Sinbug Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, 13, D:1) a rat corpse (skeletalised by now) (4, -6, D:1) a rat skeleton (4, -5, D:1) a +0 short sword a kobold skeleton (7, -4, D:1) a frilled lizard skeleton (10, 16, D:1) a rat skeleton (11, 2, D:1) a +0 sling (13, 12, D:1) a +0 whip a gnoll corpse (skeletalised by now) (16, -17, D:1) a +0 ring mail (17, -12, D:1) a +0 whip (19, 16, D:1) a rat skeleton (23, -16, D:1) a +0 dagger (23, 6, D:1) a hobgoblin skeleton (30, -11, D:1) a bat skeleton (31, -15, D:1) a +0 mace (31, 13, D:1) a +0 whip a kobold skeleton (32, -25, D:1) a bat corpse (skeletalised by now) (32, 13, D:1) a rat skeleton (34, 3, D:1) a rat skeleton (36, -32, D:1) a jackal corpse (skeletalised by now) (38, -6, D:1) a +0 club a kobold skeleton (38, -5, D:1) a jackal skeleton (43, -11, D:1) a +0 robe (51, -18, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Qiejoom's Distillery a potion of brilliance (44 gold) a potion of heal wounds (88 gold) 2 potions of mutation (176 gold) a potion of brilliance (44 gold) 2 potions of mutation (176 gold) 2 potions of heal wounds (176 gold) a potion of curing (33 gold) (5, 22, D:2) a ball python skeleton (6, -16, D:2) a +0 dagger a +0 scale mail (9, 16, D:2) a +0 halberd (13, -17, D:2) a +0 leather armour a +0 club a goblin skeleton (19, -23, D:2) a +0 dagger (19, 8, D:2) a +0 chain mail (19, 9, D:2) a +0 short sword (20, 15, D:2) a +0 spear (20, 16, D:2) a +0 club (31, -13, D:2) a bat skeleton (31, 17, D:2) a +0 chain mail (32, -26, D:2) a bat corpse (skeletalised by now) (32, -25, D:2) a +0 scale mail (42, 4, D:2) a ball python corpse (skeletalised by now) (45, 12, D:2) the +5 mace of Watchfulness {drain, rF- rN+++ rCorr SInv} rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (47, 32, D:2) an adder skeleton (49, 16, D:2) a quokka corpse (skeletalised by now) (53, -23, D:2) a +0 short sword 2 stones (54, -13, D:2) a +2 short sword of freezing 3 stones a kobold corpse (skeletalised by now) (54, 21, D:2) a ball python corpse (skeletalised by now) (55, -23, D:2) a +2 dagger of venom a goblin corpse (skeletalised by now) Level 3 of the Dungeon (1, 3, D:3) a +0 hammer (5, -25, D:3) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (12, -11, D:3) a ball python skeleton (13, 10, D:3) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (14, -21, D:3) a +0 hand axe a +0 trident an orc skeleton a rat skeleton an orc skeleton (14, -2, D:3) a rat corpse (skeletalised by now) (15, -18, D:3) a +0 hand axe an orc skeleton (15, -4, D:3) a bat corpse (skeletalised by now) (17, -16, D:3) a +0 dagger a +0 leather armour (23, 13, D:3) a +0 club (33, 4, D:3) a +0 whip 2 stones a kobold skeleton (39, 2, D:3) a +0 club (41, -20, D:3) a quokka corpse (skeletalised by now) (57, -31, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Gaalla Zaol's Information Kiosk 2 scrolls of identify (48 gold) 2 scrolls of revelation (180 gold) (1, -2, D:4) 2 stones a +0 dagger a +0 short sword a kobold skeleton (2, -1, D:4) a jackal skeleton (3, 0, D:4) a jackal skeleton (4, 0, D:4) a +0 short sword (6, 9, D:4) a +0 cloak (11, -23, D:4) a +0 chain mail a +0 scale mail (13, -15, D:4) a +0 club an orc skeleton (14, -26, D:4) a +0 spear (14, -22, D:4) 5 stones (18, -23, D:4) 8 stones (19, -22, D:4) 7 stones (27, -2, D:4) a hound skeleton (29, -41, D:4) a +0 mace (34, -33, D:4) a +0 rapier (49, -30, D:4) a ball python skeleton (49, -5, D:4) a +0 dagger a +0 ring mail a goblin skeleton (55, -2, D:4) a +0 scale mail (56, -37, D:4) a +0 leather armour (59, -29, D:4) a +0 hand axe (62, -41, D:4) a +0 helmet (63, -4, D:4) a quokka skeleton Level 5 of the Dungeon [Shop] Bahowk Obeewn's Weapon Emporium a +0 long sword (42 gold) the +4 dagger of Xathuqa {heavy, rPois Will+ SInv} (535 gold) rPois: It protects you from poison. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. a +0 flail (42 gold) a +0 sling (18 gold) a +0 rapier (66 gold) a +0 hand axe (36 gold) a +0 sling (18 gold) a +0 flail of protection (74 gold) the +5 flail of the Sun {speed, Will+ rCorr Dex+2} (694 gold) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +6 short sword of speed (492 gold) (4, -4, D:5) a +0 whip a +0 leather armour (7, -3, D:5) a +0 whip an orc corpse (skeletalised by now) (7, -1, D:5) a +0 club (11, 35, D:5) a +0 war axe (22, 0, D:5) a +0 buckler (29, 15, D:5) a +0 giant club an ogre corpse (skeletalised by now) (36, 51, D:5) a +0 ring mail (41, 37, D:5) a +0 club an orc skeleton (50, 36, D:5) a +0 halberd (51, 15, D:5) a +0 whip a gnoll corpse (skeletalised by now) (52, 17, D:5) a +2 whip of pain a gnoll corpse (skeletalised by now) (57, 21, D:5) 2 large rocks Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff (7, 2, D:6) a +0 club (8, -3, D:6) a +0 scale mail (10, -9, D:6) a +0 shortbow a centaur skeleton (11, -9, D:6) a +0 sling (16, -10, D:6) a +0 falchion a +0 leather armour the human skeleton of Eustachio (18, -15, D:6) a +4 ring of protection (25, -16, D:6) the +10 spear "Vidaig" {holy, *Rage rC+ Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (26, -12, D:6) a +0 club (32, -14, D:6) a +0 short sword (33, 12, D:6) a +0 club (35, -20, D:6) a +0 war axe (40, -15, D:6) an adder skeleton (41, -15, D:6) a water moccasin skeleton (43, -23, D:6) a +0 robe an orb of stardust (49, 16, D:6) a +0 dagger Level 7 of the Dungeon (6, -11, D:7) a black bear skeleton (6, -5, D:7) a +0 plate armour (10, 9, D:7) a scarab talisman (11, -19, D:7) a staff of earth (12, -22, D:7) a +0 spear a gnoll skeleton (12, -7, D:7) a +0 club (13, -22, D:7) a +0 whip a +0 whip (14, -22, D:7) a +0 flail (30, -36, D:7) the +0 scimitar "Transmigrator" {protect, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (30, -34, D:7) a +1 whip of flaming a +1 robe of willpower (31, 2, D:7) a +0 spear (33, -22, D:7) a +0 short sword a +0 plate armour an orc skeleton (35, -23, D:7) a +0 club a +0 ring mail an orc skeleton (39, 5, D:7) a +0 falchion an orc skeleton (39, 6, D:7) a +0 dagger a +0 robe (39, 7, D:7) a +3 short sword a +1 robe of positive energy (41, -1, D:7) a +0 cloak (41, 5, D:7) a +4 halberd a +0 robe (43, 6, D:7) a +0 scimitar a +0 robe (46, 10, D:7) a +0 dagger (52, 19, D:7) a kobold corpse (skeletalised by