Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 289302756778341099 26 Silence042 the Conjurer (level 2, 13/13 HPs) Began as a Felid Conjurer on Apr 20, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:05:59 (751 turns). Silence042 the Conjurer (Felid Conjurer) Turns: 751, Time: 00:05:59 Health: 13/13 AC: 1 Str: 3 XL: 2 Next: 89% Magic: 6/6 EV: 17 Int: 21 God: Gold: 44 SH: 0 Dex: 14 Spells: 1/5 levels left Lives: 0 Deaths: 1 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 44 gold pieces. Inventory: Talismans b - a blade talisman Scrolls c - a scroll of noise {unknown} d - a scroll of poison {unknown} e - 2 scrolls of enchant weapon {unknown} f - a scroll of identify {unknown} Potions a - a potion of magic g - a potion of heal wounds {unknown} Skills: + Level 3.0 Dodging + Level 2.7 Stealth + Level 0.4 Unarmed Combat + Level 2.1 Spellcasting + Level 4.2 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Foxfire Conj/Fire 44% 2x1d6 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 22% 3-4/arc 10% 2 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Airstrike Air 1% 2d(1-17) 82% 4 Summon Lightning Spire Summ/Air 2% N/A 82% 4 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 5% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. The ribbon worm barely misses you. You scratch the ribbon worm. Your bite misses the ribbon worm. The ribbon worm is severely wounded. The ribbon worm misses you. You scratch the ribbon worm. Your bite misses the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you but does no damage. You scratch the ribbon worm. The ribbon worm is severely wounded. The ribbon worm barely misses you. You scratch the ribbon worm. Your bite misses the ribbon worm. The ribbon worm is severely wounded. You scratch the ribbon worm. The ribbon worm is severely wounded. The ribbon worm misses you. You barely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. The ribbon worm barely misses you. You scratch the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you! Ouch! That really hurt! You scratch the ribbon worm. The ribbon worm is severely wounded. You scratch the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you! Ouch! That really hurt! You die... You rejoin the land of the living... Welcome back, Silence042 the Felid Conjurer. Press ? for a list of commands and other information. Welcome back, Silence042 the Felid Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# .# .. .# .# # .# #.##.##.# #..@....# ####.#### .# .# .# .# .# ## There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) A dart slug (D:2) A ball python (D:2) An endoplasm (D:1) 2 giant cockroaches 4 goblins 3 hobgoblins (D:1) A bat (D:1) A frilled lizard (D:3) A kobold (D:1) 4 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Silence042 the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 208 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 311 | D:2 | Reached skill level 4 in Conjurations 586 | D:2 | Learned a level 2 spell: Searing Ray 588 | D:2 | Learned a level 1 spell: Foxfire 750 | D:2 | Slain by a ribbon worm 750 | D:2 | Lost a life (0 lives remaining) 751 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_rooms D:2: layout_loops_cross, basic_altar, shapermc_ecumenical_altar_mp_urbaneastern D:3: layout_rooms, nicolae_vehumet_radiance, nicolae_overflow_crystal_walls, kennysheep_generic_room_5 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.2 Dodging | 3 | 3.0 Stealth | | 2.7 Unarmed Combat | | 0.4 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 21 Cast: Magic Dart || 36 Searing Ray || 3 Armour: Skin || 6 Dodge: Dodged || 21