Silvercook Level 1 of the Dungeon (6, 23, D:1) a hobgoblin corpse (skeletalised by now) (11, 29, D:1) a +0 club (23, 42, D:1) a rat corpse (skeletalised by now) (29, 35, D:1) a +0 short sword (30, 5, D:1) a +0 spear (36, 4, D:1) a +0 club a gnoll skeleton (41, 6, D:1) a rat corpse (skeletalised by now) (45, 43, D:1) a +0 flail Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (4, -14, D:2) 2 poisoned darts (7, -17, D:2) a potion of magic (10, 8, D:2) a ball python corpse (skeletalised by now) (12, -20, D:2) a +1 falchion of electrocution (13, -16, D:2) 13 gold pieces (17, -4, D:2) a +0 spear (17, 5, D:2) a jackal skeleton (20, -21, D:2) a +0 flail a gnoll skeleton (21, 9, D:2) a +0 dagger a goblin skeleton (23, -25, D:2) the felid skeleton of Silvercook (24, -22, D:2) a hobgoblin skeleton (25, -19, D:2) the felid skeleton of Silvercook (25, 2, D:2) a staff of air (25, 5, D:2) a +0 dagger the +1 scale mail of Polish {-Tele Harm Rampage Int-2 SInv} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. It cannot be enchanted further. a goblin skeleton (28, 12, D:2) 6 poisoned darts (35, -5, D:2) a bat corpse (skeletalised by now) (36, 17, D:2) a +0 scythe a +0 robe (41, -16, D:2) a +0 dagger a goblin corpse (41, 5, D:2) a +0 club a goblin skeleton (42, -12, D:2) a hobgoblin corpse (skeletalised by now) (48, 17, D:2) a rat corpse (skeletalised by now) (53, -1, D:2) a +0 leather armour