Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 17139575254275804301 163317 Sinthramyr the Severer (level 17, -14/109 HPs) Began as a Gargoyle Fighter on Apr 15, 2025. Was an Elder of Qazlal. Demolished by Wiglaf ... wielding a +0 battleaxe (28 damage) ... on level 1 of the Elven Halls. The game lasted 01:05:35 (23097 turns). Sinthramyr the Severer (Gargoyle Fighter) Turns: 23097, Time: 01:05:36 Health: -14/109 AC: 37 Str: 40 XL: 17 Next: 37% Magic: 24/27 EV: 11 Int: 7 God: Qazlal [****..] Gold: 1868 SH: 11 Dex: 9 Spells: 16/16 levels left rFire . . . d - +2 war axe (elec) rCold + . . c - +0 buckler rNeg + . . K - +2 chain mail {rC+} rPois ∞ M - +1 hat {SInv} rElec + J - +0 cloak rCorr . x - +0 pair of gloves SInv + F - +1 pair of boots Will +.... P - amulet of regeneration Stlth y - ring of Natawyal {rElec AC+4 Str+6 Int-2 SInv} HPRegen 1.18/turn a - +6 ring of strength MPRegen 0.20/turn %: repel missiles @: engulfed, flying A: sickness immunity, AC +12, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: Renounce Religion, Upheaval, Elemental Force You were on level 1 of the Elven Halls. You worshipped Qazlal. Qazlal was greatly pleased with you. You visited 7 branches of the dungeon, and saw 26 of its levels. You also visited: Sewer, Bailey and Ice Cave. You collected 2228 gold pieces. You spent 360 gold pieces at shops. Inventory: Hand Weapons d - a +2 war axe of electrocution (weapon) i - the +10 longbow of Inference {antimagic, Dex+2} (You found it on level 5 of the Lair of Beasts) Dex+2: It affects your dexterity (+2). H - the +7 whip "Kamoy" {spect, rF+ rN+ Will+} (You found it on level 2 of the Lair of Beasts) rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Missiles e - 3 throwing nets (quivered) g - a dart of dispersal k - 51 poisoned darts s - 2 curare-tipped darts Armour c - a +0 buckler (worn) x - a +0 pair of gloves (worn) F - a +1 pair of boots (worn) J - a +0 cloak (worn) K - a +2 chain mail of cold resistance (worn) M - a +1 hat of see invisible (worn) R - the orb of Watchfulness {light, rF+ Str+3} (You found it on level 15 of the Dungeon) Str+3: It affects your strength (+3). rF+: It protects you from fire. Jewellery a - a +6 ring of strength (right hand) l - a ring of protection from cold y - the ring of Natawyal (left hand) {rElec AC+4 Str+6 Int-2 SInv} (You found it on level 5 of the Dungeon) [ring of protection] AC+4: It affects your AC (+4). Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). rElec: It insulates you from electricity. SInv: It lets you see invisible. P - an amulet of regeneration (around neck) Wands n - a wand of mindburst (17) v - a wand of flame (17) U - a wand of paralysis (2) V - a wand of polymorph (4) W - a wand of light (7) Scrolls b - 3 scrolls of immolation f - 7 scrolls of identify j - 3 scrolls of enchant armour B - 5 scrolls of poison E - a scroll of fear G - 11 scrolls of teleportation I - 2 scrolls of enchant weapon L - 4 scrolls of fog Q - a scroll of revelation S - 2 scrolls of amnesia X - a scroll of silence Potions h - 5 potions of cancellation m - 4 potions of magic o - 2 potions of haste p - 5 potions of mutation q - 7 potions of invisibility r - 4 potions of resistance t - 6 potions of curing z - 4 potions of brilliance C - 3 potions of enlightenment O - 2 potions of berserk rage T - a potion of ambrosia Skills: + Level 13.5 Fighting - Level 17.9(18.0) Axes + Level 2.2(12.9) Maces & Flails + Level 0.6 Throwing + Level 11.2 Armour * Level 7.2 Dodging + Level 4.5 Stealth + Level 12.1 Shields * Level 13.7 Invocations + Level 0.2 Evocations You had 16 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 77% 1 Magic Dart Conj 0% 1d3 77% 1 Sandblast Erth 0% 2d4 77% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 88% 2 Static Discharge Conj/Air 0% 3-3/arc 88% 2 Frozen Ramparts Ice 0% 1d1 98% 3 Hailstorm Conj/Ice 0% 3d5 98% 3 Inner Flame Hex/Fire 0% N/A 98% 3 Ozocubu's Armour Ice 0% N/A 98% 3 Passwall Erth 0% N/A 98% 3 Stone Arrow Conj/Erth 0% 3d7 98% 3 Summon Ice Beast Ice/Summ 0% N/A 98% 3 Swiftness Air 0% N/A 98% 3 Airstrike Air 0% 2d(0-16) 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Summon Lightning Spire Summ/Air 0% 3d4 100% 4 Hoarfrost Cannonade Ice/Alch 0% 3d6/3d12 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Death's Door Necr 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:8 Swamp (1/4) Lair:2 Spider (1/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (1/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Sewer (visited) Bailey (visited) IceCv (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:9 = D:12 ([ Orc:2 ![!: Portals: Pandemonium: Orc:2 Annotations: Elf:1 Wiglaf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +12) You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History The water elemental barely misses you. Unknown command. You hit Wiglaf but do no damage. Wiglaf is heavily wounded. You slash the water elemental! You barely miss the deep elf pyromancer. Your earth elemental hits the deep elf pyromancer! The deep elf pyromancer hits your earth elemental but does no damage. You block Wiglaf's attack. Wiglaf barely misses your earth elemental. The deep elf pyromancer hits your earth elemental with a +0 long sword. The water elemental hits you. The water elemental engulfs you in water! The deep elf pyromancer mumbles some strange words. The deep elf pyromancer blinks! You barely miss the deep elf pyromancer. The deep elf pyromancer is severely wounded. You hit Wiglaf. You hit the water elemental. The hellfire mortar blasts a torrent of magma at you. The bolt of magma hits you! * * * LOW HITPOINT WARNING * * * The hellfire mortar collides with a wall and sinks back into the magma. The hellfire mortar is destroyed! You block Wiglaf's attack. Wiglaf hits your earth elemental with a +0 battleaxe. The deep elf pyromancer mumbles some strange words. Send 'em back where they came from! Your earth elemental disappears in a puff of smoke! x2 The deep elf pyromancer hits you but does no damage. Okay, then. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The deep elf pyromancer looks frightened! x2 The deep elf pyromancer easily resists. The deep elf zephyrmancer looks frightened! Wiglaf easily resists. The water elemental is unaffected. You block the water elemental's attack. The deep elf pyromancer gestures wildly while chanting. The deep elf pyromancer blinks! Wiglaf hits you with a +0 battleaxe!! You die... #......... ......... ## ........ ..## . #..... ...# ... ##...###...# ....#....e#§...## .........E☼○°...# .......