are out of magic points, retreat and rest to regain them with [5]. The training dummy throws a stone. The stone hits you but does no damage. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (100% to hit) The magic dart hits the training dummy. The training dummy is moderately damaged. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (moderately damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (heavily damaged, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. Found a glowing copper ring. Put on this ring with [e], and then rest up to your new full potential. b - a ring of magical power You feel your magic capacity increase. b - a ring of magical power (worn) Magic restored. Unlike most monsters, zombies and skeletons do not regenerate health. You encounter a bat zombie. The bat zombie hits you. The bat zombie barely misses you. The bat zombie completely misses you. Nothing quivered! Nothing quivered! The magic dart hits the bat zombie. The bat zombie is moderately damaged. The bat zombie hits you but does no damage. x2 The bat zombie barely misses you. The magic dart hits the bat zombie. The bat zombie is moderately damaged. The bat zombie closely misses you. The bat zombie misses you. x2 The magic dart hits the bat zombie. The bat zombie is heavily damaged. The bat zombie hits you but does no damage. The bat zombie barely misses you. You miscast Magic Dart. Miscasting a spell can have nasty consequences, particularly for the more difficult spells. Your chance of successfully casting a spell increases with your magic skills, and can also be improved with the help of some items. Use the I command to check your current failure rates. Nothing appears to happen. The bat zombie hits you. x2 The bat zombie hits you but does no damage. The magic dart hits the bat zombie. The bat zombie is almost destroyed. The bat zombie hits you but does no damage. The bat zombie barely misses you. The bat zombie hits you but does no damage. The magic dart hits the bat zombie. You destroy the bat zombie! You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. Your magical contamination has completely faded away. You encounter a bat zombie. A bat zombie is nearby! The magic dart hits the bat zombie. The bat zombie is moderately damaged. The magic dart hits the bat zombie. The bat zombie is severely damaged. The magic dart hits the bat zombie. You destroy the bat zombie! To check your spell proficiency, press [I]. Compare your spell failure rates before and after wearing this ring. c - a ring of wizardry You encounter a goblin zombie. The magic dart hits the goblin zombie. The goblin zombie is moderately damaged. You miscast Magic Dart. Nothing appears to happen. The magic dart hits the goblin zombie. The goblin zombie is severely damaged. Okay, then. Okay, then. c - a ring of wizardry (worn) You miscast Magic Dart. Nothing appears to happen. The goblin zombie hits you but does no damage. The magic dart hits the goblin zombie. You destroy the goblin zombie! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. You encounter a bat zombie. The magic dart hits the bat zombie. The bat zombie is moderately damaged. The bat zombie hits you but does no damage. The magic dart hits the bat zombie. The bat zombie is heavily damaged. The bat zombie hits you but does no damage. The bat zombie barely misses you. The bat zombie hits you. The magic dart hits the bat zombie. The bat zombie is severely damaged. The bat zombie hits you. The bat zombie barely misses you. The bat zombie hits you but does no damage. The magic dart hits the bat zombie. You destroy the bat zombie! Mephitic Cloud is a level 3 spell, so you can't memorise it yet. To level up quickly, here are more training dummies — without stones to throw this time. At experience level 3, you'll be able to increase one of your stats — choosing [I]ntelligence will help your spellcasting even further. Don't forget to memorise your newly-available spell, by pressing [M]! The magic dart hits the training dummy. The training dummy is heavily damaged. The magic dart hits the training dummy. The training dummy is heavily damaged. The magic dart hits the training dummy. The training dummy is almost destroyed. The magic dart hits the training dummy. You destroy the training dummy! The magic dart hits the training dummy. The training dummy is moderately damaged. The magic dart hits the training dummy. The training dummy is heavily damaged. The magic dart hits the training dummy. The training dummy is almost destroyed. The magic dart hits the training dummy. You destroy the training dummy! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Mephitic Cloud covers an area in noxious fumes when cast, and you'll be able to see the area it affects as you target it. Try to catch multiple enemies in a single cloud in order to be more efficient with your magic. You encounter 2 rats. The rat squeaks loudly. x2 You encounter a rat. The magic dart hits the rat. You kill the rat! The magic dart hits the rat. You kill the rat! The rat squeaks loudly. The magic dart hits the rat. You kill the rat! You encounter a goblin. It is wielding a +0 club. The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! The magic dart hits the goblin. You kill the goblin! Things that are here: a +0 club; a goblin corpse Found three stone staircases leading down. There is a stone staircase leading down here. Done exploring. You climb downwards. Found 3 scrolls of amnesia. Found two stone staircases leading up. There is a stone staircase leading up here. Gaining experience levels and raising your Spellcasting skill gives you spell slots to spend on spells. You can also forget a memorised spell to make space for a new one by reading a scroll of amnesia. Read the scroll (with [r]), and then select the spell you want to forget. You can relearn forgotten spells from your spell library later, as long as you have spell slots available. x - 3 scrolls of amnesia After forgetting one of your old spells to make space, memorise this new spell with [M]. Then try your new spell and summon some demonic allies! You pick up a parchment of Call Imp and begin reading... You add the spell Call Imp to your library. You open the door. There is an open door here. Did you notice you can swap positions with your allies by moving into them? Among other things, displacing a friendly creature can be a good way to escape a fight. Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. Okay, then. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. Nothing appears to happen. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You open the gate. You encounter a hobgoblin. There is an open gate here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Aim: a hobgoblin (asleep, ally target) Attack! Your cerulean imp hits the hobgoblin from afar with a -4 spear. Your cerulean imp barely misses the hobgoblin. Your cerulean imp hits the hobgoblin but does no damage. You miscast Magic Dart. Nothing appears to happen. Your cerulean imp barely misses the hobgoblin. The hobgoblin barely misses you. You miscast Magic Dart. Nothing appears to happen. Your cerulean imp closely misses the hobgoblin. The hobgoblin closely misses you. The magic dart hits the hobgoblin but does no damage. The hobgoblin is severely wounded. Your cerulean imp closely misses the hobgoblin. The hobgoblin misses you. The magic dart hits the hobgoblin. The hobgoblin is almost dead. Your cerulean imp closely misses the hobgoblin. The hobgoblin closely misses you. The magic dart hits the hobgoblin but does no damage. The hobgoblin is almost dead. Your cerulean imp closely misses the hobgoblin. The hobgoblin hits you. The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. Your magical contamination has completely faded away. Your cerulean imp disappears in a puff of smoke! Magic restored. Found a ring mail. Found a kite shield. Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. Make sure you are at full health and magic points before entering a new area. If necessary, rest up with [5]. You can only summon a limited number of allies at once from any given spell, so try to take advantage of a wide range of spells. For example, your summoned imps are resistant to poison, so you can cast Mephitic Cloud to fight alongside them without harming your allies. You open the gate. You encounter a gnoll, a goblin and 4 rats. The rat squeaks loudly. x2; The gnoll shouts! The rat squeaks loudly. You encounter a goblin. It is wielding a +0 club. The goblin shouts! There are monsters nearby! The magic dart hits the rat. You kill the rat! The goblin shouts! The rat squeaks loudly. You miscast Magic Dart. Nothing appears to happen. The magic dart hits the rat. You kill the rat! The magic dart hits the rat. You kill the rat! The magic dart hits the goblin. The goblin is moderately wounded. The goblin barely misses you. The magic dart hits the goblin. The goblin is severely wounded. The gnoll hits you. The rat bites you. The magic dart hits the goblin. You kill the goblin! The gnoll closely misses you. The goblin hits you with a +0 club. The rat closely misses you. You miscast Magic Dart. Nothing appears to happen. The gnoll hits you but does no damage. The goblin hits you but does no damage. The rat closely misses you. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. The goblin hits you with a +0 club. The rat barely misses you. You miscast Magic Dart. Nothing appears to happen. The gnoll hits you. The goblin closely misses you. The rat bites you but does no damage. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. The goblin closely misses you. The rat closely misses you. You miscast Magic Dart. Nothing appears to happen. The gnoll hits you. The goblin hits you but does no damage. The rat bites you. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you but does no damage. The goblin closely misses you. The rat bites you but does no damage. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll barely misses you. The goblin barely misses you. The rat bites you. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you but does no damage. The goblin hits you with a +0 club. The rat barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll. The gnoll is heavily wounded. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you. The goblin hits you with a +0 club. The rat barely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll hits you. * * * LOW HITPOINT WARNING * * * The goblin closely misses you. The rat bites you but does no damage. You hit the gnoll. You kill the gnoll! The goblin hits you but does no damage. The rat bites you but does no damage. Found two exits from the tutorial. The goblin closely misses you. There is an open gate here. You see here a gnoll corpse. You hit the goblin. You kill the goblin! The rat bites you. * * * LOW HITPOINT WARNING * * * The rat closely misses you. There is an open gate, spattered with blood here. You see here a +0 club. You hit the rat. You kill the rat! You are too injured to fight recklessly! Your magical contamination has completely faded away. Found an exit from the tutorial. Congratulations, you're a real wizard now! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (54, 38) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0-6-gc09a8b0c2f) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Shotbuck] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 16/16; mod: 2 Stats: 16 10 12 Position: (54, 38), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 3 | 381 | 81/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 25 | 3 | 380 | 80/200 Dodging | X | 0 | 0 | 0 | 0 | 0/50 Stealth | X | 0 | 0 | 0 | 0 | 0/42 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 25 | 2 | 236 | 86/150 Spellcasting | X | 1 | 25 | 1 | 134 | 75/119 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 24 Attributes: #73: 5125 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #9, inv slot #1: ring of magical power eq slot #9, inv slot #2: ring of wizardry }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.....####..## ##.⌠.## ###.## ##.## ##.# ### ##.## #...# #<<<# ###### # ####....### # ##ß#......@# #######ß)†........# .........)†.......># #######ß.'........## # ##ß#......>## # ####....### ###### dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (54, 38) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.