Sin92 Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (1, 2, D:1) a +0 club a kobold corpse (skeletalised by now) (2, 23, D:1) a +0 short sword a kobold corpse (skeletalised by now) (4, 27, D:1) a +0 club (8, 11, D:1) a ball python corpse (skeletalised by now) (10, 17, D:1) a hobgoblin corpse (skeletalised by now) (11, 32, D:1) a jackal skeleton (14, 20, D:1) a rat skeleton (19, 3, D:1) a quokka skeleton a hobgoblin skeleton (26, -1, D:1) 5 stones (28, 13, D:1) a +0 robe (29, 11, D:1) a +0 leather armour (33, 31, D:1) a +0 dagger (35, 33, D:1) a +0 ring mail (36, 0, D:1) 4 stones (38, -13, D:1) a +0 club (39, -8, D:1) a bat corpse (skeletalised by now) (49, 13, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (4, 9, D:2) a hobgoblin corpse (skeletalised by now) (10, -4, D:2) a ball python skeleton (12, -14, D:2) a +0 club (12, 22, D:2) 5 boomerangs (14, 8, D:2) a +0 club a goblin skeleton (17, 10, D:2) a +0 dagger an adder skeleton (19, 1, D:2) a +0 flail (19, 9, D:2) a frilled lizard skeleton (20, -2, D:2) a bat corpse (skeletalised by now) (20, 1, D:2) a +0 robe (21, 8, D:2) a hobgoblin skeleton (22, 5, D:2) a +0 ring mail (22, 8, D:2) a +0 short sword a kobold skeleton (26, 16, D:2) the +0 robe of True Grit {rElec rF+ Int+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (27, -5, D:2) a +0 club a goblin skeleton (29, 16, D:2) 7 stones (37, -4, D:2) a hobgoblin corpse (skeletalised by now) (37, 14, D:2) a +0 dagger (40, 13, D:2) 4 stones (44, 24, D:2) 2 stones Level 3 of the Dungeon (1, 20, D:3) a hobgoblin corpse (skeletalised by now) (4, 1, D:3) a hobgoblin corpse (skeletalised by now) (5, 0, D:3) a +0 dagger 2 stones (5, 13, D:3) 2 stones (7, 22, D:3) a +0 short sword a +0 scale mail (11, 27, D:3) a +0 falchion (15, 10, D:3) a +0 mace (16, 23, D:3) a hobgoblin corpse (skeletalised by now) (18, 26, D:3) a +0 spear (19, 4, D:3) a +0 hand axe a hound skeleton (22, 26, D:3) 2 curare-tipped darts (23, 30, D:3) a ball python skeleton (24, 24, D:3) a +0 leather armour (26, 16, D:3) a +0 club an orc skeleton (32, 23, D:3) a quokka skeleton (33, 18, D:3) a +0 dagger a +0 scale mail (33, 28, D:3) a +0 leather armour (34, 6, D:3) 3 boomerangs (34, 24, D:3) a +0 dagger a kobold skeleton (42, 13, D:3) a +0 dagger 3 stones (43, 28, D:3) a quokka corpse (skeletalised by now) (43, 29, D:3) a frilled lizard corpse (skeletalised by now) (47, 6, D:3) a frilled lizard skeleton (56, 7, D:3) a +0 ring mail Level 4 of the Dungeon (3, -33, D:4) a +0 robe (9, -33, D:4) a +0 flail a +0 ring mail (10, -12, D:4) a +0 leather armour a +0 club an orc skeleton (11, 5, D:4) a +0 leather armour (23, -38, D:4) a +0 quarterstaff (28, -42, D:4) a +0 whip (39, -15, D:4) a book of Callings (44, -21, D:4) a hobgoblin corpse (skeletalised by now) (46, -23, D:4) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (49, -20, D:4) a quokka corpse (skeletalised by now) a jackal corpse (skeletalised by now) (52, -22, D:4) a +0 robe (58, -30, D:4) a +0 dagger 6 poisoned darts Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (4, -8, D:5) a +1 heavy flail a +0 dagger a +0 leather armour a +0 club a +0 robe a +0 dagger a +0 leather armour a +0 short sword an orc skeleton (13, -7, D:5) a +0 club (17, -7, D:5) a river rat skeleton (39, 17, D:5) a +2 halberd of freezing (39, 18, D:5) a +0 leather armour a +0 club a gnoll skeleton (40, 11, D:5) a +0 leather armour a +0 whip a gnoll skeleton (40, 16, D:5) a +0 spear (42, 11, D:5) a +0 flail a gnoll skeleton (45, 5, D:5) a +0 whip a gnoll skeleton (52, 6, D:5) 7 stones (57, -11, D:5) 5 poisoned darts Level 6 of the Dungeon (0, 0, D:6) the maw talisman of Death's Door {Rampage rC+ rCorr Dex+4} [maw talisman] Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (10, -1, D:6) a +0 trident (10, 2, D:6) a +0 mace (13, 4, D:6) a +0 short sword a +0 short sword 2 poisoned darts a +2 dagger of protection a +0 robe a +0 war axe a +0 robe a +3 short sword a +0 robe a +0 great sword a kobold skeleton a kobold skeleton an iguana skeleton (14, 2, D:6) a +0 buckler (16, -27, D:6) an adder corpse (skeletalised by now) (16, -13, D:6) a book of Maladies (17, 9, D:6) a water moccasin skeleton (18, 1, D:6) a +0 robe (20, -2, D:6) a bullfrog skeleton (22, -2, D:6) a +0 leather armour a +0 short sword (23, -49, D:6) 3 boomerangs (27, -22, D:6) a +0 short sword (32, -38, D:6) a +0 rapier (32, -13, D:6) a +0 hand axe (34, -4, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (20, 9, D:7) 6 javelins (41, 21, D:7) a +0 giant spiked club (43, 38, D:7) a +0 whip 5 stones (43, 45, D:7) a +0 club a kobold skeleton (44, 37, D:7) a +0 short sword a +0 dagger 8 poisoned darts a kobold skeleton a black bear skeleton (44, 44, D:7) a +0 whip (45, 46, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a killer bee corpse (11, -20, D:8) a +0 spear (12, -20, D:8) a +0 spear (12, -19, D:8) a +0 spear (14, -20, D:8) a +0 spear the Ecumenical Temple