Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 18146170029462127268 0 Silke the Apothecary (level 1, 15/15 HPs) Began as a Djinni Wanderer on Apr 16, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (1 turns). Silke the Apothecary (Djinni Wanderer) Turns: 1, Time: 00:00:18 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 0% Gold: 0 EV: 9 Int: 14 God: SH: 4 Dex: 11 rFire + + . a - +0 club rCold x . . d - +0 buckler rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Scrolls b - a scroll of fog Skills: + Level 1.0 Armour + Level 2.0 Shields - Level 3.6 Spellcasting - Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 6% 1 b - Freeze Ice 48% 1d6 6% 1 c - Summon Ice Beast Ice/Summ 12% N/A 19% 3 d - Ensorcelled Hibernat Hex/Ice 24% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Silke the Djinni Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of fog, a +0 robe, a +0 buckler; and the following spells memorised: Summon Small Mammal, Freeze, Summon Ice Beast, Ensorcelled Hibernation. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# #.# #.# #.# #.# ..#####.#####.. .......<....... ..#####@#####.. #.# #.# #.# #.# #.# #.# ... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Silke the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Silke set off with the following items: a +0 club, a scroll | of fog, a +0 robe, a +0 bucklerthe following spells | memorised: Summon Small Mammal, Freeze, Summon Ice Beast, | Ensorcelled Hibernation. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_balcony], aquarium_window_corridor_1, aquarium_window_2, aquarium_window_1, aquarium_window_corner, aquarium_view_2b