Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 16 (custom seed) 48 Silverglade the Magician (level 4, 31/31 HPs) Began as a Djinni Hedge Wizard on Mar 9, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:10:45 (2402 turns). Silverglade the Magician (Djinni Hedge Wizard) Turns: 2402, Time: 00:10:46 Health: 31/31 AC: 21 Str: 9 XL: 4 Next: 0% Gold: 874 EV: -7 Int: 19 God: SH: 0 Dex: 16 rFire + + + m - staff of cold rCold + . . (no shield) rNeg . . . e - +9 golden dragon scales of Okawaru's Grace {rPois rF+ rC+ Int+2 Dex+3} rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth d - ring of Urchuume {Wiz Stlth+} HPRegen 0.25/turn (no ring) %: wizardry (x1) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 874 gold pieces. Inventory: Hand Weapons a - a +0 dagger Armour b - a +0 robe c - a +0 hat (worn) e - the +9 golden dragon scales of Okawaru's Grace (worn) {rPois rF+ rC+ Int+2 Dex+3} (You acquired it on level 1 of the Dungeon) Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. Magical Staves m - a staff of cold (weapon) Jewellery d - the ring of Urchuume (left hand) {Wiz Stlth+} (You acquired it on level 1 of the Dungeon) [ring of wizardry] It improves your spell success rate. Stlth+: It makes you more stealthy. Wiz: It increases the success rate of your magical spells. Scrolls f - a scroll of vulnerability {unknown} g - a scroll of enchant armour {unknown} h - 6 scrolls of identify j - a scroll of amnesia {unknown} k - a scroll of revelation {unknown} Potions i - a potion of heal wounds l - a potion of lignification n - a potion of enlightenment {unknown} Skills: + Level 0.2 Armour + Level 2.9 Dodging + Level 2.2 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 100% 1 b - Blink Tloc 36% N/A 100% 2 c - Call Imp Summ 36% N/A 100% 2 d - Grave Claw Necr 36% 2d9 100% 2 e - Mephitic Cloud Conj/Alch/Air 18% N/A 100% 3 f - Slow Hex 72% N/A 100% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. x3 You hit the jackal but do no damage. You freeze the jackal. You kill the jackal! The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you but does no damage. x2 You miss the jackal. The jackal bites you but does no damage. x2 You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You have reached level 4! You feel agile. You start resting. HP restored. You start waiting. Done waiting. There is a stone staircase leading up here. You see here a bat corpse. You see here a +0 leather armour. There is a shaft here. Casting: Magic Dart (safe; 100% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You are sucked into a shaft and drop 1 floor! The shaft crumbles and collapses. Found 10 gold pieces and a scroll of identify. You now have 854 gold pieces (gained 10). h - 6 scrolls of identify (gained 1) Found 20 gold pieces. You now have 874 gold pieces (gained 20). Casting: Magic Dart (safe; 100% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######...≈≈≈≈≈≈#≈## ........~~≈≈≈≈##≈≈# ######..~≈~.≈##≈≈≈# #..≈~~~####### ##~.~~~.# #.~~.~.# #~~~.~.# ##~~~~~.###### ....~~~...@..# ###~≈~≈~.####...# #~~~~~.# ### #~~.~~.# #.~~~≈.# #.~~~..# ##~≈~~.# ≈.~≈~~# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:2) A ribbon worm (D:2) 5 ball pythons 6 endoplasms A giant cockroach (D:2) 3 goblins 2 hobgoblins 3 jackals (D:2) 2 quokkas 3 bats A frilled lizard (D:1) 4 kobolds 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Silverglade the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Silverglade set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 100 | D:1 | Identified 3 scrolls of acquirement 100 | D:1 | Acquired the +9 golden dragon scales of Okawaru's Grace | {rPois rF+ rC+ Int+2 Dex+3} 112 | D:1 | Acquired 746 gold pieces 113 | D:1 | Acquired the ring of Urchuume {Wiz Stlth+} 194 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 1306 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 1306 | D:2 | Learned a level 1 spell: Slow 2212 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 2367 | D:2 | You are sucked into a shaft and drop 1 floor! 2402 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_corners D:2: layout_loops_ring D:3: layout_rooms, hellmonk_overflow_destroyed_library, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_small_b, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_e, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Armour | | 0.2 Dodging | | 2.9 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 167 | || 167 Staff | 33 | || 33 Cast: Magic Dart | 3 | || 3 Use: Scroll | 5 | || 5 Armour: Golden dragon sca | 302 | || 302 Robe | 6 | || 6 Dodge: Dodged | 10 | || 10