Sinthramyr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) (4, 11, D:1) a +0 dagger (14, -4, D:1) a +0 spear (14, 9, D:1) a quokka corpse (skeletalised by now) (20, -20, D:1) a hobgoblin corpse (skeletalised by now) (20, 26, D:1) a +0 club (25, -23, D:1) 4 stones (27, 11, D:1) a +0 mace (29, 10, D:1) a +0 club a goblin skeleton (32, -8, D:1) a jackal corpse (skeletalised by now) (34, -20, D:1) a +0 dagger a goblin corpse (skeletalised by now) (34, 19, D:1) a +0 short sword (36, 16, D:1) a +0 ring mail (36, 30, D:1) a +0 short sword a ball python corpse (skeletalised by now) (47, 6, D:1) a +0 spear (49, 5, D:1) a +0 war axe (57, 6, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (2, 11, D:2) a +0 war axe (4, -8, D:2) a +0 club 2 stones a kobold corpse (skeletalised by now) (6, 24, D:2) a +1 hand axe of venom (8, -2, D:2) a +0 dagger (12, 17, D:2) a +0 great sword (14, 10, D:2) a +0 leather armour (26, 24, D:2) a hobgoblin skeleton (27, 32, D:2) 8 stones (43, 35, D:2) a hobgoblin corpse (skeletalised by now) (44, 32, D:2) a +0 dagger (46, 2, D:2) a +1 mace of holy wrath (47, 16, D:2) a +0 dagger (50, 3, D:2) 8 stones Level 3 of the Dungeon (2, -11, D:3) a +0 flail (3, -47, D:3) a +0 short sword (6, -53, D:3) a +0 ring mail (8, -21, D:3) a quokka skeleton (14, -49, D:3) a beast talisman (15, -28, D:3) a rat skeleton (16, -29, D:3) a black bear skeleton (22, -58, D:3) a +0 club (23, -56, D:3) a +0 club (24, -25, D:3) a +0 falchion (29, -31, D:3) a +0 morningstar (30, -30, D:3) the +7 falchion of Clean Tender Mercy {drain, rElec rC+ rN+} rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (42, -36, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 6 stones (3, -2, D:4) a +0 ring mail (13, -2, D:4) 4 stones (20, -1, D:4) a +1 whip of flaming (still there?) a +0 robe (still there?) (25, -12, D:4) a hound corpse