Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 14096519488199808851 1704 Silence042 the Grave Robber (level 9, -1/61 HPs) Began as a Human Necromancer on Apr 22, 2024. Slain by Joseph ... wielding a +3 antimagic quarterstaff (13 damage) ... on level 7 of the Dungeon on Apr 23, 2024. The game lasted 00:41:26 (4185 turns). Silence042 the Grave Robber (Human Necromancer) Turns: 4185, Time: 00:41:26 Health: -1/61 AC: 7 Str: 8 XL: 9 Next: 3% Magic: 9/18 EV: 13 Int: 23 God: Gold: 224 SH: 0 Dex: 20 Spells: 10/20 levels left rFire + + . A - +6 scythe rCold . . . (shield currently unavailable) rNeg . . . a - +1 robe rPois + (no helmet) rElec . b - +0 cloak rCorr . f - +2 pair of gloves SInv . (no boots) Will ..... u - amulet of the acrobat Stlth ++ c - ring "Meel" {rPois rF++ Int+3} HPRegen 0.30/turn q - +6 ring of dexterity MPRegen 0.16/turn %: acrobat @: no status effects A: explore regen a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 224 gold pieces. Inventory: Hand Weapons d - a +1 sling A - a +6 scythe (weapon) Armour a - a +1 robe (worn) b - a +0 cloak (worn) f - a +2 pair of gloves (worn) Jewellery c - the ring "Meel" (left hand) {rPois rF++ Int+3} (You found it on level 3 of the Dungeon) [ring of poison resistance] Int+3: It affects your intelligence (+3). rF++: It greatly protects you from fire. rPois: It protects you from poison j - a +4 ring of protection p - the ring "Morujad" {Will+ Int-4 Dex+3 SInv} (You found it on level 6 of the Dungeon) [ring of see invisible] Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. SInv: It lets you see invisible. q - a +6 ring of dexterity (right hand) u - an amulet of the acrobat (around neck) w - a ring of see invisible Wands y - a wand of iceblast (4) B - a wand of digging (5) Scrolls l - 4 scrolls of noise m - 4 scrolls of teleportation o - 2 scrolls of summoning s - a scroll of identify Potions e - 4 potions of curing g - 2 potions of might i - 2 potions of resistance k - a potion of lignification {unknown} n - 2 potions of heal wounds {unknown} r - 3 potions of mutation {unknown} t - a potion of magic v - a potion of brilliance {unknown} Skills: + Level 2.1 Fighting + Level 2.1 Polearms + Level 4.6 Ranged Weapons + Level 3.1 Dodging + Level 2.5 Stealth + Level 6.2 Spellcasting + Level 0.3 Hexes + Level 7.4 Necromancy You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 100% 1d9 1% 1 b - Vampiric Draining Necr 41% 2d8 1% 3 c - Animate Dead Necr 41% N/A 4% 4 d - Slow Hex 32% N/A 8% 1 e - Summon Small Mammal Summ 28% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 14% 2d6 9% 1 Curse of Agony Necr 41% N/A 11% 5 Confusing Touch Hex 8% N/A 22% 3 Sigil of Binding Hex 8% N/A 22% 3 Call Canine Familiar Summ 7% N/A 24% 3 Passwall Erth 7% N/A 26% 3 Stone Arrow Conj/Erth 14% 3d7 26% 3 Brom's Barrelling Bould Conj/Erth 7% 2d3 63% 4 Summon Blazeheart Golem Fire/Summ 7% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Fedhas Hepliaklqana Ru Trog Zin The Shining One Annotations: D:7 Joseph Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Fire: d) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 sling, wearing a +1 leather armour of fire resistance and quivering stones (moderately wounded, 64% to hit) You shoot a sling bullet. The sling bullet hits Joseph. Joseph is moderately wounded. Joseph throws a stone. The stone closely misses you. Fire: d) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 sling, wearing a +1 leather armour of fire resistance and quivering stones (moderately wounded, 64% to hit) You shoot a sling bullet. The sling bullet hits Joseph but does no damage. Joseph is moderately wounded. Joseph shoots a sling bullet. The sling bullet misses you. Fire: d) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 sling, wearing a +1 leather armour of fire resistance and quivering stones (moderately wounded, 64% to hit) You shoot a sling bullet. The sling bullet completely misses Joseph. Joseph shoots a sling bullet. The sling bullet completely misses you. Fire: d) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 sling, wearing a +1 leather armour of fire resistance and quivering stones (moderately wounded, 64% to hit) You shoot a sling bullet. The sling bullet completely misses Joseph. Joseph shoots a sling bullet. The sling bullet hits you! Joseph shoots a sling bullet. The sling bullet completely misses you. Joseph throws a stone. The stone hits you! * * * LOW HITPOINT WARNING * * * A - a +6 scythe (weapon) Joseph shoots a sling bullet. The sling bullet closely misses you. Joseph unwields a +0 sling. Joseph wields a +3 antimagic quarterstaff. Joseph hits you with a +3 antimagic quarterstaff! * * * LOW HITPOINT WARNING * * * You feel your power leaking away. There is an open door here. You hit Joseph. Joseph is moderately wounded. Joseph hits you with a +3 antimagic quarterstaff! You die... #Z#.