Dungeon Crawl Stone Soup version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 16713150152818626768 87 SilentThunderStorm the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Sept 30, 2025. Slain by Pargi (8 damage) ... in a sewer. The game lasted 00:07:37 (1625 turns). SilentThunderStorm the Magician (Djinni Conjurer) Turns: 1625, Time: 00:07:38 Health: -1/31 AC: 3 Str: 12 XL: 4 Next: 80% Gold: 103 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . d - +0 great sword (flame) rCold . . . [offhand occupied] rNeg . . . i - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... f - ring of protection from cold Stlth + k - +6 ring of strength HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 103 gold pieces. Inventory: Hand Weapons d - a +0 great sword of flaming (weapon) Armour i - a +0 leather armour (worn) j - a +0 chain mail Jewellery f - a ring of protection from cold (worn) g - a ring of ice k - a +6 ring of strength (worn) Scrolls b - a scroll of amnesia e - a scroll of teleportation {unknown} l - a scroll of blinking {unknown} m - a scroll of fog {unknown} Potions a - 3 potions of curing h - a potion of moonshine {unknown} Baubles c - 2 flux baubles Skills: * Level 0.4 Fighting + Level 0.2 Long Blades * Level 0.5 Armour * Level 2.3 Dodging + Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Forgecraft * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy * Level 0.2 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 26% 4 e - Summon Small Mammal Summ 88% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Hepliaklqana Annotations: Sewer Pargi Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You focus your ray upon Pargi. The searing ray hits Pargi. Pargi is lightly wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pargi (lightly wounded, 72% to hit) You focus your ray upon Pargi. The searing ray hits Pargi. Pargi is lightly wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pargi (lightly wounded, 72% to hit) You focus your ray upon Pargi. The searing ray hits Pargi! Pargi is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pargi (moderately wounded, 72% to hit) You focus your ray upon Pargi. The searing ray hits Pargi. Pargi is moderately wounded. (Press . to maintain the ray.) Pargi misses you. Pargi claws you but does no damage. Pargi claws you. The searing ray hits Pargi. Pargi is heavily wounded. Pargi bites you. Pargi claws you. x2 The searing ray misses Pargi. Pargi bites you. * * * LOW HITPOINT WARNING * * * Pargi claws you. * * * LOW HITPOINT WARNING * * * Pargi claws you but does no damage. You closely miss Pargi. Pargi is moderately wounded. You stop channelling your searing ray. Pargi bites you! You die... ######## # ###.~..~.### # ###...~~~....### # ###..~~~####.~@T.# ###.~.~~### ###.....# ~...~..## ##......# ###...~.# ...~### # ###.....# .~##.[ # ###....~ ### )# # ##.~.. # #### You could see Pargi. Vanquished Creatures 4 adders (D:2) 2 ribbon worms 2 dart slugs (D:3) 2 endoplasms 4 giant cockroaches 6 hobgoblins 3 jackals (Sewer) 3 quokkas (D:3) 4 ball pythons 3 bats 2 frilled lizards 6 goblins 7 kobolds 2 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SilentThunderStorm the Djinni Conjurer began the quest for | the Orb. 0 | D:1 | SilentThunderStorm set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 142 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 340 | D:1 | Found a faded altar of an unknown god. 810 | D:2 | Found a hazy altar of Hepliaklqana. 826 | D:2 | Reached XP level 3. HP: 8/25 MP: 0/0 826 | D:2 | Learned a level 1 spell: Summon Small Mammal 1081 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1486 | D:3 | Found a glowing drain. 1498 | Sewer | Entered a sewer 1616 | Sewer | Noticed Pargi 1625 | Sewer | Slain by Pargi Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_loops_cross, hellmonk_ecumenical_altar_run_dry D:2: layout_rooms, basic_altar, minmay_ruptured D:3: layout_loops_ring, gup_sewer_entry_pipe, serial_forest, infiniplex_forest_corner_2, infiniplex_forest_straight_2, infiniplex_forest_clump_cross, infiniplex_forest_clump_medium, infiniplex_forest_pool, infiniplex_forest_clump_large, infiniplex_forest_clump_medium, infiniplex_forest_end_1 Sewer: sewer_the_crocodile Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Fighting | | 0.4 Long Blades | | 0.2 Armour | | 0.5 Dodging | | 2.3 Stealth | | 1.5 Invocations | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Great sword | 21 | 2 || 23 Cast: Magic Dart | 42 | 9 || 51 Searing Ray | | 25 || 25 Use: Potion | 4 | || 4 Scroll | 3 | || 3 Armour: Robe | 5 | || 5 Leather armour | 18 | 20 || 38 Dodge: Dodged | 24 | 19 || 43