Sinthramyr Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 2 stones (5, 7, D:1) a rat corpse (skeletalised by now) (8, 7, D:1) a ball python corpse (skeletalised by now) (15, -26, D:1) a quokka corpse (skeletalised by now) (18, -31, D:1) a +0 club (20, 4, D:1) a ball python skeleton (23, -22, D:1) a +0 short sword 5 stones a kobold skeleton (25, -17, D:1) a +0 dagger (36, -14, D:1) a hobgoblin skeleton (36, 8, D:1) a bat corpse (skeletalised by now) a rat corpse (skeletalised by now) (38, -15, D:1) a +0 spear (42, 0, D:1) a +0 dagger (43, -23, D:1) a rat corpse (skeletalised by now) (49, -9, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 mace (2, 24, D:2) a +0 club a +0 whip a kobold corpse (skeletalised by now) (4, -11, D:2) a rat corpse (skeletalised by now) (10, 13, D:2) 4 large rocks (12, 7, D:2) a bat corpse (skeletalised by now) (14, -20, D:2) a hobgoblin corpse (skeletalised by now) (14, -19, D:2) a +0 club (20, 36, D:2) a bat corpse (skeletalised by now) (23, 31, D:2) 8 stones (24, -16, D:2) a +0 club 4 stones a kobold skeleton (26, -10, D:2) a +0 sling (31, 31, D:2) a +0 pair of boots (36, 23, D:2) a +0 short sword 4 stones (41, -21, D:2) a +0 whip (42, -6, D:2) the +0 leather armour of Morality {-Tele rPois Int+8} Int+8: It affects your intelligence (+8). rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. (43, 2, D:2) a +0 dagger 4 stones (44, 25, D:2) a +0 club a goblin corpse (46, -19, D:2) a +0 dagger a goblin corpse (skeletalised by now) (50, 35, D:2) a rat corpse Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (0, 1, D:3) a +0 hand axe (1, -1, D:3) a +0 whip