Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 16140285909325729195 369 SilentThunderStorm the Conjurer (level 6, -2/57 HPs) Began as an Oni Conjurer on Oct 3, 2025. Slain by a water moccasin (4 damage) ... on level 5 of the Dungeon. The game lasted 00:10:07 (4417 turns). SilentThunderStorm the Conjurer (Oni Conjurer) Turns: 4417, Time: 00:10:08 Health: -2/57 AC: 3 Str: 12 XL: 6 Next: 70% Magic: 2/12 EV: 8 Int: 21 God: Gold: 183 SH: 0 Dex: 7 Spells: 10/13 levels left rFire . . . l - +6 battleaxe rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no amulet) SInv . i - +4 ring of slaying Will ..... (no ring) Stlth + HPRegen 0.29/turn MPRegen 0.13/turn %: no passive effects @: lethally poisoned (-2 -> -11) A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: Convert to Beogh You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 183 gold pieces. Inventory: Hand Weapons d - a +0 war axe k - a +3 mace l - a +6 battleaxe (weapon) Armour a - a +0 robe (worn) Jewellery c - an amulet of guardian spirit i - a +4 ring of slaying (worn) Wands j - a wand of warping (9) Scrolls f - 3 scrolls of identify g - 4 scrolls of fear Potions b - 2 potions of magic h - 2 potions of curing n - a potion of heal wounds Skills: * Level 2.1 Fighting * Level 1.3(1.4) Axes + Level 0.1(0.8) Maces & Flails * Level 1.0 Armour + Level 2.3 Dodging + Level 1.5 Stealth * Level 4.2 Spellcasting * Level 5.1 Conjurations * Level 2.0 Invocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 60% 2x1d7 4% 1 Mercury Arrow Conj/Alch 30% 2d7 6% 2 Poisonous Vapours Alch/Air 16% 1d1 12% 1 Construct Spike Launche Frge 8% 2d3 19% 2 Scorch Fire 8% 2d5 19% 2 Launch Clockwork Bee Frge 4% N/A 34% 3 Tukima's Dance Hex 4% N/A 34% 3 Flame Wave Conj/Fire 15% 2d7 38% 4 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Forge Blazeheart Golem Fire/Frge 4% N/A 75% 4 Olgreb's Toxic Radiance Alch 4% N/A 75% 4 Passage of Golubria Tloc 4% N/A 75% 4 Summon Forest Summ/Tloc 2% N/A 97% 5 Yara's Violent Unravell Hex/Alch 2% 3d3 97% 5 Starburst Conj/Fire 7% 6d4 99% 6 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Summon Cactus Giant Summ 2% N/A 100% 6 Sphinx Sisters Hex/Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Okawaru Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (100% to hit) The magic dart hits the white imp but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (100% to hit) The magic dart hits the white imp but does no damage. The white imp gestures at you. The puff of frost hits you. An orc priest comes into view. It is wielding a +0 whip. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (100% to hit) The magic dart hits the white imp. The white imp is moderately wounded. You barely miss the water moccasin. The water moccasin bites you. x2 You closely miss the water moccasin. You slash the white imp! You kill the white imp! The water moccasin bites you! x2 The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) You slice the water moccasin!! The water moccasin is severely wounded. The water moccasin barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin closely misses you. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... ####.... ####...... #..#..... .....)) ##..... ...†.# #.So# #@.# #### You could see a water moccasin and an orc priest. Vanquished Creatures 4 wights (D:4) A bombardier beetle (D:5) Jessica (D:3) 4 adders A white imp (D:5) 3 ribbon worms 5 orcs 8 endoplasms A giant cockroach (D:1) 10 hobgoblins 5 ball pythons 6 bats 4 frilled lizards 7 goblins 5 kobolds 6 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SilentThunderStorm the Oni Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 197 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/5 200 | D:1 | Learned a level 2 spell: Searing Ray 508 | D:1 | Reached skill level 4 in Conjurations 1342 | D:2 | Reached XP level 3. HP: 32/32 MP: 4/6 2075 | D:2 | Reached skill level 1 in Invocations 2951 | D:3 | Reached XP level 4. HP: 23/40 MP: 6/8 3087 | D:3 | Noticed Jessica 3090 | D:3 | Killed Jessica 3091 | D:3 | Reached skill level 1 in Fighting 3556 | D:4 | Reached skill level 1 in Axes 3556 | D:4 | Reached XP level 5. HP: 30/48 MP: 6/10 3738 | D:4 | Got the Grimoire of the Overhead Band 3751 | D:4 | Reached XP level 6. HP: 36/57 MP: 5/12 3755 | D:4 | Reached skill level 1 in Armour 3884 | D:4 | Found an iron altar of Okawaru. 4393 | D:5 | Entered Level 5 of the Dungeon 4399 | D:5 | Reached skill level 5 in Conjurations 4409 | D:5 | Noticed a water moccasin 4417 | D:5 | HP: 2/57 [poisoned by a water moccasin] 4417 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_loops_ring, grunt_decor_clamped D:2: layout_loops_ring, minmay_distorted D:3: layout_basic, grunt_decor_cap, patterned_corridor, uniq_jessica D:4: layout_basic, mainiacjoe_overflow_paths D:5: layout_cave_pools, grunt_tough_drop, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 4 5 | 5.1 Invocations | 1 2 | 2.0 Spellcasting | 3 4 | 4.2 Dodging | 2 | 2.3 Fighting | 1 2 | 2.1 Axes | 1 | 1.3 Armour | 1 | 1.0 Maces & Flails | | 0.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 Headbutt | 3 | 3 || 6 Club | 23 | || 23 Battleaxe | | 13 || 13 War axe | | 1 || 1 Cast: Magic Dart | 96 | 38 || 134 Searing Ray | 1 | 4 || 5 Use: Potion | 2 | 6 || 8 Scroll | 4 | 3 || 7 Armour: Robe | 30 | 44 || 74 Dodge: Dodged | 14 | 18 || 32