Shotbuck Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 3, D:1) a hobgoblin skeleton (6, 4, D:1) a +0 short sword (7, 4, D:1) a +0 short sword a kobold skeleton (10, 3, D:1) a +0 club a goblin skeleton (13, 16, D:1) a frilled lizard corpse (skeletalised by now) (18, -16, D:1) a +0 dagger (19, -18, D:1) a ball python corpse (skeletalised by now) (35, -22, D:1) a +0 leather armour (36, -7, D:1) a frilled lizard skeleton (42, 13, D:1) a +0 club a stone Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a kobold corpse (skeletalised by now) (1, 2, D:2) an adder corpse (skeletalised by now) (4, 22, D:2) 6 boomerangs (7, -5, D:2) a hobgoblin corpse (skeletalised by now) (9, -4, D:2) a bat corpse (skeletalised by now) (10, 17, D:2) a rat corpse (skeletalised by now) (12, -3, D:2) a frilled lizard skeleton (13, 20, D:2) an adder corpse (skeletalised by now) (17, 6, D:2) a +0 dagger (19, 8, D:2) a +2 scale mail of cold resistance (22, -6, D:2) a +0 dagger 4 stones a kobold skeleton (26, -4, D:2) a +0 short sword (34, -1, D:2) a ring of positive energy (34, 0, D:2) a potion of curing (34, 1, D:2) a scroll of noise (35, -1, D:2) a ring of see invisible (35, 0, D:2) a +0 plate armour (35, 1, D:2) the +0 robe "Noerch Zadixu" {Rampage Dex+2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (36, -1, D:2) a Young Poisoner's Handbook (36, 0, D:2) a wand of digging (8) (36, 1, D:2) a potion of mutation (36, 4, D:2) an adder corpse (skeletalised by now) (39, 3, D:2) a +0 spear (41, -2, D:2) a +0 whip Level 3 of the Dungeon (1, 3, D:3) a ball python skeleton (8, 3, D:3) a frilled lizard skeleton (10, -1, D:3) a +0 dagger (15, -11, D:3) a +0 club a kobold corpse (skeletalised by now) (19, 20, D:3) a hobgoblin skeleton (22, -7, D:3) a rat corpse (skeletalised by now) (22, 12, D:3) a parchment of Awaken Armour (39, -4, D:3) a +0 short sword (41, -6, D:3) a +0 dagger a +0 robe (41, -5, D:3) a +0 hand axe a +0 chain mail (41, -3, D:3) a +0 short sword an orc skeleton (43, 6, D:3) the quill talisman of the Pear {Harm Str+2} [quill talisman] Harm: It increases damage dealt and taken. Str+2: It affects your strength (+2). (50, -13, D:3) a +0 dagger (61, 5, D:3) a +0 dagger a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 12 gold pieces (8, 5, D:4) 14 gold pieces Level 5 of the Dungeon (1, 8, D:5) a +0 short sword an orc corpse (6, -3, D:5) a +0 dagger an orc corpse (10, 5, D:5) the +0 leather armour of Musogadi {^Contam rF+++ rN+} ^Contam: It causes magical contamination when unequipped. rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. It cannot be enchanted further. (13, -13, D:5) a +0 chain mail (28, -13, D:5) a +0 club a +0 robe a gnoll corpse (32, -6, D:5) an iguana corpse (skeletalised by now)