Seeded DCSS version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 5701124870936087954 (custom seed) 241 Shruggles the Ducker (level 6, -2/46 HPs) Began as a Merfolk Gladiator on Dec 6, 2025. Engulfed by a cloud of steam (6 damage) ... on level 3 of the Dungeon. The game lasted 00:08:55 (2280 turns). Shruggles the Ducker (Merfolk Gladiator) Turns: 2280, Time: 00:08:56 Health: -2/46 AC: 7 Str: 18 XL: 6 Next: 8% Magic: 6/6 EV: 19 Int: 14 God: Gold: 162 SH: 0 Dex: 22 Spells: 5/5 levels left rFire x . . g - staff of the Lonely Friars {rPois rC+ Will- Int+2 Hexes Ice} rCold + . . (no offhand) rNeg + + + b - +0 leather armour rPois + c - +0 helmet rElec + (no cloak) rCorr . (no gloves) SInv . f - +2 pair of boots of the Mackerel {-Tele *Slow rN+++ Dex+5} Will ..... (no amulet) Stlth +++ h - ring of a Thousand Portals {Fly rF- Str+2 Int+4} HPRegen 0.27/turn s - ring of Harmony {rElec Wiz Str+2} MPRegen 0.10/turn %: no teleportation, slow self (1%), wizardry (x1) @: flying, very quick A: nimble swimmer 2, mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 162 gold pieces. Inventory: Hand Weapons a - a +0 trident Missiles d - 2 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) f - the +2 pair of boots of the Mackerel (worn) {-Tele *Slow rN+++ Dex+5} (You acquired it on level 1 of the Dungeon) -Tele: It prevents most forms of teleportation. *Slow: It may slow you when you take damage. rN+++: It renders you almost immune to negative energy. Dex+5: It affects your dexterity (+5). k - +0 storm dragon scales Magical Staves g - the staff of the Lonely Friars (weapon) {rPois rC+ Will- Int+2 Hexes Ice} (You acquired it on level 1 of the Dungeon) [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. Jewellery h - the ring of a Thousand Portals (worn) {Fly rF- Str+2 Int+4} (You acquired it on level 1 of the Dungeon) [ring of flight] Fly: It grants you flight. rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). m - a ring of fire s - the ring of Harmony (worn) {rElec Wiz Str+2} (You acquired it on level 3 of the Dungeon) [ring of wizardry] rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). Scrolls i - 2 scrolls of identify {unknown} j - a scroll of vulnerability {unknown} l - a scroll of poison {unknown} o - a scroll of teleportation {unknown} p - a scroll of summoning {unknown} r - a scroll of blinking {unknown} t - a scroll of fear {unknown} Potions n - a potion of might {unknown} q - a potion of moonshine {unknown} Skills: + Level 2.9 Fighting + Level 4.5(5.2) Polearms + Level 2.0(2.6) Staves + Level 2.1 Throwing + Level 1.1 Armour * Level 6.6 Dodging + Level 1.1 Stealth You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 0% N/A 21% 2 Hailstorm Conj/Ice 0% 3d5 38% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 38% 3 Summon Ice Beast Ice/Summ 0% N/A 38% 3 Teleport Other Tloc 0% N/A 38% 3 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Okawaru Innate Abilities, Weirdness & Mutations You are very nimble when in or above water. (Stealth+, EV+, Speed+++) Your lower body shifts to a powerful aquatic tail in water. Message History The quokka bites you. The orc splashes around in the water. Something closely misses you. You hit the orc priest. The orc priest is moderately wounded. The quokka bites you but does no damage. The orc priest barely misses you. The orc splashes around in the water. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. The quokka completely misses you. The orc priest barely misses you. You closely miss the orc priest. The orc priest is moderately wounded. You are engulfed in a cloud of scalding steam. The orc is engulfed in a cloud of scalding steam. The orc completely misses you. The quokka closely misses you. You hear some strange, mumbled words. Something tries to affect you, but you resist. The orc priest is engulfed in a cloud of scalding steam. The orc priest dies! You hear a splash. Your Staves skill increases to level 2! You hit the orc but do no damage. The orc is heavily wounded. The quokka is engulfed in a cloud of scalding steam. The quokka bites you. The orc is engulfed in a cloud of scalding steam. The orc dies! You hear a splash. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You hit something. Reactivating autopickup. You feel a bit more experienced. You are engulfed in a cloud of scalding steam. * * * LOW HITPOINT WARNING * * * The quokka is engulfed in a cloud of scalding steam. The quokka dies! You hit the orc but do no damage. You are engulfed in a cloud of scalding steam. You die... ~♣~~...... ♣ ~~~.....## ≈≈ ~~~...>. # ~~ ~~~...##.# ~ ♣~♣~~~~P.#.## ~.~♣~≈~~~~.~..## #~~P~~))♣~~~...# #..~~.)@~~~~.# ##....o#..#### ##....##.# #.... #.# #.... #.# ##... #.# #. #... #.# #..#### ~~~PP~~~... #.# #.#... P~PPP~~~..# #.# #..... You could see an orc. Vanquished Creatures An ice beast (D:3) An orc priest (D:3) An orc wizard (D:3) 5 adders A gnoll (D:3) An orc (D:3) 5 endoplasms 4 giant cockroaches 4 hobgoblins 4 jackals (D:1) 4 quokkas 4 ball pythons 7 bats 4 frilled lizards 8 goblins 3 kobolds 3 rats 60 creatures vanquished. Vanquished Creatures (others) An orc priest (D:3) An orc (D:3) A quokka (D:3) 3 creatures vanquished. Grand Total: 63 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shruggles the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 13 | D:1 | Identified 3 scrolls of acquirement 13 | D:1 | Acquired the staff of the Lonely Friars {rPois rC+ Will- | Int+2 Hexes Ice} 15 | D:1 | Acquired the ring of a Thousand Portals {Fly rF- Str+2 | Int+4} 17 | D:1 | Acquired the +2 pair of boots of the Mackerel {-Tele *Slow | rN+++ Dex+5} 163 | D:1 | Reached XP level 2. HP: 11/22 MP: 2/2 631 | D:1 | Found a faded altar of an unknown god. 971 | D:2 | Reached XP level 3. HP: 23/27 MP: 3/3 1037 | D:2 | Reached skill level 5 in Dodging 1208 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/4 1247 | D:2 | Reached skill level 1 in Staves 1465 | D:3 | Found an iron altar of Okawaru. 1771 | D:3 | Acquired the ring of Harmony {rElec Wiz Str+2} 1839 | D:3 | Noticed an ice beast 1892 | D:3 | Killed an ice beast 1893 | D:3 | Reached skill level 1 in Armour 1893 | D:3 | Reached skill level 6 in Dodging 1893 | D:3 | Reached skill level 1 in Stealth 1893 | D:3 | Reached XP level 5. HP: 14/39 MP: 5/5 2274 | D:3 | Reached XP level 6. HP: 28/46 MP: 6/6 2280 | D:3 | Engulfed by a cloud of steam Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_rooms, shapermc_ecumenical_altar_venn, serial_curves, eino_curves_03, eino_curves_03, eino_curves_03, eino_curves_03 D:2: layout_basic D:3: layout_basic, okawaru_metal_pillars_1_2, serial_bayou, serial_bayou_shore_a, serial_bayou_ford_a, serial_bayou_shore_a, serial_bayou_lagoon_a, minmay_starry_boxes Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 5 6 | 6.6 Staves | 1 2 | 2.0 Armour | 1 | 1.1 Stealth | 1 | 1.1 Fighting | | 2.9 Polearms | | 4.5 Throwing | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | 198 | 153 || 351 Throw: Throwing net | | 1 || 1 Use: Scroll | 3 | 1 || 4 Stab: Sleeping | 3 | 2 || 5 Armour: Leather armour | 136 | 96 || 232 Dodge: Dodged | 238 | 157 || 395