Silvercook Level 1 of the Dungeon (6, -11, D:1) a +2 short sword of freezing (9, 25, D:1) a bat skeleton (15, -20, D:1) a +0 ring mail (16, -24, D:1) a +2 whip of pain (32, -25, D:1) a +0 club a kobold corpse (skeletalised by now) (45, 19, D:1) a +0 dagger (47, 24, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (5, 2, D:2) an inkwell talisman (6, 16, D:2) 3 darts of disjunction (26, -13, D:2) a +0 club (26, 19, D:2) a hobgoblin skeleton (30, -23, D:2) a +0 dagger a goblin skeleton (32, -3, D:2) a +0 whip a kobold skeleton (35, -12, D:2) a quokka skeleton (37, -22, D:2) the +1 leather armour "Wuelylae" {Harm rPois rF- Dex+3} Harm: It increases damage dealt and taken. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (37, 1, D:2) a +0 short sword a kobold skeleton (38, -16, D:2) a +0 scale mail (39, 4, D:2) a +0 dagger (40, -17, D:2) 4 poisoned darts (44, -21, D:2) the felid skeleton of Silvercook (46, 1, D:2) the +7 dagger "Syoty" {freeze, ^Contam rF+ Will+} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (51, -12, D:2) a +0 club (52, -4, D:2) a +0 dagger (53, -10, D:2) a +0 dagger 5 stones (53, 17, D:2) a +0 club a +0 whip 3 stones a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) Level 3 of the Dungeon (9, -21, D:3) an iguana corpse (10, -20, D:3) a +0 sling (14, -10, D:3) a +0 club a +0 leather armour (19, -22, D:3) a +0 ring mail a dart slug corpse (20, -19, D:3) a bat corpse (27, -9, D:3) a quill talisman (29, -13, D:3) the felid corpse of Silvercook (29, -12, D:3) a +0 spear (34, -10, D:3) a +0 hand axe