now) (54, 18, D:7) a kobold corpse (skeletalised by now) (55, 18, D:7) a kobold corpse (skeletalised by now) (55, 20, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a black bear corpse (skeletalised by now) (12, -18, D:8) a +0 scale mail (17, 8, D:8) a water moccasin skeleton (25, 20, D:8) a +0 long sword (36, -3, D:8) a +0 dagger a +0 ring mail (36, 11, D:8) a +0 spear Level 9 of the Dungeon (2, -15, D:9) a parchment of Borgnjor's Revivification (9, -4, D:9) a yak skeleton a yak skeleton (9, -3, D:9) a yak skeleton (10, -28, D:9) 4 large rocks (10, -9, D:9) a +0 halberd (10, 8, D:9) a +0 dagger (11, 3, D:9) a +0 whip (13, -35, D:9) a +0 dagger (17, -13, D:9) a +0 whip (20, -27, D:9) a staff of alchemy (20, -19, D:9) a yak skeleton (21, -19, D:9) a yak skeleton (22, -42, D:9) the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (22, 0, D:9) a +0 dagger a +0 robe (23, -1, D:9) a +0 hand axe a +0 leather armour a +0 hand axe a +0 ring mail an orc skeleton (23, 11, D:9) a +4 falchion a +0 robe (24, -22, D:9) a +0 giant club a +0 giant club (24, -1, D:9) a +0 falchion a +0 leather armour an orc skeleton (26, 10, D:9) a +2 mace a +0 robe a +0 robe (29, -27, D:9) a +0 whip (38, -10, D:9) a +0 flail (41, -10, D:9) a yak corpse (skeletalised by now) (44, -13, D:9) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (50, -22, D:9) 6 atropa-tipped darts Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (2, -33, D:10) a +4 trident a +0 robe (2, -32, D:10) a +0 war axe a +0 robe (2, -31, D:10) a +0 mace a +0 robe (3, -34, D:10) a +0 halberd a +0 robe (3, -33, D:10) a +0 mace a +0 robe (4, -33, D:10) 5 large rocks (6, 20, D:10) the troll skeleton of Snorg (11, 2, D:10) a +0 flail a +0 robe (11, 10, D:10) a +0 halberd a +0 robe (11, 12, D:10) a +0 robe (11, 13, D:10) a +5 morningstar a +0 robe (12, 13, D:10) a +1 scimitar of flaming (20, -24, D:10) a +0 quarterstaff a +0 sling a +0 leather armour (22, -5, D:10) a +0 trident (32, -3, D:10) a +0 short sword a +0 ring mail an orc skeleton (33, -6, D:10) a +0 plate armour (34, -5, D:10) a +0 glaive (34, -4, D:10) a +0 short sword an orc skeleton (34, -3, D:10) a +0 dagger a +0 robe an orc skeleton (34, -2, D:10) a +0 war axe a +0 arbalest (36, -34, D:10) a +0 dagger a +1 antimagic dagger 2 javelins a +0 robe an orc corpse (skeletalised by now) (36, -33, D:10) a +0 whip an orc corpse (skeletalised by now) (37, 9, D:10) a +0 dagger (42, -29, D:10) a howler monkey corpse (skeletalised by now) (42, -18, D:10) a +0 falchion of holy wrath (50, -1, D:10) a +0 dagger a +0 robe an orc skeleton (50, 0, D:10) a +0 whip an orc skeleton (52, -1, D:10) a +0 whip a +0 mace a +0 ring mail an orc skeleton (52, 0, D:10) a +1 whip of electrocution a +0 leather armour (52, 14, D:10) a wyvern skeleton (53, -6, D:10) a +0 dagger Level 11 of the Dungeon (0, 0, D:11) a staff of air (7, -28, D:11) a +0 dagger a +0 robe (17, -34, D:11) a +0 leather armour (19, -31, D:11) a wyvern corpse (21, -33, D:11) a +0 shortbow (25, -36, D:11) a +0 ring mail (37, -13, D:11) a +0 scale mail (41, -29, D:11) a wolf corpse (42, -30, D:11) a +0 dagger a +0 robe