Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15543460183626205741 779 Shotbuck the Trooper (level 7, 0/55 HPs) Began as a Demonspawn Monk on Dec 23, 2024. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:07:13 (4266 turns). Shotbuck the Trooper (Demonspawn Monk) Turns: 4266, Time: 00:07:13 Health: 0/55 AC: 19 Str: 19 XL: 7 Next: 54% Magic: 7/7 EV: 8 Int: 13 God: Gold: 142 SH: 0 Dex: 15 Spells: 6/6 levels left rFire . . . u - +2 spear (vamp) rCold + + . d - orb {light} rNeg . . . k - +0 chain mail rPois . (helmet restricted) rElec . (no cloak) rCorr + (no gloves) SInv . q - +0 pair of boots Will ..... (no amulet) Stlth + s - +6 ring of strength HPRegen 0.29/turn a - ring of Descent {rC++ rCorr Int+2 Stlth+} MPRegen 0.20/turn %: no passive effects @: mighty, lethally poisoned (0 -> -28), sanguine armoured, hasted, glowing, very quick A: horns 2, magic regeneration, sanguine armour 2 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 360 gold pieces. You spent 218 gold pieces at shops. Inventory: Hand Weapons u - a +2 vampiric spear (weapon) Armour d - an orb of light (worn) k - a +0 chain mail (worn) q - a +0 pair of boots (worn) t - a +0 kite shield Jewellery a - the ring of Descent (right hand) {rC++ rCorr Int+2 Stlth+} (You bought it in a shop on level 4 of the Dungeon) [ring of resist corrosion] Int+2: It affects your intelligence (+2). rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. s - a +6 ring of strength (left hand) x - an amulet of faith Wands v - a wand of iceblast (9) Scrolls b - a scroll of vulnerability {unknown} e - 4 scrolls of amnesia {unknown} f - 2 scrolls of blinking {unknown} i - 2 scrolls of identify {unknown} j - 2 scrolls of fog {unknown} l - 2 scrolls of enchant armour {unknown} m - 2 scrolls of teleportation {unknown} r - a scroll of fear {unknown} w - 2 scrolls of poison {unknown} y - a scroll of summoning {unknown} Potions c - a potion of haste g - a potion of degeneration {unknown} h - a potion of resistance {unknown} n - a potion of might o - 2 potions of cancellation {unknown} p - a potion of attraction {unknown} z - a potion of curing {unknown} A - a potion of heal wounds {unknown} B - a potion of magic {unknown} Skills: + Level 4.8 Fighting + Level 4.3 Polearms + Level 3.1 Armour + Level 4.4 Dodging + Level 3.4 Stealth You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 95% 1 Blink Tloc 0% N/A 98% 2 Call Imp Summ 0% N/A 98% 2 Volatile Blastmotes Fire/Tloc 0% 2d10 100% 3 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Xom Shops: D:1 [ D:3 [ D:4 * Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You regenerate magic rapidly. When seriously injured, your blood forms thick armour. (AC +9) Message History The water moccasin hisses angrily. You hit the water moccasin. You headbutt the water moccasin! The water moccasin is heavily wounded. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You hit the water moccasin. You feel better. The water moccasin is heavily wounded. You feel extremely sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You closely miss the water moccasin. You headbutt the water moccasin! The water moccasin is almost dead. Your blood congeals into armour. You feel extremely sick. The water moccasin bites you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You hit the water moccasin. You feel better. The water moccasin is almost dead. You feel extremely sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin barely misses you. It was a potion of haste. You feel yourself speed up. You die... ##.#............ #.###.......... #.# #######.... . #.# #.... ..##### #.# #.... .......###.####### #.... #..$............# #.... #...............# #.... #>....@.........# #.... #....S..........# #.... #...............# #### #...............# #...............# #.....########### #..... ###### You could see a water moccasin. Vanquished Creatures Sigmund (D:2) 2 ogres (D:4) A scorpion (D:4) A jelly (D:5) A bombardier beetle (D:4) A hound (D:4) A sleepcap (D:3) An orc priest (D:3) Robin (D:2) 8 gnolls 2 adders (D:2) 2 ufetubi (D:4) 5 dart slugs A ribbon worm (D:4) 5 orcs (D:3) 3 bats 5 endoplasms 4 giant cockroaches 15 goblins 10 hobgoblins 10 jackals 5 quokkas 6 ball pythons 3 frilled lizards 8 kobolds 5 rats 107 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shotbuck the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 237 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +9) [demonic ancestry] 237 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 410 | D:1 | Found Jyajuj's Armour Shop. 818 | D:1 | Gained mutation: When seriously injured, your blood forms | thick armour. (AC +9) [demonic ancestry] 818 | D:1 | Reached XP level 3. HP: 27/29 MP: 3/3 1223 | D:2 | Reached skill level 1 in Armour 1237 | D:2 | Reached skill level 1 in Stealth 1298 | D:2 | Noticed Robin 1346 | D:2 | Killed Robin 1347 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1347 | D:2 | Reached XP level 4. HP: 22/35 MP: 4/4 1425 | D:2 | Found a shimmering altar of Xom. 1509 | D:2 | Noticed Sigmund 1527 | D:2 | Killed Sigmund 1528 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 1528 | D:2 | Reached XP level 5. HP: 31/42 MP: 5/5 2009 | D:2 | Reached XP level 6. HP: 48/48 MP: 6/6 2386 | D:3 | Found Taaph's Armour Shop. 3347 | D:4 | Found Aluhuxt's Assorted Antiques. 3354 | D:4 | Gained mutation: You have a pair of horns on your head. | [demonic ancestry] 3354 | D:4 | Reached XP level 7. HP: 51/55 MP: 7/7 3499 | D:4 | Bought a shimmering lapis lazuli ring for 140 gold pieces 3499 | D:4 | Identified the ring of Descent {rC++ rCorr Int+2 Stlth+} | (You bought it in a shop on level 4 of the Dungeon) 4113 | D:4 | Bought a bubbling coppery potion for 25 gold pieces 4113 | D:4 | Bought a brown potion for 25 gold pieces 4113 | D:4 | Bought a scroll labelled WUDEKHI WAMISH for 28 gold pieces 4151 | D:5 | Entered Level 5 of the Dungeon 4266 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic, serial_shops, shop, minmay_unequal D:2: layout_loops_ring, basic_altar, uniq_sigmund, uniq_robin D:3: layout_rooms, serial_shops, shop, chequers_avenue, kennysheep_generic_room_5 D:4: layout_cave_pods, serial_shops, nicolae_diamond_shop, minmay_misc_feat_doors, grunt_ministairs_6 D:5: layout_rooms, lemuel_round_altar, minmay_fire_ice_demons Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Polearms | 3 4 | 4.3 Dodging | 3 4 | 4.4 Armour | 1 2 3 | 3.1 Stealth | 1 2 3 | 3.4 Fighting | 4 | 4.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Spear | 174 | 186 | 57 || 417 Headbutt | | 23 | 10 || 33 Use: Potion | 1 | | 2 || 3 Armour: Robe | 10 | | || 10 Chain mail | 99 | 116 | 28 || 243 Dodge: Dodged | 56 | 53 | 15 || 124