Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 16 (custom seed) 121 Silverglade the Conjurer (level 5, -6/30 HPs) Began as a Tengu Conjurer on Mar 8, 2025. Was an Initiate of Sif Muna. Mangled by a gnoll ... wielding a +0 halberd (14 damage) ... on level 3 of the Dungeon. The game lasted 00:19:50 (3130 turns). Silverglade the Conjurer (Tengu Conjurer) Turns: 3130, Time: 00:19:50 Health: -6/30 AC: 6 Str: 16 XL: 5 Next: 5% Magic: 1/9 EV: 10 Int: 20 God: Sif Muna [......] Gold: 107 SH: 0 Dex: 15 Spells: 5/9 levels left rFire + + + a - staff of cold rCold + . . (no shield) rNeg + . . k - +0 ring mail rPois + (helmet restricted) rElec . g - scarf "Caupad" {shadows, rPois rF+ Str+4} rCorr . f - +0 pair of fencer's gloves {Riposte Dex+3} SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ e - ring "Kudgh" {rF+ rN+ Str+4 Int+2 Dex-2} HPRegen 0.25/turn p - ring of protection from fire MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons c - a +0 short sword Armour f - the +0 pair of fencer's gloves (worn) {Riposte Dex+3} (You acquired it on level 1 of the Dungeon) Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). g - the scarf "Caupad" (worn) {shadows, rPois rF+ Str+4} (You acquired it on level 1 of the Dungeon) Str+4: It affects your strength (+4). rF+: It protects you from fire. rPois: It protects you from poison. h - a +1 leather armour k - a +0 ring mail (worn) Magical Staves a - a staff of cold (weapon) Jewellery e - the ring "Kudgh" (left hand) {rF+ rN+ Str+4 Int+2 Dex-2} (You acquired it on level 1 of the Dungeon) [ring of protection from fire] Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). rF+: It protects you from fire. rN+: It protects you from negative energy. p - a ring of protection from fire (right hand) Scrolls i - a scroll of revelation l - 2 scrolls of identify n - a scroll of amnesia {unknown} q - a scroll of fear {unknown} Potions b - a potion of magic d - a potion of heal wounds j - a potion of lignification m - a potion of enlightenment o - a potion of brilliance {unknown} Skills: + Level 1.6 Fighting + Level 1.1 Staves + Level 3.0 Dodging + Level 2.9 Stealth + Level 2.6 Spellcasting + Level 5.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Freeze Ice 12% 1d3 28% 1 c - Searing Ray Conj 52% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 21% 3d7 26% 3 Stone Arrow Conj/Erth 28% 3d8 26% 3 Sublimation of Blood Necr 2% N/A 41% 2 Fulminant Prism Conj/Alch 7% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 63% 4 Frozen Ramparts Ice 6% 1d1 65% 3 Animate Armour Summ/Erth 4% N/A 96% 4 Curse of Agony Necr 2% N/A 100% 5 Hellfire Mortar Fire/Erth 1% 3d11 100% 7 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Lehudib's Crystal Spear Conj/Erth 7% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Sif Muna Trog Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History (Press . to maintain the ray.) You feel sick. The kobold throws a poisoned dart. The poisoned dart hits you. The gnoll hits you from afar with a +0 halberd. Without enough magic to sustain it, your searing ray dissipates. You feel sick. The kobold throws a poisoned dart. The poisoned dart closely misses you. The gnoll closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You feel sick. The gnoll misses you. You hit the kobold. You claw the kobold, but do no damage. The kobold is heavily wounded. You feel sick. The gnoll closely misses you. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You closely miss the kobold. Your kick misses the kobold. Your peck misses the kobold. The kobold is heavily wounded. You feel sick. You are no longer poisoned. The kobold closely misses you. The gnoll closely misses you. The gnoll barely misses you. The kobold barely misses you. You hit the kobold. You kill the kobold! Sif Muna accepts your kill. The gnoll hits you but does no damage. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll misses you. You barely miss the gnoll. You claw the gnoll. The gnoll is moderately wounded. The gnoll misses you. You barely miss the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You riposte. You hit the gnoll but do no damage. Your peck misses the gnoll. The gnoll is moderately wounded. You hit the gnoll. Your peck misses the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 halberd! You die... #'############<.......#.#### ....#.##...# ##..#..#.#...# ._.....#...# #.....#...#..# .≈...###...####.#......###.# .##...#....##...###......... ......#....##.####)......... .....##....#..# #†.#....... ....##.#.##..#####)##.###.#. ...##.##.##.##..@g.##.# >.. ...#..##....##.##.###.# .# #'##.>##..####.##.###.# #.....##.............. ##..#..#..........##.# ##.##.#..........# .# ##.##............#.#.. #..##.#.####≈≈≈....... #.###.#.## #.≈..#...≈( You could see a gnoll. Vanquished Creatures Natasha (D:3) 3 gnolls (D:3) An adder (D:3) 2 dart slugs (D:2) A ribbon worm (D:2) An orc (D:3) 5 ball pythons 7 endoplasms A giant cockroach (D:2) 3 goblins 4 hobgoblins 3 jackals (D:2) 2 quokkas 3 bats A frilled lizard (D:1) 5 kobolds 4 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Silverglade the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 5 | D:1 | Learned a level 1 spell: Freeze 355 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/6 363 | D:1 | Learned a level 2 spell: Searing Ray 372 | D:1 | Identified 3 scrolls of acquirement 372 | D:1 | Acquired the +0 pair of fencer's gloves {Riposte Dex+3} 372 | D:1 | Found the +0 pair of fencer's gloves {Riposte Dex+3} 378 | D:1 | Acquired the scarf "Caupad" {shadows, rPois rF+ Str+4} 384 | D:1 | Acquired the ring "Kudgh" {rF+ rN+ Str+4 Int+2 Dex-2} 1559 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/7 1625 | D:2 | Reached skill level 1 in Fighting 2763 | D:3 | Noticed Natasha 2765 | D:3 | Killed Natasha 2766 | D:3 | Reached XP level 4. HP: 25/25 MP: 1/8 2965 | D:3 | Found a bloodstained altar of Trog. 2966 | D:3 | Found a shimmering blue altar of Sif Muna. 2990 | D:3 | Became a worshipper of Sif Muna the Loreminder 3118 | D:3 | Reached skill level 1 in Staves 3118 | D:3 | Reached XP level 5. HP: 13/30 MP: 2/9 3130 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_corners D:2: layout_loops_ring D:3: layout_rooms, hellmonk_overflow_destroyed_library, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_small_b, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_e, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.6 Staves | 1 | 1.1 Dodging | 3 | 3.0 Stealth | | 2.9 Spellcasting | | 2.6 Conjurations | | 5.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 31 | || 31 Peck | 5 | || 5 Kick | 9 | 2 || 11 Staff | 2 | 6 || 8 Cast: Magic Dart | 6 | 2 || 8 Searing Ray | 13 | 2 || 15 Use: Scroll | 10 | || 10 Stab: Sleeping | 8 | || 8 Armour: Leather armour | 8 | || 8 Ring mail | | 10 || 10 Dodge: Dodged | 23 | 20 || 43 Riposte: Short sword | 6 | || 6 Staff | 1 | 4 || 5