## ## ####+#####.#.###.# # #.......#........# ##.......##.#.##..# +.........'.......# ##.........##.........# #...........#..#...#... ###.......###..#...# .# # #+#...#@# #.##...# #####@..##. ...# .....+. .... ......# ##.## #.......# '.......# .#.......# ..#......## You could see Joseph. Vanquished Creatures Pikel (D:4) Sigmund (D:4) Edmund (D:5) 2 ice beasts (D:6) A centaur (D:7) 3 scorpions 4 killer bees (D:7) 3 hounds An iguana (D:5) 2 orc wizards (D:4) 5 adders 3 gnolls (D:3) A dart slug (D:1) A ribbon worm (D:3) 10 orcs 5 ball pythons An endoplasm (D:3) 6 goblins 5 hobgoblins 3 jackals 3 kobolds 2 quokkas 7 bats 2 frilled lizards 6 rats 79 creatures vanquished. Vanquished Creatures (collateral kills) A jelly (D:6) An orc (D:4) 2 goblins 3 jackals (D:5) A quokka (D:2) 8 creatures vanquished. Grand Total: 87 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Silence042 the Human Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 422 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 464 | D:1 | Reached skill level 1 in Ranged Weapons 818 | D:3 | Reached XP level 3. HP: 24/24 MP: 2/6 1266 | D:3 | You fall into a shaft and drop 3 floors! 1306 | D:6 | Learned a level 3 spell: Vampiric Draining 1329 | D:6 | Found a hazy altar of Hepliaklqana. 1329 | D:6 | Identified the ring "Morujad" {Will+ Int-4 Dex+3 SInv} 1346 | D:5 | Entered Level 5 of the Dungeon 1369 | D:5 | Reached XP level 4. HP: 24/31 MP: 0/7 1398 | D:5 | Noticed a scorpion 1409 | D:5 | Killed a scorpion 1410 | D:5 | Reached XP level 5. HP: 21/36 MP: 5/8 1437 | D:5 | Found a glowing silver altar of Zin. 1443 | D:5 | Found a bloodstained altar of Trog. 1466 | D:4 | Reached skill level 5 in Necromancy 1659 | D:4 | Found a glowing golden altar of the Shining One. 1659 | D:4 | Noticed Pikel 1660 | D:4 | Noticed a lemure 1660 | D:4 | Noticed a lemure 1662 | D:4 | Noticed a lemure 1665 | D:4 | Noticed a lemure 1695 | D:4 | Killed Pikel 1696 | D:4 | Reached skill level 1 in Fighting 1696 | D:4 | Reached skill level 6 in Necromancy 1696 | D:4 | Reached XP level 6. HP: 43/43 MP: 0/12 1696 | D:4 | Reached XP level 7. HP: 48/48 MP: 0/13 2011 | D:3 | Identified the ring "Meel" {rPois rF++ Int+3} 2847 | D:3 | Learned a level 4 spell: Animate Dead 2849 | D:3 | Learned a level 1 spell: Slow 2915 | D:4 | Learned a level 1 spell: Summon Small Mammal 3007 | D:3 | Found a blossoming altar of Fedhas. 3220 | D:4 | Reached XP level 8. HP: 54/54 MP: 7/15 3227 | D:4 | Reached skill level 5 in Spellcasting 3260 | D:4 | Found a sacrificial altar of Ru. 3456 | D:4 | Noticed Sigmund 3472 | D:4 | Killed Sigmund 3738 | D:5 | Noticed Edmund 3751 | D:5 | Killed Edmund 3752 | D:5 | Reached skill level 7 in Necromancy 3867 | D:6 | Reached skill level 1 in Polearms 4135 | D:7 | Reached XP level 9. HP: 23/61 MP: 11/18 4169 | D:7 | Noticed Joseph 4185 | D:7 | Slain by Joseph Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_rooms, hangedman_abyss_or_decor_lesser_grid, patterned_corridor D:2: minmay_chambers_of_ones, layout_basic, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_2, aquarium_window_fake, aquarium_view_2e, aquarium_view_2c, aquarium_pool_2 D:3: layout_rooms, mainiacjoe_overflow_24_doors D:4: layout_gridville, kennysheep_mini_moat, mainiacjoe_overflow_boulevard, uniq_sigmund, uniq_pikel D:5: dreamdust_elfheim, layout_loops_ring, xom_butterflies, grunt_temple_overflow_open, uniq_edmund D:6: layout_rooms, amcnicky_altar_gilded, serial_glass, glass_columns_a, glass_columns_b, item_on_display_a, item_on_display_a, hangedman_glass_teeth D:7: nicolae_cairo_tiling_very_big, layout_loops_ring, kennysheep_little_box, mainiacjoe_overflow_concentric_impassable, enter_bailey_5, nicolae_concentric_dashed_squares_wild, uniq_joseph Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Ranged Weapons | 1 2 3 4 | 4.6 Spellcasting | 4 6 | 6.2 Necromancy | 6 7 | 7.4 Fighting | 1 2 | 2.1 Polearms | 2 | 2.1 Dodging | 3 | 3.1 Stealth | | 2.5 Hexes | | 0.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Halberd | | | 32 || 32 Fire: Sling | 86 | 4 | 65 || 155 Cast: Necrotise | 22 | 13 | 63 || 98 Vampiric Draining | | 6 | 18 || 24 Slow | | | 2 || 2 Use: Potion | | 4 | || 4 Scroll | | | 7 || 7 Stab: Sleeping | | | 1 || 1 Armour: Robe | 26 | 19 | 59 || 104 Dodge: Dodged | 30 | 19 | 65 || 114